#[non_exhaustive]pub struct FaceDetailBuilder { /* private fields */ }Expand description
A builder for FaceDetail.
Implementations§
Source§impl FaceDetailBuilder
impl FaceDetailBuilder
Sourcepub fn bounding_box(self, input: BoundingBox) -> Self
pub fn bounding_box(self, input: BoundingBox) -> Self
Bounding box of the face. Default attribute.
Sourcepub fn set_bounding_box(self, input: Option<BoundingBox>) -> Self
pub fn set_bounding_box(self, input: Option<BoundingBox>) -> Self
Bounding box of the face. Default attribute.
Sourcepub fn get_bounding_box(&self) -> &Option<BoundingBox>
pub fn get_bounding_box(&self) -> &Option<BoundingBox>
Bounding box of the face. Default attribute.
Sourcepub fn age_range(self, input: AgeRange) -> Self
pub fn age_range(self, input: AgeRange) -> Self
The estimated age range, in years, for the face. Low represents the lowest estimated age and High represents the highest estimated age.
Sourcepub fn set_age_range(self, input: Option<AgeRange>) -> Self
pub fn set_age_range(self, input: Option<AgeRange>) -> Self
The estimated age range, in years, for the face. Low represents the lowest estimated age and High represents the highest estimated age.
Sourcepub fn get_age_range(&self) -> &Option<AgeRange>
pub fn get_age_range(&self) -> &Option<AgeRange>
The estimated age range, in years, for the face. Low represents the lowest estimated age and High represents the highest estimated age.
Sourcepub fn smile(self, input: Smile) -> Self
pub fn smile(self, input: Smile) -> Self
Indicates whether or not the face is smiling, and the confidence level in the determination.
Sourcepub fn set_smile(self, input: Option<Smile>) -> Self
pub fn set_smile(self, input: Option<Smile>) -> Self
Indicates whether or not the face is smiling, and the confidence level in the determination.
Sourcepub fn get_smile(&self) -> &Option<Smile>
pub fn get_smile(&self) -> &Option<Smile>
Indicates whether or not the face is smiling, and the confidence level in the determination.
Sourcepub fn eyeglasses(self, input: Eyeglasses) -> Self
pub fn eyeglasses(self, input: Eyeglasses) -> Self
Indicates whether or not the face is wearing eye glasses, and the confidence level in the determination.
Sourcepub fn set_eyeglasses(self, input: Option<Eyeglasses>) -> Self
pub fn set_eyeglasses(self, input: Option<Eyeglasses>) -> Self
Indicates whether or not the face is wearing eye glasses, and the confidence level in the determination.
Sourcepub fn get_eyeglasses(&self) -> &Option<Eyeglasses>
pub fn get_eyeglasses(&self) -> &Option<Eyeglasses>
Indicates whether or not the face is wearing eye glasses, and the confidence level in the determination.
Sourcepub fn sunglasses(self, input: Sunglasses) -> Self
pub fn sunglasses(self, input: Sunglasses) -> Self
Indicates whether or not the face is wearing sunglasses, and the confidence level in the determination.
Sourcepub fn set_sunglasses(self, input: Option<Sunglasses>) -> Self
pub fn set_sunglasses(self, input: Option<Sunglasses>) -> Self
Indicates whether or not the face is wearing sunglasses, and the confidence level in the determination.
Sourcepub fn get_sunglasses(&self) -> &Option<Sunglasses>
pub fn get_sunglasses(&self) -> &Option<Sunglasses>
Indicates whether or not the face is wearing sunglasses, and the confidence level in the determination.
Sourcepub fn set_gender(self, input: Option<Gender>) -> Self
pub fn set_gender(self, input: Option<Gender>) -> Self
The predicted gender of a detected face.
Sourcepub fn get_gender(&self) -> &Option<Gender>
pub fn get_gender(&self) -> &Option<Gender>
The predicted gender of a detected face.
Sourcepub fn beard(self, input: Beard) -> Self
pub fn beard(self, input: Beard) -> Self
Indicates whether or not the face has a beard, and the confidence level in the determination.
Sourcepub fn set_beard(self, input: Option<Beard>) -> Self
pub fn set_beard(self, input: Option<Beard>) -> Self
Indicates whether or not the face has a beard, and the confidence level in the determination.
Sourcepub fn get_beard(&self) -> &Option<Beard>
pub fn get_beard(&self) -> &Option<Beard>
Indicates whether or not the face has a beard, and the confidence level in the determination.
