#[non_exhaustive]pub struct UpdateApplicationInputBuilder { /* private fields */ }
Expand description
A builder for UpdateApplicationInput
.
Implementations§
Source§impl UpdateApplicationInputBuilder
impl UpdateApplicationInputBuilder
Sourcepub fn application_id(self, input: impl Into<String>) -> Self
pub fn application_id(self, input: impl Into<String>) -> Self
The Amazon Resource Name (ARN) of the application.
This field is required.Sourcepub fn set_application_id(self, input: Option<String>) -> Self
pub fn set_application_id(self, input: Option<String>) -> Self
The Amazon Resource Name (ARN) of the application.
Sourcepub fn get_application_id(&self) -> &Option<String>
pub fn get_application_id(&self) -> &Option<String>
The Amazon Resource Name (ARN) of the application.
The name of the author publishing the app.
Minimum length=1. Maximum length=127.
Pattern "^\[a-z0-9\]((\[a-z0-9\]|-(?!-))*\[a-z0-9\])?$";
The name of the author publishing the app.
Minimum length=1. Maximum length=127.
Pattern "^\[a-z0-9\]((\[a-z0-9\]|-(?!-))*\[a-z0-9\])?$";
The name of the author publishing the app.
Minimum length=1. Maximum length=127.
Pattern "^\[a-z0-9\]((\[a-z0-9\]|-(?!-))*\[a-z0-9\])?$";
Sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
The description of the application.
Minimum length=1. Maximum length=256
Sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
The description of the application.
Minimum length=1. Maximum length=256
Sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
The description of the application.
Minimum length=1. Maximum length=256
Sourcepub fn home_page_url(self, input: impl Into<String>) -> Self
pub fn home_page_url(self, input: impl Into<String>) -> Self
A URL with more information about the application, for example the location of your GitHub repository for the application.
Sourcepub fn set_home_page_url(self, input: Option<String>) -> Self
pub fn set_home_page_url(self, input: Option<String>) -> Self
A URL with more information about the application, for example the location of your GitHub repository for the application.
Sourcepub fn get_home_page_url(&self) -> &Option<String>
pub fn get_home_page_url(&self) -> &Option<String>
A URL with more information about the application, for example the location of your GitHub repository for the application.
Sourcepub fn labels(self, input: impl Into<String>) -> Self
pub fn labels(self, input: impl Into<String>) -> Self
Appends an item to labels
.
To override the contents of this collection use set_labels
.
Labels to improve discovery of apps in search results.
Minimum length=1. Maximum length=127. Maximum number of labels: 10
Pattern: "^\[a-zA-Z0-9+\\-_:\\/@\]+$";
Sourcepub fn set_labels(self, input: Option<Vec<String>>) -> Self
pub fn set_labels(self, input: Option<Vec<String>>) -> Self
Labels to improve discovery of apps in search results.
Minimum length=1. Maximum length=127. Maximum number of labels: 10
Pattern: "^\[a-zA-Z0-9+\\-_:\\/@\]+$";
Sourcepub fn get_labels(&self) -> &Option<Vec<String>>
pub fn get_labels(&self) -> &Option<Vec<String>>
Labels to improve discovery of apps in search results.
Minimum length=1. Maximum length=127. Maximum number of labels: 10
Pattern: "^\[a-zA-Z0-9+\\-_:\\/@\]+$";
Sourcepub fn readme_body(self, input: impl Into<String>) -> Self
pub fn readme_body(self, input: impl Into<String>) -> Self
A text readme file in Markdown language that contains a more detailed description of the application and how it works.
Maximum size 5 MB
Sourcepub fn set_readme_body(self, input: Option<String>) -> Self
pub fn set_readme_body(self, input: Option<String>) -> Self
A text readme file in Markdown language that contains a more detailed description of the application and how it works.
Maximum size 5 MB
Sourcepub fn get_readme_body(&self) -> &Option<String>
pub fn get_readme_body(&self) -> &Option<String>
A text readme file in Markdown language that contains a more detailed description of the application and how it works.
Maximum size 5 MB
Sourcepub fn readme_url(self, input: impl Into<String>) -> Self
pub fn readme_url(self, input: impl Into<String>) -> Self
A link to the readme file in Markdown language that contains a more detailed description of the application and how it works.
Maximum size 5 MB
Sourcepub fn set_readme_url(self, input: Option<String>) -> Self
pub fn set_readme_url(self, input: Option<String>) -> Self
A link to the readme file in Markdown language that contains a more detailed description of the application and how it works.
Maximum size 5 MB
Sourcepub fn get_readme_url(&self) -> &Option<String>
pub fn get_readme_url(&self) -> &Option<String>
A link to the readme file in Markdown language that contains a more detailed description of the application and how it works.
Maximum size 5 MB
Sourcepub fn build(self) -> Result<UpdateApplicationInput, BuildError>
pub fn build(self) -> Result<UpdateApplicationInput, BuildError>
Consumes the builder and constructs a UpdateApplicationInput
.
Source§impl UpdateApplicationInputBuilder
impl UpdateApplicationInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<UpdateApplicationOutput, SdkError<UpdateApplicationError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<UpdateApplicationOutput, SdkError<UpdateApplicationError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for UpdateApplicationInputBuilder
impl Clone for UpdateApplicationInputBuilder
Source§fn clone(&self) -> UpdateApplicationInputBuilder
fn clone(&self) -> UpdateApplicationInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for UpdateApplicationInputBuilder
impl Default for UpdateApplicationInputBuilder
Source§fn default() -> UpdateApplicationInputBuilder
fn default() -> UpdateApplicationInputBuilder
Source§impl PartialEq for UpdateApplicationInputBuilder
impl PartialEq for UpdateApplicationInputBuilder
Source§fn eq(&self, other: &UpdateApplicationInputBuilder) -> bool
fn eq(&self, other: &UpdateApplicationInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for UpdateApplicationInputBuilder
Auto Trait Implementations§
impl Freeze for UpdateApplicationInputBuilder
impl RefUnwindSafe for UpdateApplicationInputBuilder
impl Send for UpdateApplicationInputBuilder
impl Sync for UpdateApplicationInputBuilder
impl Unpin for UpdateApplicationInputBuilder
impl UnwindSafe for UpdateApplicationInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);