#[non_exhaustive]pub struct CreateThreatInput {Show 16 fields
pub agent_space_id: Option<String>,
pub threat_job_id: Option<String>,
pub title: Option<String>,
pub statement: Option<String>,
pub severity: Option<ThreatSeverity>,
pub comments: Option<String>,
pub stride: Option<Vec<StrideCategory>>,
pub threat_source: Option<String>,
pub prerequisites: Option<String>,
pub threat_action: Option<String>,
pub threat_impact: Option<String>,
pub impacted_goal: Option<Vec<String>>,
pub impacted_assets: Option<Vec<String>>,
pub anchor: Option<ThreatAnchorShape>,
pub evidence: Option<Vec<ThreatEvidenceShape>>,
pub recommendation: Option<String>,
}Expand description
Input for creating a new threat.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.agent_space_id: Option<String>The unique identifier of the agent space.
threat_job_id: Option<String>The unique identifier of the threat model job the threat belongs to.
title: Option<String>A short title summarizing the threat.
statement: Option<String>The natural-language threat statement.
severity: Option<ThreatSeverity>The severity level of the threat.
comments: Option<String>Optional customer comment on the threat.
stride: Option<Vec<StrideCategory>>The STRIDE categories applicable to this threat.
threat_source: Option<String>The actor or origin of the threat.
prerequisites: Option<String>The conditions required for the threat to be exploitable.
threat_action: Option<String>What the threat source can do.
threat_impact: Option<String>The direct consequence of the threat action.
impacted_goal: Option<Vec<String>>The security goals affected by the threat.
impacted_assets: Option<Vec<String>>The specific assets affected by the threat.
anchor: Option<ThreatAnchorShape>The DFD element this threat is anchored to.
evidence: Option<Vec<ThreatEvidenceShape>>The source code files supporting the threat.
recommendation: Option<String>The recommended mitigation guidance for this threat.
Implementations§
Source§impl CreateThreatInput
impl CreateThreatInput
Sourcepub fn agent_space_id(&self) -> Option<&str>
pub fn agent_space_id(&self) -> Option<&str>
The unique identifier of the agent space.
Sourcepub fn threat_job_id(&self) -> Option<&str>
pub fn threat_job_id(&self) -> Option<&str>
The unique identifier of the threat model job the threat belongs to.
Sourcepub fn severity(&self) -> Option<&ThreatSeverity>
pub fn severity(&self) -> Option<&ThreatSeverity>
The severity level of the threat.
Sourcepub fn stride(&self) -> &[StrideCategory]
pub fn stride(&self) -> &[StrideCategory]
The STRIDE categories applicable to this threat.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .stride.is_none().
Sourcepub fn threat_source(&self) -> Option<&str>
pub fn threat_source(&self) -> Option<&str>
The actor or origin of the threat.
Sourcepub fn prerequisites(&self) -> Option<&str>
pub fn prerequisites(&self) -> Option<&str>
The conditions required for the threat to be exploitable.
Sourcepub fn threat_action(&self) -> Option<&str>
pub fn threat_action(&self) -> Option<&str>
What the threat source can do.
Sourcepub fn threat_impact(&self) -> Option<&str>
pub fn threat_impact(&self) -> Option<&str>
The direct consequence of the threat action.
Sourcepub fn impacted_goal(&self) -> &[String]
pub fn impacted_goal(&self) -> &[String]
The security goals affected by the threat.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .impacted_goal.is_none().
Sourcepub fn impacted_assets(&self) -> &[String]
pub fn impacted_assets(&self) -> &[String]
The specific assets affected by the threat.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .impacted_assets.is_none().
Sourcepub fn anchor(&self) -> Option<&ThreatAnchorShape>
pub fn anchor(&self) -> Option<&ThreatAnchorShape>
The DFD element this threat is anchored to.
Sourcepub fn evidence(&self) -> &[ThreatEvidenceShape]
pub fn evidence(&self) -> &[ThreatEvidenceShape]
The source code files supporting the threat.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .evidence.is_none().
Sourcepub fn recommendation(&self) -> Option<&str>
pub fn recommendation(&self) -> Option<&str>
The recommended mitigation guidance for this threat.
Source§impl CreateThreatInput
impl CreateThreatInput
Sourcepub fn builder() -> CreateThreatInputBuilder
pub fn builder() -> CreateThreatInputBuilder
Creates a new builder-style object to manufacture CreateThreatInput.
Trait Implementations§
Source§impl Clone for CreateThreatInput
impl Clone for CreateThreatInput
Source§fn clone(&self) -> CreateThreatInput
fn clone(&self) -> CreateThreatInput
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for CreateThreatInput
impl Debug for CreateThreatInput
Source§impl PartialEq for CreateThreatInput
impl PartialEq for CreateThreatInput
Source§fn eq(&self, other: &CreateThreatInput) -> bool
fn eq(&self, other: &CreateThreatInput) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for CreateThreatInput
Auto Trait Implementations§
impl Freeze for CreateThreatInput
impl RefUnwindSafe for CreateThreatInput
impl Send for CreateThreatInput
impl Sync for CreateThreatInput
impl Unpin for CreateThreatInput
impl UnsafeUnpin for CreateThreatInput
impl UnwindSafe for CreateThreatInput
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