#[non_exhaustive]pub struct CreateAgreementInput {
pub description: Option<String>,
pub server_id: Option<String>,
pub local_profile_id: Option<String>,
pub partner_profile_id: Option<String>,
pub base_directory: Option<String>,
pub access_role: Option<String>,
pub status: Option<AgreementStatusType>,
pub tags: Option<Vec<Tag>>,
pub preserve_filename: Option<PreserveFilenameType>,
pub enforce_message_signing: Option<EnforceMessageSigningType>,
pub custom_directories: Option<CustomDirectoriesType>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.description: Option<String>A name or short description to identify the agreement.
server_id: Option<String>A system-assigned unique identifier for a server instance. This is the specific server that the agreement uses.
local_profile_id: Option<String>A unique identifier for the AS2 local profile.
partner_profile_id: Option<String>A unique identifier for the partner profile used in the agreement.
base_directory: Option<String>The landing directory (folder) for files transferred by using the AS2 protocol.
A BaseDirectory example is /amzn-s3-demo-bucket/home/mydirectory.
access_role: Option<String>Connectors are used to send files using either the AS2 or SFTP protocol. For the access role, provide the Amazon Resource Name (ARN) of the Identity and Access Management role to use.
For AS2 connectors
With AS2, you can send files by calling StartFileTransfer and specifying the file paths in the request parameter, SendFilePaths. We use the file’s parent directory (for example, for --send-file-paths /bucket/dir/file.txt, parent directory is /bucket/dir/) to temporarily store a processed AS2 message file, store the MDN when we receive them from the partner, and write a final JSON file containing relevant metadata of the transmission. So, the AccessRole needs to provide read and write access to the parent directory of the file location used in the StartFileTransfer request. Additionally, you need to provide read and write access to the parent directory of the files that you intend to send with StartFileTransfer.
If you are using Basic authentication for your AS2 connector, the access role requires the secretsmanager:GetSecretValue permission for the secret. If the secret is encrypted using a customer-managed key instead of the Amazon Web Services managed key in Secrets Manager, then the role also needs the kms:Decrypt permission for that key.
For SFTP connectors
Make sure that the access role provides read and write access to the parent directory of the file location that's used in the StartFileTransfer request. Additionally, make sure that the role provides secretsmanager:GetSecretValue permission to Secrets Manager.
status: Option<AgreementStatusType>The status of the agreement. The agreement can be either ACTIVE or INACTIVE.
Key-value pairs that can be used to group and search for agreements.
preserve_filename: Option<PreserveFilenameType>Determines whether or not Transfer Family appends a unique string of characters to the end of the AS2 message payload filename when saving it.
-
ENABLED: the filename provided by your trading parter is preserved when the file is saved. -
DISABLED(default value): when Transfer Family saves the file, the filename is adjusted, as described in File names and locations.
enforce_message_signing: Option<EnforceMessageSigningType>Determines whether or not unsigned messages from your trading partners will be accepted.
-
ENABLED: Transfer Family rejects unsigned messages from your trading partner. -
DISABLED(default value): Transfer Family accepts unsigned messages from your trading partner.
custom_directories: Option<CustomDirectoriesType>A CustomDirectoriesType structure. This structure specifies custom directories for storing various AS2 message files. You can specify directories for the following types of files.
-
Failed files
-
MDN files
-
Payload files
-
Status files
-
Temporary files
Implementations§
Source§impl CreateAgreementInput
impl CreateAgreementInput
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
A name or short description to identify the agreement.
Sourcepub fn server_id(&self) -> Option<&str>
pub fn server_id(&self) -> Option<&str>
A system-assigned unique identifier for a server instance. This is the specific server that the agreement uses.
Sourcepub fn local_profile_id(&self) -> Option<&str>
pub fn local_profile_id(&self) -> Option<&str>
A unique identifier for the AS2 local profile.
Sourcepub fn partner_profile_id(&self) -> Option<&str>
pub fn partner_profile_id(&self) -> Option<&str>
A unique identifier for the partner profile used in the agreement.
Sourcepub fn base_directory(&self) -> Option<&str>
pub fn base_directory(&self) -> Option<&str>
The landing directory (folder) for files transferred by using the AS2 protocol.
A BaseDirectory example is /amzn-s3-demo-bucket/home/mydirectory.
Sourcepub fn access_role(&self) -> Option<&str>
pub fn access_role(&self) -> Option<&str>
Connectors are used to send files using either the AS2 or SFTP protocol. For the access role, provide the Amazon Resource Name (ARN) of the Identity and Access Management role to use.
