Struct HumanLoopConfigBuilder

Source
#[non_exhaustive]
pub struct HumanLoopConfigBuilder { /* private fields */ }
Expand description

A builder for HumanLoopConfig.

Implementations§

Source§

impl HumanLoopConfigBuilder

Source

pub fn workteam_arn(self, input: impl Into<String>) -> Self

Amazon Resource Name (ARN) of a team of workers. To learn more about the types of workforces and work teams you can create and use with Amazon A2I, see Create and Manage Workforces.

This field is required.
Source

pub fn set_workteam_arn(self, input: Option<String>) -> Self

Amazon Resource Name (ARN) of a team of workers. To learn more about the types of workforces and work teams you can create and use with Amazon A2I, see Create and Manage Workforces.

Source

pub fn get_workteam_arn(&self) -> &Option<String>

Amazon Resource Name (ARN) of a team of workers. To learn more about the types of workforces and work teams you can create and use with Amazon A2I, see Create and Manage Workforces.

Source

pub fn human_task_ui_arn(self, input: impl Into<String>) -> Self

The Amazon Resource Name (ARN) of the human task user interface.

You can use standard HTML and Crowd HTML Elements to create a custom worker task template. You use this template to create a human task UI.

To learn how to create a custom HTML template, see Create Custom Worker Task Template.

To learn how to create a human task UI, which is a worker task template that can be used in a flow definition, see Create and Delete a Worker Task Templates.

This field is required.
Source

pub fn set_human_task_ui_arn(self, input: Option<String>) -> Self

The Amazon Resource Name (ARN) of the human task user interface.

You can use standard HTML and Crowd HTML Elements to create a custom worker task template. You use this template to create a human task UI.

To learn how to create a custom HTML template, see Create Custom Worker Task Template.

To learn how to create a human task UI, which is a worker task template that can be used in a flow definition, see Create and Delete a Worker Task Templates.

Source

pub fn get_human_task_ui_arn(&self) -> &Option<String>

The Amazon Resource Name (ARN) of the human task user interface.

You can use standard HTML and Crowd HTML Elements to create a custom worker task template. You use this template to create a human task UI.

To learn how to create a custom HTML template, see Create Custom Worker Task Template.

To learn how to create a human task UI, which is a worker task template that can be used in a flow definition, see Create and Delete a Worker Task Templates.

Source

pub fn task_title(self, input: impl Into<String>) -> Self

A title for the human worker task.

This field is required.
Source

pub fn set_task_title(self, input: Option<String>) -> Self

A title for the human worker task.

Source

pub fn get_task_title(&self) -> &Option<String>

A title for the human worker task.

Source

pub fn task_description(self, input: impl Into<String>) -> Self

A description for the human worker task.

This field is required.
Source

pub fn set_task_description(self, input: Option<String>) -> Self

A description for the human worker task.

Source

pub fn get_task_description(&self) -> &Option<String>

A description for the human worker task.

Source

pub fn task_count(self, input: i32) -> Self

The number of distinct workers who will perform the same task on each object. For example, if TaskCount is set to 3 for an image classification labeling job, three workers will classify each input image. Increasing TaskCount can improve label accuracy.

This field is required.
Source

pub fn set_task_count(self, input: Option<i32>) -> Self

The number of distinct workers who will perform the same task on each object. For example, if TaskCount is set to 3 for an image classification labeling job, three workers will classify each input image. Increasing TaskCount can improve label accuracy.

Source

pub fn get_task_count(&self) -> &Option<i32>

The number of distinct workers who will perform the same task on each object. For example, if TaskCount is set to 3 for an image classification labeling job, three workers will classify each input image. Increasing TaskCount can improve label accuracy.

Source

pub fn task_availability_lifetime_in_seconds(self, input: i32) -> Self

The length of time that a task remains available for review by human workers.

Source

pub fn set_task_availability_lifetime_in_seconds( self, input: Option<i32>, ) -> Self

The length of time that a task remains available for review by human workers.

Source

pub fn get_task_availability_lifetime_in_seconds(&self) -> &Option<i32>

The length of time that a task remains available for review by human workers.

Source

pub fn task_time_limit_in_seconds(self, input: i32) -> Self

The amount of time that a worker has to complete a task. The default value is 3,600 seconds (1 hour).

Source

pub fn set_task_time_limit_in_seconds(self, input: Option<i32>) -> Self

The amount of time that a worker has to complete a task. The default value is 3,600 seconds (1 hour).

Source

pub fn get_task_time_limit_in_seconds(&self) -> &Option<i32>

The amount of time that a worker has to complete a task. The default value is 3,600 seconds (1 hour).

