FaceDetailBuilder

Struct FaceDetailBuilder 

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#[non_exhaustive]
pub struct FaceDetailBuilder { /* private fields */ }
Expand description

A builder for FaceDetail.

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impl FaceDetailBuilder

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pub fn bounding_box(self, input: BoundingBox) -> Self

Bounding box of the face. Default attribute.

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pub fn set_bounding_box(self, input: Option<BoundingBox>) -> Self

Bounding box of the face. Default attribute.

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pub fn get_bounding_box(&self) -> &Option<BoundingBox>

Bounding box of the face. Default attribute.

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pub fn age_range(self, input: AgeRange) -> Self

The estimated age range, in years, for the face. Low represents the lowest estimated age and High represents the highest estimated age.

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pub fn set_age_range(self, input: Option<AgeRange>) -> Self

The estimated age range, in years, for the face. Low represents the lowest estimated age and High represents the highest estimated age.

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pub fn get_age_range(&self) -> &Option<AgeRange>

The estimated age range, in years, for the face. Low represents the lowest estimated age and High represents the highest estimated age.

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pub fn smile(self, input: Smile) -> Self

Indicates whether or not the face is smiling, and the confidence level in the determination.

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pub fn set_smile(self, input: Option<Smile>) -> Self

Indicates whether or not the face is smiling, and the confidence level in the determination.

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pub fn get_smile(&self) -> &Option<Smile>

Indicates whether or not the face is smiling, and the confidence level in the determination.

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pub fn eyeglasses(self, input: Eyeglasses) -> Self

Indicates whether or not the face is wearing eye glasses, and the confidence level in the determination.

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pub fn set_eyeglasses(self, input: Option<Eyeglasses>) -> Self

Indicates whether or not the face is wearing eye glasses, and the confidence level in the determination.

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pub fn get_eyeglasses(&self) -> &Option<Eyeglasses>

Indicates whether or not the face is wearing eye glasses, and the confidence level in the determination.

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pub fn sunglasses(self, input: Sunglasses) -> Self

Indicates whether or not the face is wearing sunglasses, and the confidence level in the determination.

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pub fn set_sunglasses(self, input: Option<Sunglasses>) -> Self

Indicates whether or not the face is wearing sunglasses, and the confidence level in the determination.

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pub fn get_sunglasses(&self) -> &Option<Sunglasses>

Indicates whether or not the face is wearing sunglasses, and the confidence level in the determination.

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pub fn gender(self, input: Gender) -> Self

The predicted gender of a detected face.

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pub fn set_gender(self, input: Option<Gender>) -> Self

The predicted gender of a detected face.

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pub fn get_gender(&self) -> &Option<Gender>

The predicted gender of a detected face.

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pub fn beard(self, input: Beard) -> Self

Indicates whether or not the face has a beard, and the confidence level in the determination.

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pub fn set_beard(self, input: Option<Beard>) -> Self

Indicates whether or not the face has a beard, and the confidence level in the determination.

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pub fn get_beard(&self) -> &Option<Beard>

Indicates whether or not the face has a beard, and the confidence level in the determination.

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pub fn mustache(self, input: Mustache) -> Self

Indicates whether or not the face has a mustache, and the confidence level in the determination.

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pub fn set_mustache(self, input: Option<Mustache>) -> Self

Indicates whether or not the face has a mustache, and the confidence level in the determination.

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pub fn get_mustache(&self) -> &Option<Mustache>

Indicates whether or not the face has a mustache, and the confidence level in the determination.

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pub fn eyes_open(self, input: EyeOpen) -> Self

Indicates whether or not the eyes on the face are open, and the confidence level in the determination.

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pub fn set_eyes_open(self, input: Option<EyeOpen>) -> Self

Indicates whether or not the eyes on the face are open, and the confidence level in the determination.

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pub fn get_eyes_open(&self) -> &Option<EyeOpen>

Indicates whether or not the eyes on the face are open, and the confidence level in the determination.

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pub fn mouth_open(self, input: MouthOpen) -> Self

Indicates whether or not the mouth on the face is open, and the confidence level in the determination.

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pub fn set_mouth_open(self, input: Option<MouthOpen>) -> Self

Indicates whether or not the mouth on the face is open, and the confidence level in the determination.

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pub fn get_mouth_open(&self) -> &Option<MouthOpen>

Indicates whether or not the mouth on the face is open, and the confidence level in the determination.

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pub fn emotions(self, input: Emotion) -> Self

Appends an item to emotions.

To override the contents of this collection use set_emotions.

The emotions that appear to be expressed on the face, and the confidence level in the determination. The API is only making a determination of the physical appearance of a person's face. It is not a determination of the person’s internal emotional state and should not be used in such a way. For example, a person pretending to have a sad face might not be sad emotionally.

