Struct ResourceConfig

Source
#[non_exhaustive]
pub struct ResourceConfig { pub instance_type: Option<TrainingInstanceType>, pub instance_count: Option<i32>, pub volume_size_in_gb: Option<i32>, pub volume_kms_key_id: Option<String>, pub keep_alive_period_in_seconds: Option<i32>, pub instance_groups: Option<Vec<InstanceGroup>>, pub training_plan_arn: Option<String>, }
Expand description

Describes the resources, including machine learning (ML) compute instances and ML storage volumes, to use for model training.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§instance_type: Option<TrainingInstanceType>

The ML compute instance type.

SageMaker Training on Amazon Elastic Compute Cloud (EC2) P4de instances is in preview release starting December 9th, 2022.

Amazon EC2 P4de instances (currently in preview) are powered by 8 NVIDIA A100 GPUs with 80GB high-performance HBM2e GPU memory, which accelerate the speed of training ML models that need to be trained on large datasets of high-resolution data. In this preview release, Amazon SageMaker supports ML training jobs on P4de instances (ml.p4de.24xlarge) to reduce model training time. The ml.p4de.24xlarge instances are available in the following Amazon Web Services Regions.

  • US East (N. Virginia) (us-east-1)

  • US West (Oregon) (us-west-2)

To request quota limit increase and start using P4de instances, contact the SageMaker Training service team through your account team.

§instance_count: Option<i32>

The number of ML compute instances to use. For distributed training, provide a value greater than 1.

§volume_size_in_gb: Option<i32>

The size of the ML storage volume that you want to provision.

ML storage volumes store model artifacts and incremental states. Training algorithms might also use the ML storage volume for scratch space. If you want to store the training data in the ML storage volume, choose File as the TrainingInputMode in the algorithm specification.

When using an ML instance with NVMe SSD volumes, SageMaker doesn't provision Amazon EBS General Purpose SSD (gp2) storage. Available storage is fixed to the NVMe-type instance's storage capacity. SageMaker configures storage paths for training datasets, checkpoints, model artifacts, and outputs to use the entire capacity of the instance storage. For example, ML instance families with the NVMe-type instance storage include ml.p4d, ml.g4dn, and ml.g5.

When using an ML instance with the EBS-only storage option and without instance storage, you must define the size of EBS volume through VolumeSizeInGB in the ResourceConfig API. For example, ML instance families that use EBS volumes include ml.c5 and ml.p2.

To look up instance types and their instance storage types and volumes, see Amazon EC2 Instance Types.

To find the default local paths defined by the SageMaker training platform, see Amazon SageMaker Training Storage Folders for Training Datasets, Checkpoints, Model Artifacts, and Outputs.

§volume_kms_key_id: Option<String>

The Amazon Web Services KMS key that SageMaker uses to encrypt data on the storage volume attached to the ML compute instance(s) that run the training job.

Certain Nitro-based instances include local storage, dependent on the instance type. Local storage volumes are encrypted using a hardware module on the instance. You can't request a VolumeKmsKeyId when using an instance type with local storage.

For a list of instance types that support local instance storage, see Instance Store Volumes.

For more information about local instance storage encryption, see SSD Instance Store Volumes.

The VolumeKmsKeyId can be in any of the following formats:

  • // KMS Key ID

    "1234abcd-12ab-34cd-56ef-1234567890ab"

  • // Amazon Resource Name (ARN) of a KMS Key

    "arn:aws:kms:us-west-2:111122223333:key/1234abcd-12ab-34cd-56ef-1234567890ab"

§keep_alive_period_in_seconds: Option<i32>

The duration of time in seconds to retain configured resources in a warm pool for subsequent training jobs.

§instance_groups: Option<Vec<InstanceGroup>>

The configuration of a heterogeneous cluster in JSON format.

§training_plan_arn: Option<String>

The Amazon Resource Name (ARN); of the training plan to use for this resource configuration.

Implementations§

Source§

impl ResourceConfig

Source

pub fn instance_type(&self) -> Option<&TrainingInstanceType>

The ML compute instance type.

SageMaker Training on Amazon Elastic Compute Cloud (EC2) P4de instances is in preview release starting December 9th, 2022.