Sourcepub fn mustache(self, input: Mustache) -> Self
pub fn mustache(self, input: Mustache) -> Self
Indicates whether or not the face has a mustache, and the confidence level in the determination.
Sourcepub fn set_mustache(self, input: Option<Mustache>) -> Self
pub fn set_mustache(self, input: Option<Mustache>) -> Self
Indicates whether or not the face has a mustache, and the confidence level in the determination.
Sourcepub fn get_mustache(&self) -> &Option<Mustache>
pub fn get_mustache(&self) -> &Option<Mustache>
Indicates whether or not the face has a mustache, and the confidence level in the determination.
Sourcepub fn eyes_open(self, input: EyeOpen) -> Self
pub fn eyes_open(self, input: EyeOpen) -> Self
Indicates whether or not the eyes on the face are open, and the confidence level in the determination.
Sourcepub fn set_eyes_open(self, input: Option<EyeOpen>) -> Self
pub fn set_eyes_open(self, input: Option<EyeOpen>) -> Self
Indicates whether or not the eyes on the face are open, and the confidence level in the determination.
Sourcepub fn get_eyes_open(&self) -> &Option<EyeOpen>
pub fn get_eyes_open(&self) -> &Option<EyeOpen>
Indicates whether or not the eyes on the face are open, and the confidence level in the determination.
Sourcepub fn mouth_open(self, input: MouthOpen) -> Self
pub fn mouth_open(self, input: MouthOpen) -> Self
Indicates whether or not the mouth on the face is open, and the confidence level in the determination.
Sourcepub fn set_mouth_open(self, input: Option<MouthOpen>) -> Self
pub fn set_mouth_open(self, input: Option<MouthOpen>) -> Self
Indicates whether or not the mouth on the face is open, and the confidence level in the determination.
Sourcepub fn get_mouth_open(&self) -> &Option<MouthOpen>
pub fn get_mouth_open(&self) -> &Option<MouthOpen>
Indicates whether or not the mouth on the face is open, and the confidence level in the determination.
Sourcepub fn emotions(self, input: Emotion) -> Self
pub fn emotions(self, input: Emotion) -> Self
Appends an item to emotions.
To override the contents of this collection use set_emotions.
The emotions that appear to be expressed on the face, and the confidence level in the determination. The API is only making a determination of the physical appearance of a person's face. It is not a determination of the person’s internal emotional state and should not be used in such a way. For example, a person pretending to have a sad face might not be sad emotionally.
Sourcepub fn set_emotions(self, input: Option<Vec<Emotion>>) -> Self
pub fn set_emotions(self, input: Option<Vec<Emotion>>) -> Self
The emotions that appear to be expressed on the face, and the confidence level in the determination. The API is only making a determination of the physical appearance of a person's face. It is not a determination of the person’s internal emotional state and should not be used in such a way. For example, a person pretending to have a sad face might not be sad emotionally.
Sourcepub fn get_emotions(&self) -> &Option<Vec<Emotion>>
pub fn get_emotions(&self) -> &Option<Vec<Emotion>>
The emotions that appear to be expressed on the face, and the confidence level in the determination. The API is only making a determination of the physical appearance of a person's face. It is not a determination of the person’s internal emotional state and should not be used in such a way. For example, a person pretending to have a sad face might not be sad emotionally.
Sourcepub fn landmarks(self, input: Landmark) -> Self
pub fn landmarks(self, input: Landmark) -> Self
Appends an item to landmarks.
To override the contents of this collection use set_landmarks.
Indicates the location of landmarks on the face. Default attribute.
Sourcepub fn set_landmarks(self, input: Option<Vec<Landmark>>) -> Self
pub fn set_landmarks(self, input: Option<Vec<Landmark>>) -> Self
Indicates the location of landmarks on the face. Default attribute.
Sourcepub fn get_landmarks(&self) -> &Option<Vec<Landmark>>
pub fn get_landmarks(&self) -> &Option<Vec<Landmark>>
Indicates the location of landmarks on the face. Default attribute.
Sourcepub fn pose(self, input: Pose) -> Self
pub fn pose(self, input: Pose) -> Self
Indicates the pose of the face as determined by its pitch, roll, and yaw. Default attribute.
Sourcepub fn set_pose(self, input: Option<Pose>) -> Self
pub fn set_pose(self, input: Option<Pose>) -> Self
Indicates the pose of the face as determined by its pitch, roll, and yaw. Default attribute.
Sourcepub fn get_pose(&self) -> &Option<Pose>
pub fn get_pose(&self) -> &Option<Pose>
Indicates the pose of the face as determined by its pitch, roll, and yaw. Default attribute.
