#[non_exhaustive]pub struct HumanLoopConfig {
pub workteam_arn: Option<String>,
pub human_task_ui_arn: Option<String>,
pub task_title: Option<String>,
pub task_description: Option<String>,
pub task_count: Option<i32>,
pub task_availability_lifetime_in_seconds: Option<i32>,
pub task_time_limit_in_seconds: Option<i32>,
pub task_keywords: Option<Vec<String>>,
pub public_workforce_task_price: Option<PublicWorkforceTaskPrice>,
}
Expand description
Describes the work to be performed by human workers.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.workteam_arn: Option<String>
Amazon Resource Name (ARN) of a team of workers. To learn more about the types of workforces and work teams you can create and use with Amazon A2I, see Create and Manage Workforces.
human_task_ui_arn: Option<String>
The Amazon Resource Name (ARN) of the human task user interface.
You can use standard HTML and Crowd HTML Elements to create a custom worker task template. You use this template to create a human task UI.
To learn how to create a custom HTML template, see Create Custom Worker Task Template.
To learn how to create a human task UI, which is a worker task template that can be used in a flow definition, see Create and Delete a Worker Task Templates.
task_title: Option<String>
A title for the human worker task.
task_description: Option<String>
A description for the human worker task.
task_count: Option<i32>
The number of distinct workers who will perform the same task on each object. For example, if TaskCount
is set to 3
for an image classification labeling job, three workers will classify each input image. Increasing TaskCount
can improve label accuracy.
task_availability_lifetime_in_seconds: Option<i32>
The length of time that a task remains available for review by human workers.
task_time_limit_in_seconds: Option<i32>
The amount of time that a worker has to complete a task. The default value is 3,600 seconds (1 hour).
task_keywords: Option<Vec<String>>
Keywords used to describe the task so that workers can discover the task.
public_workforce_task_price: Option<PublicWorkforceTaskPrice>
Defines the amount of money paid to an Amazon Mechanical Turk worker for each task performed.
Use one of the following prices for bounding box tasks. Prices are in US dollars and should be based on the complexity of the task; the longer it takes in your initial testing, the more you should offer.
-
0.036
-
0.048
-
0.060
-
0.072
-
0.120
-
0.240
-
0.360
-
0.480
-
0.600
-
0.720
-
0.840
-
0.960
-
1.080
-
1.200
Use one of the following prices for image classification, text classification, and custom tasks. Prices are in US dollars.
-
0.012
-
0.024
-
0.036
-
0.048
-
0.060
-
0.072
-
0.120
-
0.240
-
0.360
-
0.480
-
0.600
-
0.720
-
0.840
-
0.960
-
1.080
-
1.200
Use one of the following prices for semantic segmentation tasks. Prices are in US dollars.
-
0.840
-
0.960
-
1.080
-
1.200
Use one of the following prices for Textract AnalyzeDocument Important Form Key Amazon Augmented AI review tasks. Prices are in US dollars.
-
2.400
-
2.280
-
2.160
-
2.040
-
1.920
-
1.800
-
1.680
-
1.560
-
1.440
-
1.320
-
1.200
-
1.080
-
0.960
-
0.840
-
0.720
-
0.600
-
0.480
-
0.360
-
0.240
-
0.120
-
0.072
-
0.060
-
0.048
-
0.036
-
0.024
-
0.012
Use one of the following prices for Rekognition DetectModerationLabels Amazon Augmented AI review tasks. Prices are in US dollars.
-
1.200
-
1.080
-
0.960
-
0.840
-
0.720
-
0.600
-
0.480
-
0.360
-
0.240
-
0.120
-
0.072
-
0.060
-
0.048
-
0.036
-
0.024
-
0.012
Use one of the following prices for Amazon Augmented AI custom human review tasks. Prices are in US dollars.
-
1.200
-
1.080
-
0.960
-
0.840
-
0.720
-
0.600
-
0.480
-
0.360
-
0.240
-
0.120
-
0.072
-
0.060
-
0.048
-
0.036
-
0.024
-
0.012
Implementations§
Source§impl HumanLoopConfig
impl HumanLoopConfig
Sourcepub fn workteam_arn(&self) -> Option<&str>
pub fn workteam_arn(&self) -> Option<&str>
Amazon Resource Name (ARN) of a team of workers. To learn more about the types of workforces and work teams you can create and use with Amazon A2I, see Create and Manage Workforces.
Sourcepub fn human_task_ui_arn(&self) -> Option<&str>
pub fn human_task_ui_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) of the human task user interface.
You can use standard HTML and Crowd HTML Elements to create a custom worker task template. You use this template to create a human task UI.
To learn how to create a custom HTML template, see Create Custom Worker Task Template.