For AS2 connectors
With AS2, you can send files by calling StartFileTransfer and specifying the file paths in the request parameter, SendFilePaths. We use the file’s parent directory (for example, for --send-file-paths /bucket/dir/file.txt, parent directory is /bucket/dir/) to temporarily store a processed AS2 message file, store the MDN when we receive them from the partner, and write a final JSON file containing relevant metadata of the transmission. So, the AccessRole needs to provide read and write access to the parent directory of the file location used in the StartFileTransfer request. Additionally, you need to provide read and write access to the parent directory of the files that you intend to send with StartFileTransfer.
If you are using Basic authentication for your AS2 connector, the access role requires the secretsmanager:GetSecretValue permission for the secret. If the secret is encrypted using a customer-managed key instead of the Amazon Web Services managed key in Secrets Manager, then the role also needs the kms:Decrypt permission for that key.
For SFTP connectors
Make sure that the access role provides read and write access to the parent directory of the file location that's used in the StartFileTransfer request. Additionally, make sure that the role provides secretsmanager:GetSecretValue permission to Secrets Manager.
Sourcepub fn status(&self) -> Option<&AgreementStatusType>
pub fn status(&self) -> Option<&AgreementStatusType>
The status of the agreement. The agreement can be either ACTIVE or INACTIVE.
Key-value pairs that can be used to group and search for agreements.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .tags.is_none().
Sourcepub fn preserve_filename(&self) -> Option<&PreserveFilenameType>
pub fn preserve_filename(&self) -> Option<&PreserveFilenameType>
Determines whether or not Transfer Family appends a unique string of characters to the end of the AS2 message payload filename when saving it.
-
ENABLED: the filename provided by your trading parter is preserved when the file is saved. -
DISABLED(default value): when Transfer Family saves the file, the filename is adjusted, as described in File names and locations.
Sourcepub fn enforce_message_signing(&self) -> Option<&EnforceMessageSigningType>
pub fn enforce_message_signing(&self) -> Option<&EnforceMessageSigningType>
Determines whether or not unsigned messages from your trading partners will be accepted.
-
ENABLED: Transfer Family rejects unsigned messages from your trading partner. -
DISABLED(default value): Transfer Family accepts unsigned messages from your trading partner.
Sourcepub fn custom_directories(&self) -> Option<&CustomDirectoriesType>
pub fn custom_directories(&self) -> Option<&CustomDirectoriesType>
A CustomDirectoriesType structure. This structure specifies custom directories for storing various AS2 message files. You can specify directories for the following types of files.
-
Failed files
-
MDN files
-
Payload files
-
Status files
-
Temporary files
Source§impl CreateAgreementInput
impl CreateAgreementInput
Sourcepub fn builder() -> CreateAgreementInputBuilder
pub fn builder() -> CreateAgreementInputBuilder
Creates a new builder-style object to manufacture CreateAgreementInput.
Trait Implementations§
Source§impl Clone for CreateAgreementInput
impl Clone for CreateAgreementInput
Source§fn clone(&self) -> CreateAgreementInput
fn clone(&self) -> CreateAgreementInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for CreateAgreementInput
impl Debug for CreateAgreementInput
Source§impl PartialEq for CreateAgreementInput
impl PartialEq for CreateAgreementInput
impl StructuralPartialEq for CreateAgreementInput
Auto Trait Implementations§
impl Freeze for CreateAgreementInput
impl RefUnwindSafe for CreateAgreementInput
impl Send for CreateAgreementInput
impl Sync for CreateAgreementInput
impl Unpin for CreateAgreementInput
impl UnwindSafe for CreateAgreementInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightBlack.
§Example
println!("{}", value.bright_black());Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightGreen.
§Example
println!("{}", value.bright_green());Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightYellow.
§Example
println!("{}", value.bright_yellow());Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightMagenta.
§Example
println!("{}", value.bright_magenta());Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightWhite.
§Example
println!("{}", value.bright_white());Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightBlack.
§Example
println!("{}", value.on_bright_black());Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightGreen.
§Example
println!("{}", value.on_bright_green());Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightYellow.
§Example
println!("{}", value.on_bright_yellow());Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightBlue.
§Example
println!("{}", value.on_bright_blue());Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightMagenta.
§Example
println!("{}", value.on_bright_magenta());Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightCyan.
§Example
println!("{}", value.on_bright_cyan());Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightWhite.
§Example
println!("{}", value.on_bright_white());Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn underline(&self) -> Painted<&T>
fn underline(&self) -> Painted<&T>
Returns self with the
attr()
set to
Attribute::Underline.
§Example
println!("{}", value.underline());Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Returns self with the
attr()
set to
Attribute::RapidBlink.
§Example
println!("{}", value.rapid_blink());Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);