Amazon EC2 P4de instances (currently in preview) are powered by 8 NVIDIA A100 GPUs with 80GB high-performance HBM2e GPU memory, which accelerate the speed of training ML models that need to be trained on large datasets of high-resolution data. In this preview release, Amazon SageMaker supports ML training jobs on P4de instances (ml.p4de.24xlarge) to reduce model training time. The ml.p4de.24xlarge instances are available in the following Amazon Web Services Regions.

  • US East (N. Virginia) (us-east-1)

  • US West (Oregon) (us-west-2)

To request quota limit increase and start using P4de instances, contact the SageMaker Training service team through your account team.

Source

pub fn instance_count(&self) -> Option<i32>

The number of ML compute instances to use. For distributed training, provide a value greater than 1.

Source

pub fn volume_size_in_gb(&self) -> Option<i32>

The size of the ML storage volume that you want to provision.

ML storage volumes store model artifacts and incremental states. Training algorithms might also use the ML storage volume for scratch space. If you want to store the training data in the ML storage volume, choose File as the TrainingInputMode in the algorithm specification.

When using an ML instance with NVMe SSD volumes, SageMaker doesn't provision Amazon EBS General Purpose SSD (gp2) storage. Available storage is fixed to the NVMe-type instance's storage capacity. SageMaker configures storage paths for training datasets, checkpoints, model artifacts, and outputs to use the entire capacity of the instance storage. For example, ML instance families with the NVMe-type instance storage include ml.p4d, ml.g4dn, and ml.g5.

When using an ML instance with the EBS-only storage option and without instance storage, you must define the size of EBS volume through VolumeSizeInGB in the ResourceConfig API. For example, ML instance families that use EBS volumes include ml.c5 and ml.p2.

To look up instance types and their instance storage types and volumes, see Amazon EC2 Instance Types.

To find the default local paths defined by the SageMaker training platform, see Amazon SageMaker Training Storage Folders for Training Datasets, Checkpoints, Model Artifacts, and Outputs.

Source

pub fn volume_kms_key_id(&self) -> Option<&str>

The Amazon Web Services KMS key that SageMaker uses to encrypt data on the storage volume attached to the ML compute instance(s) that run the training job.

Certain Nitro-based instances include local storage, dependent on the instance type. Local storage volumes are encrypted using a hardware module on the instance. You can't request a VolumeKmsKeyId when using an instance type with local storage.

For a list of instance types that support local instance storage, see Instance Store Volumes.

For more information about local instance storage encryption, see SSD Instance Store Volumes.

The VolumeKmsKeyId can be in any of the following formats:

  • // KMS Key ID

    "1234abcd-12ab-34cd-56ef-1234567890ab"

  • // Amazon Resource Name (ARN) of a KMS Key

    "arn:aws:kms:us-west-2:111122223333:key/1234abcd-12ab-34cd-56ef-1234567890ab"

Source

pub fn keep_alive_period_in_seconds(&self) -> Option<i32>

The duration of time in seconds to retain configured resources in a warm pool for subsequent training jobs.

Source

pub fn instance_groups(&self) -> &[InstanceGroup]

The configuration of a heterogeneous cluster in JSON format.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .instance_groups.is_none().

Source

pub fn training_plan_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN); of the training plan to use for this resource configuration.

Source§

impl ResourceConfig

Source

pub fn builder() -> ResourceConfigBuilder

Creates a new builder-style object to manufacture ResourceConfig.

Trait Implementations§

Source§

impl Clone for ResourceConfig

Source§

fn clone(&self) -> ResourceConfig

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for ResourceConfig

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl PartialEq for ResourceConfig

Source§

fn eq(&self, other: &ResourceConfig) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl StructuralPartialEq for ResourceConfig

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<Unshared, Shared> IntoShared<Shared> for Unshared
where Shared: FromUnshared<Unshared>,

Source§

fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
Source§

impl<T> Paint for T
where T: ?Sized,

Source§

fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

§Example

Set foreground color to white using fg():

use yansi::{Paint, Color};

painted.fg(Color::White);

Set foreground color to white using white().

use yansi::Paint;

painted.white();
Source§

fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

§Example
println!("{}", value.primary());
Source§

fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Fixed].

§Example
println!("{}", value.fixed(color));
Source§

fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Rgb].

§Example
println!("{}", value.rgb(r, g, b));
Source§

fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Black].

