#[non_exhaustive]
pub struct CreateSimulationApplicationInputBuilder { /* private fields */ }
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impl CreateSimulationApplicationInputBuilder

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pub fn name(self, input: impl Into<String>) -> Self

The name of the simulation application.

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pub fn set_name(self, input: Option<String>) -> Self

The name of the simulation application.

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pub fn get_name(&self) -> &Option<String>

The name of the simulation application.

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pub fn sources(self, input: SourceConfig) -> Self

Appends an item to sources.

To override the contents of this collection use set_sources.

The sources of the simulation application.

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pub fn set_sources(self, input: Option<Vec<SourceConfig>>) -> Self

The sources of the simulation application.

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pub fn get_sources(&self) -> &Option<Vec<SourceConfig>>

The sources of the simulation application.

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pub fn simulation_software_suite(self, input: SimulationSoftwareSuite) -> Self

The simulation software suite used by the simulation application.

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pub fn set_simulation_software_suite( self, input: Option<SimulationSoftwareSuite> ) -> Self

The simulation software suite used by the simulation application.

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pub fn get_simulation_software_suite(&self) -> &Option<SimulationSoftwareSuite>

The simulation software suite used by the simulation application.

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pub fn robot_software_suite(self, input: RobotSoftwareSuite) -> Self

The robot software suite (ROS distribution) used by the simulation application.

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pub fn set_robot_software_suite(self, input: Option<RobotSoftwareSuite>) -> Self

The robot software suite (ROS distribution) used by the simulation application.

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pub fn get_robot_software_suite(&self) -> &Option<RobotSoftwareSuite>

The robot software suite (ROS distribution) used by the simulation application.

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pub fn rendering_engine(self, input: RenderingEngine) -> Self

The rendering engine for the simulation application.

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pub fn set_rendering_engine(self, input: Option<RenderingEngine>) -> Self

The rendering engine for the simulation application.

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pub fn get_rendering_engine(&self) -> &Option<RenderingEngine>

The rendering engine for the simulation application.

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pub fn tags(self, k: impl Into<String>, v: impl Into<String>) -> Self

Adds a key-value pair to tags.

To override the contents of this collection use set_tags.

A map that contains tag keys and tag values that are attached to the simulation application.

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pub fn set_tags(self, input: Option<HashMap<String, String>>) -> Self

A map that contains tag keys and tag values that are attached to the simulation application.

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pub fn get_tags(&self) -> &Option<HashMap<String, String>>

A map that contains tag keys and tag values that are attached to the simulation application.

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pub fn environment(self, input: Environment) -> Self

The object that contains the Docker image URI used to create your simulation application.

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pub fn set_environment(self, input: Option<Environment>) -> Self

The object that contains the Docker image URI used to create your simulation application.

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pub fn get_environment(&self) -> &Option<Environment>

The object that contains the Docker image URI used to create your simulation application.

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pub fn build(self) -> Result<CreateSimulationApplicationInput, BuildError>

Consumes the builder and constructs a CreateSimulationApplicationInput.

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impl CreateSimulationApplicationInputBuilder

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pub async fn send_with( self, client: &Client ) -> Result<CreateSimulationApplicationOutput, SdkError<CreateSimulationApplicationError, HttpResponse>>

Sends a request with this input using the given client.

Trait Implementations§

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impl Clone for CreateSimulationApplicationInputBuilder

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fn clone(&self) -> CreateSimulationApplicationInputBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateSimulationApplicationInputBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CreateSimulationApplicationInputBuilder

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fn default() -> CreateSimulationApplicationInputBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for CreateSimulationApplicationInputBuilder

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fn eq(&self, other: &CreateSimulationApplicationInputBuilder) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for CreateSimulationApplicationInputBuilder

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Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

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fn from(t: T) -> T

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fn instrument(self, span: Span) -> Instrumented<Self>

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type Error = Infallible

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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