To learn how to create a human task UI, which is a worker task template that can be used in a flow definition, see Create and Delete a Worker Task Templates.
Sourcepub fn task_title(&self) -> Option<&str>
pub fn task_title(&self) -> Option<&str>
A title for the human worker task.
Sourcepub fn task_description(&self) -> Option<&str>
pub fn task_description(&self) -> Option<&str>
A description for the human worker task.
Sourcepub fn task_count(&self) -> Option<i32>
pub fn task_count(&self) -> Option<i32>
The number of distinct workers who will perform the same task on each object. For example, if TaskCount
is set to 3
for an image classification labeling job, three workers will classify each input image. Increasing TaskCount
can improve label accuracy.
Sourcepub fn task_availability_lifetime_in_seconds(&self) -> Option<i32>
pub fn task_availability_lifetime_in_seconds(&self) -> Option<i32>
The length of time that a task remains available for review by human workers.
Sourcepub fn task_time_limit_in_seconds(&self) -> Option<i32>
pub fn task_time_limit_in_seconds(&self) -> Option<i32>
The amount of time that a worker has to complete a task. The default value is 3,600 seconds (1 hour).
Sourcepub fn task_keywords(&self) -> &[String]
pub fn task_keywords(&self) -> &[String]
Keywords used to describe the task so that workers can discover the task.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .task_keywords.is_none()
.
Sourcepub fn public_workforce_task_price(&self) -> Option<&PublicWorkforceTaskPrice>
pub fn public_workforce_task_price(&self) -> Option<&PublicWorkforceTaskPrice>
Defines the amount of money paid to an Amazon Mechanical Turk worker for each task performed.
Use one of the following prices for bounding box tasks. Prices are in US dollars and should be based on the complexity of the task; the longer it takes in your initial testing, the more you should offer.
-
0.036
-
0.048
-
0.060
-
0.072
-
0.120
-
0.240
-
0.360
-
0.480
-
0.600
-
0.720
-
0.840
-
0.960
-
1.080
-
1.200
Use one of the following prices for image classification, text classification, and custom tasks. Prices are in US dollars.
-
0.012
-
0.024
-
0.036
-
0.048
-
0.060
-
0.072
-
0.120
-
0.240
-
0.360
-
0.480
-
0.600
-
0.720
-
0.840
-
0.960
-
1.080
-
1.200
Use one of the following prices for semantic segmentation tasks. Prices are in US dollars.
-
0.840
-
0.960
-
1.080
-
1.200
Use one of the following prices for Textract AnalyzeDocument Important Form Key Amazon Augmented AI review tasks. Prices are in US dollars.
-
2.400
-
2.280
-
2.160
-
2.040
-
1.920
-
1.800
-
1.680
-
1.560
-
1.440
-
1.320
-
1.200
-
1.080
-
0.960
-
0.840
-
0.720
-
0.600
-
0.480
-
0.360
-
0.240
-
0.120
-
0.072
-
0.060
-
0.048
-
0.036
-
0.024
-
0.012
Use one of the following prices for Rekognition DetectModerationLabels Amazon Augmented AI review tasks. Prices are in US dollars.
-
1.200
-
1.080
-
0.960
-
0.840
-
0.720
-
0.600
-
0.480
-
0.360
-
0.240
-
0.120
-
0.072
-
0.060
-
0.048
-
0.036
-
0.024
-
0.012
Use one of the following prices for Amazon Augmented AI custom human review tasks. Prices are in US dollars.
-
1.200
-
1.080
-
0.960
-
0.840
-
0.720
-
0.600
-
0.480
-
0.360
-
0.240
-
0.120
-
0.072
-
0.060
-
0.048
-
0.036
-
0.024
-
0.012
Source§impl HumanLoopConfig
impl HumanLoopConfig
Sourcepub fn builder() -> HumanLoopConfigBuilder
pub fn builder() -> HumanLoopConfigBuilder
Creates a new builder-style object to manufacture HumanLoopConfig
.
Trait Implementations§
Source§impl Clone for HumanLoopConfig
impl Clone for HumanLoopConfig
Source§fn clone(&self) -> HumanLoopConfig
fn clone(&self) -> HumanLoopConfig
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for HumanLoopConfig
impl Debug for HumanLoopConfig
Source§impl PartialEq for HumanLoopConfig
impl PartialEq for HumanLoopConfig
impl StructuralPartialEq for HumanLoopConfig
Auto Trait Implementations§
impl Freeze for HumanLoopConfig
impl RefUnwindSafe for HumanLoopConfig
impl Send for HumanLoopConfig
impl Sync for HumanLoopConfig
impl Unpin for HumanLoopConfig
impl UnwindSafe for HumanLoopConfig
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);