#[non_exhaustive]pub struct ProtectiveEquipmentSummary {
pub persons_with_required_equipment: Option<Vec<i32>>,
pub persons_without_required_equipment: Option<Vec<i32>>,
pub persons_indeterminate: Option<Vec<i32>>,
}Expand description
Summary information for required items of personal protective equipment (PPE) detected on persons by a call to DetectProtectiveEquipment. You specify the required type of PPE in the SummarizationAttributes (ProtectiveEquipmentSummarizationAttributes) input parameter. The summary includes which persons were detected wearing the required personal protective equipment (PersonsWithRequiredEquipment), which persons were detected as not wearing the required PPE (PersonsWithoutRequiredEquipment), and the persons in which a determination could not be made (PersonsIndeterminate).
To get a total for each category, use the size of the field array. For example, to find out how many people were detected as wearing the specified PPE, use the size of the PersonsWithRequiredEquipment array. If you want to find out more about a person, such as the location (BoundingBox) of the person on the image, use the person ID in each array element. Each person ID matches the ID field of a ProtectiveEquipmentPerson object returned in the Persons array by DetectProtectiveEquipment.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.persons_with_required_equipment: Option<Vec<i32>>An array of IDs for persons who are wearing detected personal protective equipment.
persons_without_required_equipment: Option<Vec<i32>>An array of IDs for persons who are not wearing all of the types of PPE specified in the RequiredEquipmentTypes field of the detected personal protective equipment.
persons_indeterminate: Option<Vec<i32>>An array of IDs for persons where it was not possible to determine if they are wearing personal protective equipment.
Implementations§
Source§impl ProtectiveEquipmentSummary
impl ProtectiveEquipmentSummary
Sourcepub fn persons_with_required_equipment(&self) -> &[i32]
pub fn persons_with_required_equipment(&self) -> &[i32]
An array of IDs for persons who are wearing detected personal protective equipment.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .persons_with_required_equipment.is_none().
Sourcepub fn persons_without_required_equipment(&self) -> &[i32]
pub fn persons_without_required_equipment(&self) -> &[i32]
An array of IDs for persons who are not wearing all of the types of PPE specified in the RequiredEquipmentTypes field of the detected personal protective equipment.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .persons_without_required_equipment.is_none().
Sourcepub fn persons_indeterminate(&self) -> &[i32]
pub fn persons_indeterminate(&self) -> &[i32]
An array of IDs for persons where it was not possible to determine if they are wearing personal protective equipment.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .persons_indeterminate.is_none().
Source§impl ProtectiveEquipmentSummary
impl ProtectiveEquipmentSummary
Sourcepub fn builder() -> ProtectiveEquipmentSummaryBuilder
pub fn builder() -> ProtectiveEquipmentSummaryBuilder
Creates a new builder-style object to manufacture ProtectiveEquipmentSummary.
Trait Implementations§
Source§impl Clone for ProtectiveEquipmentSummary
impl Clone for ProtectiveEquipmentSummary
Source§fn clone(&self) -> ProtectiveEquipmentSummary
fn clone(&self) -> ProtectiveEquipmentSummary
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ProtectiveEquipmentSummary
impl Debug for ProtectiveEquipmentSummary
impl StructuralPartialEq for ProtectiveEquipmentSummary
Auto Trait Implementations§
impl Freeze for ProtectiveEquipmentSummary
impl RefUnwindSafe for ProtectiveEquipmentSummary
impl Send for ProtectiveEquipmentSummary
impl Sync for ProtectiveEquipmentSummary
impl Unpin for ProtectiveEquipmentSummary
impl UnwindSafe for ProtectiveEquipmentSummary
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);