AssetBundleImportJobOverridePermissions

Struct AssetBundleImportJobOverridePermissions 

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#[non_exhaustive]
pub struct AssetBundleImportJobOverridePermissions { pub data_sources: Option<Vec<AssetBundleImportJobDataSourceOverridePermissions>>, pub data_sets: Option<Vec<AssetBundleImportJobDataSetOverridePermissions>>, pub themes: Option<Vec<AssetBundleImportJobThemeOverridePermissions>>, pub analyses: Option<Vec<AssetBundleImportJobAnalysisOverridePermissions>>, pub dashboards: Option<Vec<AssetBundleImportJobDashboardOverridePermissions>>, pub folders: Option<Vec<AssetBundleImportJobFolderOverridePermissions>>, }
Expand description

A structure that contains the override permission configurations that modify the permissions for specified resources before the resource is imported.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§data_sources: Option<Vec<AssetBundleImportJobDataSourceOverridePermissions>>

A list of permissions overrides for any DataSource resources that are present in the asset bundle that is imported.

§data_sets: Option<Vec<AssetBundleImportJobDataSetOverridePermissions>>

A list of permissions overrides for any DataSet resources that are present in the asset bundle that is imported.

§themes: Option<Vec<AssetBundleImportJobThemeOverridePermissions>>

A list of permissions overrides for any Theme resources that are present in the asset bundle that is imported.

§analyses: Option<Vec<AssetBundleImportJobAnalysisOverridePermissions>>

A list of permissions overrides for any Analysis resources that are present in the asset bundle that is imported.

§dashboards: Option<Vec<AssetBundleImportJobDashboardOverridePermissions>>

A list of permissions overrides for any Dashboard resources that are present in the asset bundle that is imported.

§folders: Option<Vec<AssetBundleImportJobFolderOverridePermissions>>

A list of permissions for the folders that you want to apply overrides to.

Implementations§

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impl AssetBundleImportJobOverridePermissions

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pub fn data_sources( &self, ) -> &[AssetBundleImportJobDataSourceOverridePermissions]

A list of permissions overrides for any DataSource resources that are present in the asset bundle that is imported.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .data_sources.is_none().

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pub fn data_sets(&self) -> &[AssetBundleImportJobDataSetOverridePermissions]

A list of permissions overrides for any DataSet resources that are present in the asset bundle that is imported.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .data_sets.is_none().

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pub fn themes(&self) -> &[AssetBundleImportJobThemeOverridePermissions]

A list of permissions overrides for any Theme resources that are present in the asset bundle that is imported.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .themes.is_none().

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pub fn analyses(&self) -> &[AssetBundleImportJobAnalysisOverridePermissions]

A list of permissions overrides for any Analysis resources that are present in the asset bundle that is imported.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .analyses.is_none().

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pub fn dashboards(&self) -> &[AssetBundleImportJobDashboardOverridePermissions]

A list of permissions overrides for any Dashboard resources that are present in the asset bundle that is imported.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .dashboards.is_none().

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pub fn folders(&self) -> &[AssetBundleImportJobFolderOverridePermissions]

A list of permissions for the folders that you want to apply overrides to.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .folders.is_none().

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impl AssetBundleImportJobOverridePermissions

Trait Implementations§

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impl Clone for AssetBundleImportJobOverridePermissions

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fn clone(&self) -> AssetBundleImportJobOverridePermissions

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AssetBundleImportJobOverridePermissions

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for AssetBundleImportJobOverridePermissions

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fn eq(&self, other: &AssetBundleImportJobOverridePermissions) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for AssetBundleImportJobOverridePermissions

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