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pub fn set_emotions(self, input: Option<Vec<Emotion>>) -> Self

The emotions that appear to be expressed on the face, and the confidence level in the determination. The API is only making a determination of the physical appearance of a person's face. It is not a determination of the person’s internal emotional state and should not be used in such a way. For example, a person pretending to have a sad face might not be sad emotionally.

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pub fn get_emotions(&self) -> &Option<Vec<Emotion>>

The emotions that appear to be expressed on the face, and the confidence level in the determination. The API is only making a determination of the physical appearance of a person's face. It is not a determination of the person’s internal emotional state and should not be used in such a way. For example, a person pretending to have a sad face might not be sad emotionally.

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pub fn landmarks(self, input: Landmark) -> Self

Appends an item to landmarks.

To override the contents of this collection use set_landmarks.

Indicates the location of landmarks on the face. Default attribute.

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pub fn set_landmarks(self, input: Option<Vec<Landmark>>) -> Self

Indicates the location of landmarks on the face. Default attribute.

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pub fn get_landmarks(&self) -> &Option<Vec<Landmark>>

Indicates the location of landmarks on the face. Default attribute.

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pub fn pose(self, input: Pose) -> Self

Indicates the pose of the face as determined by its pitch, roll, and yaw. Default attribute.

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pub fn set_pose(self, input: Option<Pose>) -> Self

Indicates the pose of the face as determined by its pitch, roll, and yaw. Default attribute.

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pub fn get_pose(&self) -> &Option<Pose>

Indicates the pose of the face as determined by its pitch, roll, and yaw. Default attribute.

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pub fn quality(self, input: ImageQuality) -> Self

Identifies image brightness and sharpness. Default attribute.

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pub fn set_quality(self, input: Option<ImageQuality>) -> Self

Identifies image brightness and sharpness. Default attribute.

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pub fn get_quality(&self) -> &Option<ImageQuality>

Identifies image brightness and sharpness. Default attribute.

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pub fn confidence(self, input: f32) -> Self

Confidence level that the bounding box contains a face (and not a different object such as a tree). Default attribute.

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pub fn set_confidence(self, input: Option<f32>) -> Self

Confidence level that the bounding box contains a face (and not a different object such as a tree). Default attribute.

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pub fn get_confidence(&self) -> &Option<f32>

Confidence level that the bounding box contains a face (and not a different object such as a tree). Default attribute.

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pub fn face_occluded(self, input: FaceOccluded) -> Self

FaceOccluded should return "true" with a high confidence score if a detected face’s eyes, nose, and mouth are partially captured or if they are covered by masks, dark sunglasses, cell phones, hands, or other objects. FaceOccluded should return "false" with a high confidence score if common occurrences that do not impact face verification are detected, such as eye glasses, lightly tinted sunglasses, strands of hair, and others.

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pub fn set_face_occluded(self, input: Option<FaceOccluded>) -> Self

FaceOccluded should return "true" with a high confidence score if a detected face’s eyes, nose, and mouth are partially captured or if they are covered by masks, dark sunglasses, cell phones, hands, or other objects. FaceOccluded should return "false" with a high confidence score if common occurrences that do not impact face verification are detected, such as eye glasses, lightly tinted sunglasses, strands of hair, and others.

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pub fn get_face_occluded(&self) -> &Option<FaceOccluded>

FaceOccluded should return "true" with a high confidence score if a detected face’s eyes, nose, and mouth are partially captured or if they are covered by masks, dark sunglasses, cell phones, hands, or other objects. FaceOccluded should return "false" with a high confidence score if common occurrences that do not impact face verification are detected, such as eye glasses, lightly tinted sunglasses, strands of hair, and others.

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pub fn eye_direction(self, input: EyeDirection) -> Self

Indicates the direction the eyes are gazing in, as defined by pitch and yaw.

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pub fn set_eye_direction(self, input: Option<EyeDirection>) -> Self

Indicates the direction the eyes are gazing in, as defined by pitch and yaw.

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pub fn get_eye_direction(&self) -> &Option<EyeDirection>

Indicates the direction the eyes are gazing in, as defined by pitch and yaw.

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pub fn build(self) -> FaceDetail

Consumes the builder and constructs a FaceDetail.

Trait Implementations§

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impl Clone for FaceDetailBuilder

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fn clone(&self) -> FaceDetailBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FaceDetailBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FaceDetailBuilder

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fn default() -> FaceDetailBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for FaceDetailBuilder

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fn eq(&self, other: &FaceDetailBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for FaceDetailBuilder

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