#[non_exhaustive]pub struct CreateTaskInputBuilder { /* private fields */ }
Expand description
A builder for CreateTaskInput
.
Implementations§
Source§impl CreateTaskInputBuilder
impl CreateTaskInputBuilder
Sourcepub fn targets(self, input: impl Into<String>) -> Self
pub fn targets(self, input: impl Into<String>) -> Self
Appends an item to targets
.
To override the contents of this collection use set_targets
.
A list of managed device IDs.
Sourcepub fn set_targets(self, input: Option<Vec<String>>) -> Self
pub fn set_targets(self, input: Option<Vec<String>>) -> Self
A list of managed device IDs.
Sourcepub fn get_targets(&self) -> &Option<Vec<String>>
pub fn get_targets(&self) -> &Option<Vec<String>>
A list of managed device IDs.
Sourcepub fn command(self, input: Command) -> Self
pub fn command(self, input: Command) -> Self
The task to be performed. Only one task is executed on a device at a time.
This field is required.Sourcepub fn set_command(self, input: Option<Command>) -> Self
pub fn set_command(self, input: Option<Command>) -> Self
The task to be performed. Only one task is executed on a device at a time.
Sourcepub fn get_command(&self) -> &Option<Command>
pub fn get_command(&self) -> &Option<Command>
The task to be performed. Only one task is executed on a device at a time.
Sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
A description of the task and its targets.
Sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
A description of the task and its targets.
Sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
A description of the task and its targets.
Adds a key-value pair to tags
.
To override the contents of this collection use set_tags
.
Optional metadata that you assign to a resource. You can use tags to categorize a resource in different ways, such as by purpose, owner, or environment.
Optional metadata that you assign to a resource. You can use tags to categorize a resource in different ways, such as by purpose, owner, or environment.
Optional metadata that you assign to a resource. You can use tags to categorize a resource in different ways, such as by purpose, owner, or environment.
Sourcepub fn client_token(self, input: impl Into<String>) -> Self
pub fn client_token(self, input: impl Into<String>) -> Self
A token ensuring that the action is called only once with the specified details.
Sourcepub fn set_client_token(self, input: Option<String>) -> Self
pub fn set_client_token(self, input: Option<String>) -> Self
A token ensuring that the action is called only once with the specified details.
Sourcepub fn get_client_token(&self) -> &Option<String>
pub fn get_client_token(&self) -> &Option<String>
A token ensuring that the action is called only once with the specified details.
Sourcepub fn build(self) -> Result<CreateTaskInput, BuildError>
pub fn build(self) -> Result<CreateTaskInput, BuildError>
Consumes the builder and constructs a CreateTaskInput
.
Source§impl CreateTaskInputBuilder
impl CreateTaskInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<CreateTaskOutput, SdkError<CreateTaskError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<CreateTaskOutput, SdkError<CreateTaskError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for CreateTaskInputBuilder
impl Clone for CreateTaskInputBuilder
Source§fn clone(&self) -> CreateTaskInputBuilder
fn clone(&self) -> CreateTaskInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CreateTaskInputBuilder
impl Debug for CreateTaskInputBuilder
Source§impl Default for CreateTaskInputBuilder
impl Default for CreateTaskInputBuilder
Source§fn default() -> CreateTaskInputBuilder
fn default() -> CreateTaskInputBuilder
Source§impl PartialEq for CreateTaskInputBuilder
impl PartialEq for CreateTaskInputBuilder
impl StructuralPartialEq for CreateTaskInputBuilder
Auto Trait Implementations§
impl Freeze for CreateTaskInputBuilder
impl RefUnwindSafe for CreateTaskInputBuilder
impl Send for CreateTaskInputBuilder
impl Sync for CreateTaskInputBuilder
impl Unpin for CreateTaskInputBuilder
impl UnwindSafe for CreateTaskInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);