#[non_exhaustive]pub struct EntityItemBuilder { /* private fields */ }Expand description
A builder for EntityItem.
Implementations§
source§impl EntityItemBuilder
impl EntityItemBuilder
sourcepub fn identifier(self, input: EntityIdentifier) -> Self
pub fn identifier(self, input: EntityIdentifier) -> Self
The identifier of the entity.
This field is required.sourcepub fn set_identifier(self, input: Option<EntityIdentifier>) -> Self
pub fn set_identifier(self, input: Option<EntityIdentifier>) -> Self
The identifier of the entity.
sourcepub fn get_identifier(&self) -> &Option<EntityIdentifier>
pub fn get_identifier(&self) -> &Option<EntityIdentifier>
The identifier of the entity.
sourcepub fn attributes(self, k: impl Into<String>, v: AttributeValue) -> Self
pub fn attributes(self, k: impl Into<String>, v: AttributeValue) -> Self
Adds a key-value pair to attributes.
To override the contents of this collection use set_attributes.
A list of attributes for the entity.
sourcepub fn set_attributes(
self,
input: Option<HashMap<String, AttributeValue>>
) -> Self
pub fn set_attributes( self, input: Option<HashMap<String, AttributeValue>> ) -> Self
A list of attributes for the entity.
sourcepub fn get_attributes(&self) -> &Option<HashMap<String, AttributeValue>>
pub fn get_attributes(&self) -> &Option<HashMap<String, AttributeValue>>
A list of attributes for the entity.
sourcepub fn parents(self, input: EntityIdentifier) -> Self
pub fn parents(self, input: EntityIdentifier) -> Self
Appends an item to parents.
To override the contents of this collection use set_parents.
The parents in the hierarchy that contains the entity.
sourcepub fn set_parents(self, input: Option<Vec<EntityIdentifier>>) -> Self
pub fn set_parents(self, input: Option<Vec<EntityIdentifier>>) -> Self
The parents in the hierarchy that contains the entity.
sourcepub fn get_parents(&self) -> &Option<Vec<EntityIdentifier>>
pub fn get_parents(&self) -> &Option<Vec<EntityIdentifier>>
The parents in the hierarchy that contains the entity.
sourcepub fn build(self) -> EntityItem
pub fn build(self) -> EntityItem
Consumes the builder and constructs a EntityItem.
Trait Implementations§
source§impl Clone for EntityItemBuilder
impl Clone for EntityItemBuilder
source§fn clone(&self) -> EntityItemBuilder
fn clone(&self) -> EntityItemBuilder
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for EntityItemBuilder
impl Debug for EntityItemBuilder
source§impl Default for EntityItemBuilder
impl Default for EntityItemBuilder
source§fn default() -> EntityItemBuilder
fn default() -> EntityItemBuilder
Returns the “default value” for a type. Read more
source§impl PartialEq for EntityItemBuilder
impl PartialEq for EntityItemBuilder
source§fn eq(&self, other: &EntityItemBuilder) -> bool
fn eq(&self, other: &EntityItemBuilder) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for EntityItemBuilder
Auto Trait Implementations§
impl RefUnwindSafe for EntityItemBuilder
impl Send for EntityItemBuilder
impl Sync for EntityItemBuilder
impl Unpin for EntityItemBuilder
impl UnwindSafe for EntityItemBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Creates a shared type from an unshared type.