Source

pub fn task_keywords(self, input: impl Into<String>) -> Self

Appends an item to task_keywords.

To override the contents of this collection use set_task_keywords.

Keywords used to describe the task so that workers can discover the task.

Source

pub fn set_task_keywords(self, input: Option<Vec<String>>) -> Self

Keywords used to describe the task so that workers can discover the task.

Source

pub fn get_task_keywords(&self) -> &Option<Vec<String>>

Keywords used to describe the task so that workers can discover the task.

Source

pub fn public_workforce_task_price( self, input: PublicWorkforceTaskPrice, ) -> Self

Defines the amount of money paid to an Amazon Mechanical Turk worker for each task performed.

Use one of the following prices for bounding box tasks. Prices are in US dollars and should be based on the complexity of the task; the longer it takes in your initial testing, the more you should offer.

  • 0.036

  • 0.048

  • 0.060

  • 0.072

  • 0.120

  • 0.240

  • 0.360

  • 0.480

  • 0.600

  • 0.720

  • 0.840

  • 0.960

  • 1.080

  • 1.200

Use one of the following prices for image classification, text classification, and custom tasks. Prices are in US dollars.

  • 0.012

  • 0.024

  • 0.036

  • 0.048

  • 0.060

  • 0.072

  • 0.120

  • 0.240

  • 0.360

  • 0.480

  • 0.600

  • 0.720

  • 0.840

  • 0.960

  • 1.080

  • 1.200

Use one of the following prices for semantic segmentation tasks. Prices are in US dollars.

  • 0.840

  • 0.960

  • 1.080

  • 1.200

Use one of the following prices for Textract AnalyzeDocument Important Form Key Amazon Augmented AI review tasks. Prices are in US dollars.

  • 2.400

  • 2.280

  • 2.160

  • 2.040

  • 1.920

  • 1.800

  • 1.680

  • 1.560

  • 1.440

  • 1.320

  • 1.200

  • 1.080

  • 0.960

  • 0.840

  • 0.720

  • 0.600

  • 0.480

  • 0.360

  • 0.240

  • 0.120

  • 0.072

  • 0.060

  • 0.048

  • 0.036

  • 0.024

  • 0.012

Use one of the following prices for Rekognition DetectModerationLabels Amazon Augmented AI review tasks. Prices are in US dollars.

  • 1.200

  • 1.080

  • 0.960

  • 0.840

  • 0.720

  • 0.600

  • 0.480

  • 0.360

  • 0.240

  • 0.120

  • 0.072

  • 0.060

  • 0.048

  • 0.036

  • 0.024

  • 0.012

Use one of the following prices for Amazon Augmented AI custom human review tasks. Prices are in US dollars.

  • 1.200

  • 1.080

  • 0.960

  • 0.840

  • 0.720

  • 0.600

  • 0.480

  • 0.360

  • 0.240

  • 0.120

  • 0.072

  • 0.060

  • 0.048

  • 0.036

  • 0.024

  • 0.012

Source

pub fn set_public_workforce_task_price( self, input: Option<PublicWorkforceTaskPrice>, ) -> Self

Defines the amount of money paid to an Amazon Mechanical Turk worker for each task performed.

Use one of the following prices for bounding box tasks. Prices are in US dollars and should be based on the complexity of the task; the longer it takes in your initial testing, the more you should offer.

  • 0.036

  • 0.048

  • 0.060

  • 0.072

  • 0.120

  • 0.240

  • 0.360

  • 0.480

  • 0.600

  • 0.720

  • 0.840

  • 0.960

  • 1.080

  • 1.200

Use one of the following prices for image classification, text classification, and custom tasks. Prices are in US dollars.

  • 0.012

  • 0.024

  • 0.036

  • 0.048

  • 0.060

  • 0.072

  • 0.120

  • 0.240

  • 0.360

  • 0.480

  • 0.600

  • 0.720

  • 0.840

  • 0.960

  • 1.080

  • 1.200

Use one of the following prices for semantic segmentation tasks. Prices are in US dollars.

  • 0.840

  • 0.960

  • 1.080

  • 1.200

Use one of the following prices for Textract AnalyzeDocument Important Form Key Amazon Augmented AI review tasks. Prices are in US dollars.

  • 2.400

  • 2.280

  • 2.160

  • 2.040

  • 1.920

  • 1.800

  • 1.680

  • 1.560

  • 1.440

  • 1.320

  • 1.200

  • 1.080

  • 0.960

  • 0.840

  • 0.720

  • 0.600

  • 0.480

  • 0.360

  • 0.240

  • 0.120

  • 0.072

  • 0.060

  • 0.048

  • 0.036

  • 0.024

  • 0.012

Use one of the following prices for Rekognition DetectModerationLabels Amazon Augmented AI review tasks. Prices are in US dollars.