Sourcepub fn quality(self, input: ImageQuality) -> Self
pub fn quality(self, input: ImageQuality) -> Self
Identifies image brightness and sharpness. Default attribute.
Sourcepub fn set_quality(self, input: Option<ImageQuality>) -> Self
pub fn set_quality(self, input: Option<ImageQuality>) -> Self
Identifies image brightness and sharpness. Default attribute.
Sourcepub fn get_quality(&self) -> &Option<ImageQuality>
pub fn get_quality(&self) -> &Option<ImageQuality>
Identifies image brightness and sharpness. Default attribute.
Sourcepub fn confidence(self, input: f32) -> Self
pub fn confidence(self, input: f32) -> Self
Confidence level that the bounding box contains a face (and not a different object such as a tree). Default attribute.
Sourcepub fn set_confidence(self, input: Option<f32>) -> Self
pub fn set_confidence(self, input: Option<f32>) -> Self
Confidence level that the bounding box contains a face (and not a different object such as a tree). Default attribute.
Sourcepub fn get_confidence(&self) -> &Option<f32>
pub fn get_confidence(&self) -> &Option<f32>
Confidence level that the bounding box contains a face (and not a different object such as a tree). Default attribute.
Sourcepub fn face_occluded(self, input: FaceOccluded) -> Self
pub fn face_occluded(self, input: FaceOccluded) -> Self
FaceOccluded should return "true" with a high confidence score if a detected face’s eyes, nose, and mouth are partially captured or if they are covered by masks, dark sunglasses, cell phones, hands, or other objects. FaceOccluded should return "false" with a high confidence score if common occurrences that do not impact face verification are detected, such as eye glasses, lightly tinted sunglasses, strands of hair, and others.
Sourcepub fn set_face_occluded(self, input: Option<FaceOccluded>) -> Self
pub fn set_face_occluded(self, input: Option<FaceOccluded>) -> Self
FaceOccluded should return "true" with a high confidence score if a detected face’s eyes, nose, and mouth are partially captured or if they are covered by masks, dark sunglasses, cell phones, hands, or other objects. FaceOccluded should return "false" with a high confidence score if common occurrences that do not impact face verification are detected, such as eye glasses, lightly tinted sunglasses, strands of hair, and others.
Sourcepub fn get_face_occluded(&self) -> &Option<FaceOccluded>
pub fn get_face_occluded(&self) -> &Option<FaceOccluded>
FaceOccluded should return "true" with a high confidence score if a detected face’s eyes, nose, and mouth are partially captured or if they are covered by masks, dark sunglasses, cell phones, hands, or other objects. FaceOccluded should return "false" with a high confidence score if common occurrences that do not impact face verification are detected, such as eye glasses, lightly tinted sunglasses, strands of hair, and others.
Sourcepub fn eye_direction(self, input: EyeDirection) -> Self
pub fn eye_direction(self, input: EyeDirection) -> Self
Indicates the direction the eyes are gazing in, as defined by pitch and yaw.
Sourcepub fn set_eye_direction(self, input: Option<EyeDirection>) -> Self
pub fn set_eye_direction(self, input: Option<EyeDirection>) -> Self
Indicates the direction the eyes are gazing in, as defined by pitch and yaw.
Sourcepub fn get_eye_direction(&self) -> &Option<EyeDirection>
pub fn get_eye_direction(&self) -> &Option<EyeDirection>
Indicates the direction the eyes are gazing in, as defined by pitch and yaw.
Sourcepub fn build(self) -> FaceDetail
pub fn build(self) -> FaceDetail
Consumes the builder and constructs a FaceDetail.
Trait Implementations§
Source§impl Clone for FaceDetailBuilder
impl Clone for FaceDetailBuilder
Source§fn clone(&self) -> FaceDetailBuilder
fn clone(&self) -> FaceDetailBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for FaceDetailBuilder
impl Debug for FaceDetailBuilder
Source§impl Default for FaceDetailBuilder
impl Default for FaceDetailBuilder
Source§fn default() -> FaceDetailBuilder
fn default() -> FaceDetailBuilder
Source§impl PartialEq for FaceDetailBuilder
impl PartialEq for FaceDetailBuilder
impl StructuralPartialEq for FaceDetailBuilder
Auto Trait Implementations§
impl Freeze for FaceDetailBuilder
impl RefUnwindSafe for FaceDetailBuilder
impl Send for FaceDetailBuilder
impl Sync for FaceDetailBuilder
impl Unpin for FaceDetailBuilder
impl UnwindSafe for FaceDetailBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);