#[non_exhaustive]pub struct ProtectiveEquipmentSummarizationAttributes {
pub min_confidence: f32,
pub required_equipment_types: Vec<ProtectiveEquipmentType>,
}
Expand description
Specifies summary attributes to return from a call to DetectProtectiveEquipment
. You can specify which types of PPE to summarize. You can also specify a minimum confidence value for detections. Summary information is returned in the Summary
(ProtectiveEquipmentSummary
) field of the response from DetectProtectiveEquipment
. The summary includes which persons in an image were detected wearing the requested types of person protective equipment (PPE), which persons were detected as not wearing PPE, and the persons in which a determination could not be made. For more information, see ProtectiveEquipmentSummary
.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.min_confidence: f32
The minimum confidence level for which you want summary information. The confidence level applies to person detection, body part detection, equipment detection, and body part coverage. Amazon Rekognition doesn't return summary information with a confidence than this specified value. There isn't a default value.
Specify a MinConfidence
value that is between 50-100% as DetectProtectiveEquipment
returns predictions only where the detection confidence is between 50% - 100%. If you specify a value that is less than 50%, the results are the same specifying a value of 50%.
required_equipment_types: Vec<ProtectiveEquipmentType>
An array of personal protective equipment types for which you want summary information. If a person is detected wearing a required requipment type, the person's ID is added to the PersonsWithRequiredEquipment
array field returned in ProtectiveEquipmentSummary
by DetectProtectiveEquipment
.
Implementations§
Source§impl ProtectiveEquipmentSummarizationAttributes
impl ProtectiveEquipmentSummarizationAttributes
Sourcepub fn min_confidence(&self) -> f32
pub fn min_confidence(&self) -> f32
The minimum confidence level for which you want summary information. The confidence level applies to person detection, body part detection, equipment detection, and body part coverage. Amazon Rekognition doesn't return summary information with a confidence than this specified value. There isn't a default value.
Specify a MinConfidence
value that is between 50-100% as DetectProtectiveEquipment
returns predictions only where the detection confidence is between 50% - 100%. If you specify a value that is less than 50%, the results are the same specifying a value of 50%.
Sourcepub fn required_equipment_types(&self) -> &[ProtectiveEquipmentType]
pub fn required_equipment_types(&self) -> &[ProtectiveEquipmentType]
An array of personal protective equipment types for which you want summary information. If a person is detected wearing a required requipment type, the person's ID is added to the PersonsWithRequiredEquipment
array field returned in ProtectiveEquipmentSummary
by DetectProtectiveEquipment
.
Source§impl ProtectiveEquipmentSummarizationAttributes
impl ProtectiveEquipmentSummarizationAttributes
Sourcepub fn builder() -> ProtectiveEquipmentSummarizationAttributesBuilder
pub fn builder() -> ProtectiveEquipmentSummarizationAttributesBuilder
Creates a new builder-style object to manufacture ProtectiveEquipmentSummarizationAttributes
.
Trait Implementations§
Source§impl Clone for ProtectiveEquipmentSummarizationAttributes
impl Clone for ProtectiveEquipmentSummarizationAttributes
Source§fn clone(&self) -> ProtectiveEquipmentSummarizationAttributes
fn clone(&self) -> ProtectiveEquipmentSummarizationAttributes
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl PartialEq for ProtectiveEquipmentSummarizationAttributes
impl PartialEq for ProtectiveEquipmentSummarizationAttributes
Source§fn eq(&self, other: &ProtectiveEquipmentSummarizationAttributes) -> bool
fn eq(&self, other: &ProtectiveEquipmentSummarizationAttributes) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for ProtectiveEquipmentSummarizationAttributes
Auto Trait Implementations§
impl Freeze for ProtectiveEquipmentSummarizationAttributes
impl RefUnwindSafe for ProtectiveEquipmentSummarizationAttributes
impl Send for ProtectiveEquipmentSummarizationAttributes
impl Sync for ProtectiveEquipmentSummarizationAttributes
impl Unpin for ProtectiveEquipmentSummarizationAttributes
impl UnwindSafe for ProtectiveEquipmentSummarizationAttributes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);