  • 1.200

  • 1.080

  • 0.960

  • 0.840

  • 0.720

  • 0.600

  • 0.480

  • 0.360

  • 0.240

  • 0.120

  • 0.072

  • 0.060

  • 0.048

  • 0.036

  • 0.024

  • 0.012

Use one of the following prices for Amazon Augmented AI custom human review tasks. Prices are in US dollars.

  • 1.200

  • 1.080

  • 0.960

  • 0.840

  • 0.720

  • 0.600

  • 0.480

  • 0.360

  • 0.240

  • 0.120

  • 0.072

  • 0.060

  • 0.048

  • 0.036

  • 0.024

  • 0.012

Source

pub fn get_public_workforce_task_price( &self, ) -> &Option<PublicWorkforceTaskPrice>

Defines the amount of money paid to an Amazon Mechanical Turk worker for each task performed.

Use one of the following prices for bounding box tasks. Prices are in US dollars and should be based on the complexity of the task; the longer it takes in your initial testing, the more you should offer.

  • 0.036

  • 0.048

  • 0.060

  • 0.072

  • 0.120

  • 0.240

  • 0.360

  • 0.480

  • 0.600

  • 0.720

  • 0.840

  • 0.960

  • 1.080

  • 1.200

Use one of the following prices for image classification, text classification, and custom tasks. Prices are in US dollars.

  • 0.012

  • 0.024

  • 0.036

  • 0.048

  • 0.060

  • 0.072

  • 0.120

  • 0.240

  • 0.360

  • 0.480

  • 0.600

  • 0.720

  • 0.840

  • 0.960

  • 1.080

  • 1.200

Use one of the following prices for semantic segmentation tasks. Prices are in US dollars.

  • 0.840

  • 0.960

  • 1.080

  • 1.200

Use one of the following prices for Textract AnalyzeDocument Important Form Key Amazon Augmented AI review tasks. Prices are in US dollars.

  • 2.400

  • 2.280

  • 2.160

  • 2.040

  • 1.920

  • 1.800

  • 1.680

  • 1.560

  • 1.440

  • 1.320

  • 1.200

  • 1.080

  • 0.960

  • 0.840

  • 0.720

  • 0.600

  • 0.480

  • 0.360

  • 0.240

  • 0.120

  • 0.072

  • 0.060

  • 0.048

  • 0.036

  • 0.024

  • 0.012

Use one of the following prices for Rekognition DetectModerationLabels Amazon Augmented AI review tasks. Prices are in US dollars.

  • 1.200

  • 1.080

  • 0.960

  • 0.840

  • 0.720

  • 0.600

  • 0.480

  • 0.360

  • 0.240

  • 0.120

  • 0.072

  • 0.060

  • 0.048

  • 0.036

  • 0.024

  • 0.012

Use one of the following prices for Amazon Augmented AI custom human review tasks. Prices are in US dollars.

  • 1.200

  • 1.080

  • 0.960

  • 0.840

  • 0.720

  • 0.600

  • 0.480

  • 0.360

  • 0.240

  • 0.120

  • 0.072

  • 0.060

  • 0.048

  • 0.036

  • 0.024

  • 0.012

Source

pub fn build(self) -> HumanLoopConfig

Consumes the builder and constructs a HumanLoopConfig.

Trait Implementations§

Source§

impl Clone for HumanLoopConfigBuilder

Source§

fn clone(&self) -> HumanLoopConfigBuilder

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for HumanLoopConfigBuilder

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for HumanLoopConfigBuilder

Source§

fn default() -> HumanLoopConfigBuilder

Returns the “default value” for a type. Read more
Source§

impl PartialEq for HumanLoopConfigBuilder

Source§

fn eq(&self, other: &HumanLoopConfigBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl StructuralPartialEq for HumanLoopConfigBuilder

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<Unshared, Shared> IntoShared<Shared> for Unshared
where Shared: FromUnshared<Unshared>,

Source§

fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
Source§

impl<T> Paint for T
where T: ?Sized,

Source§

fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

§Example

Set foreground color to white using fg():

use yansi::{Paint, Color};

painted.fg(Color::White);

Set foreground color to white using white().

use yansi::Paint;

painted.white();
Source§

fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

§Example
println!("{}", value.primary());
Source§

fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Fixed].

§Example
println!("{}", value.fixed(color));
Source§

fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Rgb].

§Example
println!("{}", value.rgb(r, g, b));
Source§

fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Black].

