Struct aws_sdk_swf::types::CancelTimerDecisionAttributes
source · #[non_exhaustive]pub struct CancelTimerDecisionAttributes {
pub timer_id: String,
}
Expand description
Provides the details of the CancelTimer
decision.
Access Control
You can use IAM policies to control this decision's access to Amazon SWF resources as follows:
-
Use a
Resource
element with the domain name to limit the action to only specified domains. -
Use an
Action
element to allow or deny permission to call this action. -
You cannot use an IAM policy to constrain this action's parameters.
If the caller doesn't have sufficient permissions to invoke the action, or the parameter values fall outside the specified constraints, the action fails. The associated event attribute's cause
parameter is set to OPERATION_NOT_PERMITTED
. For details and example IAM policies, see Using IAM to Manage Access to Amazon SWF Workflows in the Amazon SWF Developer Guide.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.timer_id: String
The unique ID of the timer to cancel.
Implementations§
source§impl CancelTimerDecisionAttributes
impl CancelTimerDecisionAttributes
sourcepub fn builder() -> CancelTimerDecisionAttributesBuilder
pub fn builder() -> CancelTimerDecisionAttributesBuilder
Creates a new builder-style object to manufacture CancelTimerDecisionAttributes
.
Trait Implementations§
source§impl Clone for CancelTimerDecisionAttributes
impl Clone for CancelTimerDecisionAttributes
source§fn clone(&self) -> CancelTimerDecisionAttributes
fn clone(&self) -> CancelTimerDecisionAttributes
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl PartialEq for CancelTimerDecisionAttributes
impl PartialEq for CancelTimerDecisionAttributes
source§fn eq(&self, other: &CancelTimerDecisionAttributes) -> bool
fn eq(&self, other: &CancelTimerDecisionAttributes) -> bool
self
and other
values to be equal, and is used
by ==
.