#[non_exhaustive]pub struct UpdateThreatModelInput {
pub threat_model_id: Option<String>,
pub agent_space_id: Option<String>,
pub title: Option<String>,
pub description: Option<String>,
pub assets: Option<Assets>,
pub scope_docs: Option<Vec<DocumentInfo>>,
pub service_role: Option<String>,
pub log_config: Option<CloudWatchLog>,
}Expand description
Input for updating an existing threat model.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.threat_model_id: Option<String>The unique identifier of the threat model to update.
agent_space_id: Option<String>The unique identifier of the agent space that contains the threat model.
title: Option<String>The updated title of the threat model.
description: Option<String>The updated description of the application or system being threat modeled.
assets: Option<Assets>The updated assets for the threat model.
scope_docs: Option<Vec<DocumentInfo>>The updated scoped documents for the agent to focus on during threat modeling.
service_role: Option<String>The updated IAM service role for the threat model.
log_config: Option<CloudWatchLog>The updated CloudWatch Logs configuration for the threat model.
Implementations§
Source§impl UpdateThreatModelInput
impl UpdateThreatModelInput
Sourcepub fn threat_model_id(&self) -> Option<&str>
pub fn threat_model_id(&self) -> Option<&str>
The unique identifier of the threat model to update.
Sourcepub fn agent_space_id(&self) -> Option<&str>
pub fn agent_space_id(&self) -> Option<&str>
The unique identifier of the agent space that contains the threat model.
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
The updated description of the application or system being threat modeled.
Sourcepub fn scope_docs(&self) -> &[DocumentInfo]
pub fn scope_docs(&self) -> &[DocumentInfo]
The updated scoped documents for the agent to focus on during threat modeling.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .scope_docs.is_none().
Sourcepub fn service_role(&self) -> Option<&str>
pub fn service_role(&self) -> Option<&str>
The updated IAM service role for the threat model.
Sourcepub fn log_config(&self) -> Option<&CloudWatchLog>
pub fn log_config(&self) -> Option<&CloudWatchLog>
The updated CloudWatch Logs configuration for the threat model.
Source§impl UpdateThreatModelInput
impl UpdateThreatModelInput
Sourcepub fn builder() -> UpdateThreatModelInputBuilder
pub fn builder() -> UpdateThreatModelInputBuilder
Creates a new builder-style object to manufacture UpdateThreatModelInput.
Trait Implementations§
Source§impl Clone for UpdateThreatModelInput
impl Clone for UpdateThreatModelInput
Source§fn clone(&self) -> UpdateThreatModelInput
fn clone(&self) -> UpdateThreatModelInput
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for UpdateThreatModelInput
impl Debug for UpdateThreatModelInput
Source§impl PartialEq for UpdateThreatModelInput
impl PartialEq for UpdateThreatModelInput
Source§fn eq(&self, other: &UpdateThreatModelInput) -> bool
fn eq(&self, other: &UpdateThreatModelInput) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for UpdateThreatModelInput
Auto Trait Implementations§
impl Freeze for UpdateThreatModelInput
impl RefUnwindSafe for UpdateThreatModelInput
impl Send for UpdateThreatModelInput
impl Sync for UpdateThreatModelInput
impl Unpin for UpdateThreatModelInput
impl UnsafeUnpin for UpdateThreatModelInput
impl UnwindSafe for UpdateThreatModelInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);