#[non_exhaustive]pub struct PutComplianceItemsInput {
pub resource_id: Option<String>,
pub resource_type: Option<String>,
pub compliance_type: Option<String>,
pub execution_summary: Option<ComplianceExecutionSummary>,
pub items: Option<Vec<ComplianceItemEntry>>,
pub item_content_hash: Option<String>,
pub upload_type: Option<ComplianceUploadType>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.resource_id: Option<String>Specify an ID for this resource. For a managed node, this is the node ID.
resource_type: Option<String>Specify the type of resource. ManagedInstance is currently the only supported resource type.
compliance_type: Option<String>Specify the compliance type. For example, specify Association (for a State Manager association), Patch, or Custom:string.
execution_summary: Option<ComplianceExecutionSummary>A summary of the call execution that includes an execution ID, the type of execution (for example, Command), and the date/time of the execution using a datetime object that is saved in the following format: yyyy-MM-dd'T'HH:mm:ss'Z'
items: Option<Vec<ComplianceItemEntry>>Information about the compliance as defined by the resource type. For example, for a patch compliance type, Items includes information about the PatchSeverity, Classification, and so on.
item_content_hash: Option<String>MD5 or SHA-256 content hash. The content hash is used to determine if existing information should be overwritten or ignored. If the content hashes match, the request to put compliance information is ignored.
upload_type: Option<ComplianceUploadType>The mode for uploading compliance items. You can specify COMPLETE or PARTIAL. In COMPLETE mode, the system overwrites all existing compliance information for the resource. You must provide a full list of compliance items each time you send the request.
In PARTIAL mode, the system overwrites compliance information for a specific association. The association must be configured with SyncCompliance set to MANUAL. By default, all requests use COMPLETE mode.
This attribute is only valid for association compliance.
Implementations§
Source§impl PutComplianceItemsInput
impl PutComplianceItemsInput
Sourcepub fn resource_id(&self) -> Option<&str>
pub fn resource_id(&self) -> Option<&str>
Specify an ID for this resource. For a managed node, this is the node ID.
Sourcepub fn resource_type(&self) -> Option<&str>
pub fn resource_type(&self) -> Option<&str>
Specify the type of resource. ManagedInstance is currently the only supported resource type.
Sourcepub fn compliance_type(&self) -> Option<&str>
pub fn compliance_type(&self) -> Option<&str>
Specify the compliance type. For example, specify Association (for a State Manager association), Patch, or Custom:string.
Sourcepub fn execution_summary(&self) -> Option<&ComplianceExecutionSummary>
pub fn execution_summary(&self) -> Option<&ComplianceExecutionSummary>
A summary of the call execution that includes an execution ID, the type of execution (for example, Command), and the date/time of the execution using a datetime object that is saved in the following format: yyyy-MM-dd'T'HH:mm:ss'Z'
Sourcepub fn items(&self) -> &[ComplianceItemEntry]
pub fn items(&self) -> &[ComplianceItemEntry]
Information about the compliance as defined by the resource type. For example, for a patch compliance type, Items includes information about the PatchSeverity, Classification, and so on.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .items.is_none().
Sourcepub fn item_content_hash(&self) -> Option<&str>
pub fn item_content_hash(&self) -> Option<&str>
MD5 or SHA-256 content hash. The content hash is used to determine if existing information should be overwritten or ignored. If the content hashes match, the request to put compliance information is ignored.
Sourcepub fn upload_type(&self) -> Option<&ComplianceUploadType>
pub fn upload_type(&self) -> Option<&ComplianceUploadType>
The mode for uploading compliance items. You can specify COMPLETE or PARTIAL. In COMPLETE mode, the system overwrites all existing compliance information for the resource. You must provide a full list of compliance items each time you send the request.
In PARTIAL mode, the system overwrites compliance information for a specific association. The association must be configured with SyncCompliance set to MANUAL. By default, all requests use COMPLETE mode.
This attribute is only valid for association compliance.
Source§impl PutComplianceItemsInput
impl PutComplianceItemsInput
Sourcepub fn builder() -> PutComplianceItemsInputBuilder
pub fn builder() -> PutComplianceItemsInputBuilder
Creates a new builder-style object to manufacture PutComplianceItemsInput.
Trait Implementations§
Source§impl Clone for PutComplianceItemsInput
impl Clone for PutComplianceItemsInput
Source§fn clone(&self) -> PutComplianceItemsInput
fn clone(&self) -> PutComplianceItemsInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for PutComplianceItemsInput
impl Debug for PutComplianceItemsInput
Source§impl PartialEq for PutComplianceItemsInput
impl PartialEq for PutComplianceItemsInput
impl StructuralPartialEq for PutComplianceItemsInput
Auto Trait Implementations§
impl Freeze for PutComplianceItemsInput
impl RefUnwindSafe for PutComplianceItemsInput
impl Send for PutComplianceItemsInput
impl Sync for PutComplianceItemsInput
impl Unpin for PutComplianceItemsInput
impl UnwindSafe for PutComplianceItemsInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);