§Example
println!("{}", value.black());
Source§

fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

§Example
println!("{}", value.red());
Source§

fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

§Example
println!("{}", value.green());
Source§

fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

§Example
println!("{}", value.yellow());
Source§

fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

§Example
println!("{}", value.blue());
Source§

fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

§Example
println!("{}", value.magenta());
Source§

fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

§Example
println!("{}", value.cyan());
Source§

fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

§Example
println!("{}", value.white());
Source§

fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlack].

§Example
println!("{}", value.bright_black());
Source§

fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightRed].

§Example
println!("{}", value.bright_red());
Source§

fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightGreen].

§Example
println!("{}", value.bright_green());
Source§

fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

§Example
println!("{}", value.bright_yellow());
Source§

fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

§Example
println!("{}", value.bright_blue());
Source§

fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.bright_magenta());
Source§

fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightCyan].

§Example
println!("{}", value.bright_cyan());
Source§

fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightWhite].

§Example
println!("{}", value.bright_white());
Source§

fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

§Example

Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
Source§

fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Primary].

§Example
println!("{}", value.on_primary());
Source§

fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Fixed].

§Example
println!("{}", value.on_fixed(color));
Source§

fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Rgb].

§Example
println!("{}", value.on_rgb(r, g, b));
Source§

fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Black].

§Example
println!("{}", value.on_black());
Source§

fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Red].

§Example
println!("{}", value.on_red());
Source§

fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Green].

§Example
println!("{}", value.on_green());
Source§

fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Yellow].

§Example
println!("{}", value.on_yellow());
Source§

fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

§Example
println!("{}", value.on_blue());
Source§

fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

§Example
println!("{}", value.on_magenta());
Source§

fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

§Example
println!("{}", value.on_cyan());
Source§

fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: White].

§Example
println!("{}", value.on_white());
Source§

fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlack].

§Example
println!("{}", value.on_bright_black());
Source§

fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightRed].

§Example
println!("{}", value.on_bright_red());
Source§

fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightGreen].

§Example
println!("{}", value.on_bright_green());
Source§

fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightYellow].

§Example
println!("{}", value.on_bright_yellow());
Source§

fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlue].

§Example
println!("{}", value.on_bright_blue());
Source§

fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.on_bright_magenta());
Source§

fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightCyan].

§Example
println!("{}", value.on_bright_cyan());
Source§

fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightWhite].

§Example
println!("{}", value.on_bright_white());
Source§

fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

§Example

Make text bold using attr():

use yansi::{Paint, Attribute};

painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

painted.bold();
Source§

fn bold(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Bold].

§Example
println!("{}", value.bold());
Source§

fn dim(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Dim].

§Example
println!("{}", value.dim());
Source§

fn italic(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Italic].

§Example
println!("{}", value.italic());
Source§

fn underline(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Underline].

§Example
println!("{}", value.underline());

Returns self with the attr() set to [Attribute :: Blink].

§Example
println!("{}", value.blink());

Returns self with the attr() set to [Attribute :: RapidBlink].

§Example
println!("{}", value.rapid_blink());
Source§

fn invert(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Invert].

§Example
println!("{}", value.invert());
Source§

fn conceal(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Conceal].

§Example
println!("{}", value.conceal());
Source§

fn strike(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Strike].

§Example
println!("{}", value.strike());
Source§

fn quirk(&self, value: Quirk) -> Painted<&T>

Enables the yansi Quirk value.

This method should be used rarely. Instead, prefer to use quirk-specific builder methods like mask() and wrap(), which have the same functionality but are pithier.

§Example

Enable wrapping using .quirk():

use yansi::{Paint, Quirk};

painted.quirk(Quirk::Wrap);

Enable wrapping using wrap().

use yansi::Paint;

painted.wrap();
Source§

fn mask(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Mask].

§Example
println!("{}", value.mask());
Source§

fn wrap(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Wrap].

§Example
println!("{}", value.wrap());
Source§

fn linger(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Linger].

§Example
println!("{}", value.linger());
Source§

fn clear(&self) -> Painted<&T>

👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

Returns self with the quirk() set to [Quirk :: Clear].

§Example
println!("{}", value.clear());
Source§

fn resetting(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Resetting].

§Example
println!("{}", value.resetting());
Source§

fn bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Bright].

§Example
println!("{}", value.bright());
Source§

fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: OnBright].

§Example
println!("{}", value.on_bright());
Source§

fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

See the crate level docs for more details.

§Example

Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
Source§

fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
Source§

fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> ErasedDestructor for T
where T: 'static,