#[non_exhaustive]pub struct DatasetDefinition {
pub athena_dataset_definition: Option<AthenaDatasetDefinition>,
pub redshift_dataset_definition: Option<RedshiftDatasetDefinition>,
pub local_path: Option<String>,
pub data_distribution_type: Option<DataDistributionType>,
pub input_mode: Option<InputMode>,
}Expand description
Configuration for Dataset Definition inputs. The Dataset Definition input must specify exactly one of either AthenaDatasetDefinition or RedshiftDatasetDefinition types.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.athena_dataset_definition: Option<AthenaDatasetDefinition>Configuration for Athena Dataset Definition input.
redshift_dataset_definition: Option<RedshiftDatasetDefinition>Configuration for Redshift Dataset Definition input.
local_path: Option<String>The local path where you want Amazon SageMaker to download the Dataset Definition inputs to run a processing job. LocalPath is an absolute path to the input data. This is a required parameter when AppManaged is False (default).
data_distribution_type: Option<DataDistributionType>Whether the generated dataset is FullyReplicated or ShardedByS3Key (default).
input_mode: Option<InputMode>Whether to use File or Pipe input mode. In File (default) mode, Amazon SageMaker copies the data from the input source onto the local Amazon Elastic Block Store (Amazon EBS) volumes before starting your training algorithm. This is the most commonly used input mode. In Pipe mode, Amazon SageMaker streams input data from the source directly to your algorithm without using the EBS volume.
Implementations§
Source§impl DatasetDefinition
impl DatasetDefinition
Sourcepub fn athena_dataset_definition(&self) -> Option<&AthenaDatasetDefinition>
pub fn athena_dataset_definition(&self) -> Option<&AthenaDatasetDefinition>
Configuration for Athena Dataset Definition input.
Sourcepub fn redshift_dataset_definition(&self) -> Option<&RedshiftDatasetDefinition>
pub fn redshift_dataset_definition(&self) -> Option<&RedshiftDatasetDefinition>
Configuration for Redshift Dataset Definition input.
Sourcepub fn local_path(&self) -> Option<&str>
pub fn local_path(&self) -> Option<&str>
The local path where you want Amazon SageMaker to download the Dataset Definition inputs to run a processing job. LocalPath is an absolute path to the input data. This is a required parameter when AppManaged is False (default).
Sourcepub fn data_distribution_type(&self) -> Option<&DataDistributionType>
pub fn data_distribution_type(&self) -> Option<&DataDistributionType>
Whether the generated dataset is FullyReplicated or ShardedByS3Key (default).
Sourcepub fn input_mode(&self) -> Option<&InputMode>
pub fn input_mode(&self) -> Option<&InputMode>
Whether to use File or Pipe input mode. In File (default) mode, Amazon SageMaker copies the data from the input source onto the local Amazon Elastic Block Store (Amazon EBS) volumes before starting your training algorithm. This is the most commonly used input mode. In Pipe mode, Amazon SageMaker streams input data from the source directly to your algorithm without using the EBS volume.
Source§impl DatasetDefinition
impl DatasetDefinition
Sourcepub fn builder() -> DatasetDefinitionBuilder
pub fn builder() -> DatasetDefinitionBuilder
Creates a new builder-style object to manufacture DatasetDefinition.
Trait Implementations§
Source§impl Clone for DatasetDefinition
impl Clone for DatasetDefinition
Source§fn clone(&self) -> DatasetDefinition
fn clone(&self) -> DatasetDefinition
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for DatasetDefinition
impl Debug for DatasetDefinition
Source§impl PartialEq for DatasetDefinition
impl PartialEq for DatasetDefinition
impl StructuralPartialEq for DatasetDefinition
Auto Trait Implementations§
impl Freeze for DatasetDefinition
impl RefUnwindSafe for DatasetDefinition
impl Send for DatasetDefinition
impl Sync for DatasetDefinition
impl Unpin for DatasetDefinition
impl UnwindSafe for DatasetDefinition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightBlack.
§Example
println!("{}", value.bright_black());Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightGreen.
§Example
println!("{}", value.bright_green());Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightYellow.
§Example
println!("{}", value.bright_yellow());Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightMagenta.
§Example
println!("{}", value.bright_magenta());Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightWhite.
§Example
println!("{}", value.bright_white());Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightBlack.
§Example
println!("{}", value.on_bright_black());Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightGreen.
§Example
println!("{}", value.on_bright_green());Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightYellow.
§Example
println!("{}", value.on_bright_yellow());Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightBlue.
§Example
println!("{}", value.on_bright_blue());Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightMagenta.
§Example
println!("{}", value.on_bright_magenta());Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightCyan.
§Example
println!("{}", value.on_bright_cyan());Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightWhite.
§Example
println!("{}", value.on_bright_white());Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn underline(&self) -> Painted<&T>
fn underline(&self) -> Painted<&T>
Returns self with the
attr()
set to
Attribute::Underline.
§Example
println!("{}", value.underline());Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Returns self with the
attr()
set to
Attribute::RapidBlink.
§Example
println!("{}", value.rapid_blink());Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);