#[non_exhaustive]pub struct UnsuccessfulFaceDisassociationBuilder { /* private fields */ }Expand description
A builder for UnsuccessfulFaceDisassociation.
Implementations§
Source§impl UnsuccessfulFaceDisassociationBuilder
impl UnsuccessfulFaceDisassociationBuilder
Sourcepub fn face_id(self, input: impl Into<String>) -> Self
pub fn face_id(self, input: impl Into<String>) -> Self
A unique identifier assigned to the face.
Sourcepub fn set_face_id(self, input: Option<String>) -> Self
pub fn set_face_id(self, input: Option<String>) -> Self
A unique identifier assigned to the face.
Sourcepub fn get_face_id(&self) -> &Option<String>
pub fn get_face_id(&self) -> &Option<String>
A unique identifier assigned to the face.
Sourcepub fn user_id(self, input: impl Into<String>) -> Self
pub fn user_id(self, input: impl Into<String>) -> Self
A provided ID for the UserID. Unique within the collection.
Sourcepub fn set_user_id(self, input: Option<String>) -> Self
pub fn set_user_id(self, input: Option<String>) -> Self
A provided ID for the UserID. Unique within the collection.
Sourcepub fn get_user_id(&self) -> &Option<String>
pub fn get_user_id(&self) -> &Option<String>
A provided ID for the UserID. Unique within the collection.
Sourcepub fn reasons(self, input: UnsuccessfulFaceDisassociationReason) -> Self
pub fn reasons(self, input: UnsuccessfulFaceDisassociationReason) -> Self
Appends an item to reasons.
To override the contents of this collection use set_reasons.
The reason why the deletion was unsuccessful.
Sourcepub fn set_reasons(
self,
input: Option<Vec<UnsuccessfulFaceDisassociationReason>>,
) -> Self
pub fn set_reasons( self, input: Option<Vec<UnsuccessfulFaceDisassociationReason>>, ) -> Self
The reason why the deletion was unsuccessful.
Sourcepub fn get_reasons(&self) -> &Option<Vec<UnsuccessfulFaceDisassociationReason>>
pub fn get_reasons(&self) -> &Option<Vec<UnsuccessfulFaceDisassociationReason>>
The reason why the deletion was unsuccessful.
Sourcepub fn build(self) -> UnsuccessfulFaceDisassociation
pub fn build(self) -> UnsuccessfulFaceDisassociation
Consumes the builder and constructs a UnsuccessfulFaceDisassociation.
Trait Implementations§
Source§impl Clone for UnsuccessfulFaceDisassociationBuilder
impl Clone for UnsuccessfulFaceDisassociationBuilder
Source§fn clone(&self) -> UnsuccessfulFaceDisassociationBuilder
fn clone(&self) -> UnsuccessfulFaceDisassociationBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Default for UnsuccessfulFaceDisassociationBuilder
impl Default for UnsuccessfulFaceDisassociationBuilder
Source§fn default() -> UnsuccessfulFaceDisassociationBuilder
fn default() -> UnsuccessfulFaceDisassociationBuilder
Source§impl PartialEq for UnsuccessfulFaceDisassociationBuilder
impl PartialEq for UnsuccessfulFaceDisassociationBuilder
Source§fn eq(&self, other: &UnsuccessfulFaceDisassociationBuilder) -> bool
fn eq(&self, other: &UnsuccessfulFaceDisassociationBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for UnsuccessfulFaceDisassociationBuilder
Auto Trait Implementations§
impl Freeze for UnsuccessfulFaceDisassociationBuilder
impl RefUnwindSafe for UnsuccessfulFaceDisassociationBuilder
impl Send for UnsuccessfulFaceDisassociationBuilder
impl Sync for UnsuccessfulFaceDisassociationBuilder
impl Unpin for UnsuccessfulFaceDisassociationBuilder
impl UnwindSafe for UnsuccessfulFaceDisassociationBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);