§Example
println!("{}", value.black());
Source§

fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

§Example
println!("{}", value.red());
Source§

fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

§Example
println!("{}", value.green());
Source§

fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

§Example
println!("{}", value.yellow());
Source§

fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

§Example
println!("{}", value.blue());
Source§

fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

§Example
println!("{}", value.magenta());
Source§

fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

§Example
println!("{}", value.cyan());
Source§

fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

§Example
println!("{}", value.white());
Source§

fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlack].

§Example
println!("{}", value.bright_black());
Source§

fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightRed].

§Example
println!("{}", value.bright_red());
Source§

fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightGreen].

§Example
println!("{}", value.bright_green());
Source§

fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

§Example
println!("{}", value.bright_yellow());
Source§

fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

§Example
println!("{}", value.bright_blue());
Source§

fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.bright_magenta());
Source§

fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightCyan].

§Example
println!("{}", value.bright_cyan());
Source§

fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightWhite].

§Example
println!("{}", value.bright_white());
Source§

fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

§Example

Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
Source§

fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Primary].

§Example
println!("{}", value.on_primary());
Source§

fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Fixed].

§Example
println!("{}", value.on_fixed(color));
Source§

fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Rgb].

§Example
println!("{}", value.on_rgb(r, g, b));
Source§

fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Black].

§Example
println!("{}", value.on_black());
Source§

fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Red].

§Example
println!("{}", value.on_red());
Source§

fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Green].

§Example
println!("{}", value.on_green());
Source§

fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Yellow].

§Example
println!("{}", value.on_yellow());
Source§

fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

§Example
println!("{}", value.on_blue());
Source§

fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

§Example
println!("{}", value.on_magenta());
Source§

fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

§Example
println!("{}", value.on_cyan());
Source§

fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: White].

§Example
println!("{}", value.on_white());
Source§

fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlack].

§Example
println!("{}", value.on_bright_black());
Source§

fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightRed].

§Example
println!("{}", value.on_bright_red());
Source§

fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightGreen].

§Example
println!("{}", value.on_bright_green());
Source§

fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightYellow].

§Example
println!("{}", value.on_bright_yellow());
Source§

fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlue].

§Example
println!("{}", value.on_bright_blue());
Source§

fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.on_bright_magenta());
Source§

fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightCyan].

§Example
println!("{}", value.on_bright_cyan());
Source§

fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightWhite].

§Example
println!("{}", value.on_bright_white());
Source§

fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

§Example

Make text bold using attr():

use yansi::{Paint, Attribute};

painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

painted.bold();
Source§

fn bold(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Bold].

§Example
println!("{}", value.bold());
Source§

fn dim(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Dim].

§Example
println!("{}", value.dim());
Source§

fn italic(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Italic].

§Example
println!("{}", value.italic());
Source§

fn underline(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Underline].

§Example
println!("{}", value.underline());

Returns self with the attr() set to [Attribute :: Blink].

§Example
println!("{}", value.blink());

Returns self with the attr() set to [Attribute :: RapidBlink].

§Example
println!("{}", value.rapid_blink());
Source§

fn invert(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Invert].

§Example
println!("{}", value.invert());
Source§

fn conceal(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Conceal].

§Example
println!("{}", value.conceal());
Source§

fn strike(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Strike].

§Example
println!("{}", value.strike());
Source§

fn quirk(&self, value: Quirk) -> Painted<&T>

Enables the yansi Quirk value.

This method should be used rarely. Instead, prefer to use quirk-specific builder methods like mask() and wrap(), which have the same functionality but are pithier.

§Example

Enable wrapping using .quirk():

use yansi::{Paint, Quirk};

painted.quirk(Quirk::Wrap);

Enable wrapping using wrap().

use yansi::Paint;

painted.wrap();
Source§

fn mask(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Mask].

§Example
println!("{}", value.mask());
Source§

fn wrap(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Wrap].

§Example
println!("{}", value.wrap());
Source§

fn linger(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Linger].

§Example
println!("{}", value.linger());
Source§

fn clear(&self) -> Painted<&T>

👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

Returns self with the quirk() set to [Quirk :: Clear].

§Example
println!("{}", value.clear());
Source§

fn resetting(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Resetting].

§Example
println!("{}", value.resetting());
Source§

fn bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Bright].

§Example
println!("{}", value.bright());
Source§

fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: OnBright].

§Example
println!("{}", value.on_bright());
Source§

fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

See the crate level docs for more details.

§Example

Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
Source§

fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
Source§

fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> ErasedDestructor for T
where T: 'static,