Struct SequenceBuilder

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#[non_exhaustive]
pub struct SequenceBuilder { /* private fields */ }
Expand description

A builder for Sequence.

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impl SequenceBuilder

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pub fn uid(self, input: impl Into<String>) -> Self

Unique identifier of the attack sequence.

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pub fn set_uid(self, input: Option<String>) -> Self

Unique identifier of the attack sequence.

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pub fn get_uid(&self) -> &Option<String>

Unique identifier of the attack sequence.

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pub fn actors(self, input: Actor) -> Self

Appends an item to actors.

To override the contents of this collection use set_actors.

Provides information about the actors involved in the attack sequence.

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pub fn set_actors(self, input: Option<Vec<Actor>>) -> Self

Provides information about the actors involved in the attack sequence.

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pub fn get_actors(&self) -> &Option<Vec<Actor>>

Provides information about the actors involved in the attack sequence.

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pub fn endpoints(self, input: NetworkEndpoint) -> Self

Appends an item to endpoints.

To override the contents of this collection use set_endpoints.

Contains information about the network endpoints that were used in the attack sequence.

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pub fn set_endpoints(self, input: Option<Vec<NetworkEndpoint>>) -> Self

Contains information about the network endpoints that were used in the attack sequence.

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pub fn get_endpoints(&self) -> &Option<Vec<NetworkEndpoint>>

Contains information about the network endpoints that were used in the attack sequence.

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pub fn signals(self, input: Signal) -> Self

Appends an item to signals.

To override the contents of this collection use set_signals.

Contains information about the signals involved in the attack sequence.

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pub fn set_signals(self, input: Option<Vec<Signal>>) -> Self

Contains information about the signals involved in the attack sequence.

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pub fn get_signals(&self) -> &Option<Vec<Signal>>

Contains information about the signals involved in the attack sequence.

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pub fn sequence_indicators(self, input: Indicator) -> Self

Appends an item to sequence_indicators.

To override the contents of this collection use set_sequence_indicators.

Contains information about the indicators observed in the attack sequence. The values for SignalIndicators are a subset of the values for SequenceIndicators, but the values for these fields don't always match 1:1.

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pub fn set_sequence_indicators(self, input: Option<Vec<Indicator>>) -> Self

Contains information about the indicators observed in the attack sequence. The values for SignalIndicators are a subset of the values for SequenceIndicators, but the values for these fields don't always match 1:1.

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pub fn get_sequence_indicators(&self) -> &Option<Vec<Indicator>>

Contains information about the indicators observed in the attack sequence. The values for SignalIndicators are a subset of the values for SequenceIndicators, but the values for these fields don't always match 1:1.

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pub fn build(self) -> Sequence

Consumes the builder and constructs a Sequence.

Trait Implementations§

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impl Clone for SequenceBuilder

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fn clone(&self) -> SequenceBuilder

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SequenceBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SequenceBuilder

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fn default() -> SequenceBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for SequenceBuilder

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fn eq(&self, other: &SequenceBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for SequenceBuilder

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