#[non_exhaustive]pub struct BodySectionRepeatDimensionConfigurationBuilder { /* private fields */ }
Expand description
A builder for BodySectionRepeatDimensionConfiguration
.
Implementations§
Source§impl BodySectionRepeatDimensionConfigurationBuilder
impl BodySectionRepeatDimensionConfigurationBuilder
Sourcepub fn dynamic_category_dimension_configuration(
self,
input: BodySectionDynamicCategoryDimensionConfiguration,
) -> Self
pub fn dynamic_category_dimension_configuration( self, input: BodySectionDynamicCategoryDimensionConfiguration, ) -> Self
Describes the Category dataset column and constraints around the dynamic values that will be used in repeating the section contents.
Sourcepub fn set_dynamic_category_dimension_configuration(
self,
input: Option<BodySectionDynamicCategoryDimensionConfiguration>,
) -> Self
pub fn set_dynamic_category_dimension_configuration( self, input: Option<BodySectionDynamicCategoryDimensionConfiguration>, ) -> Self
Describes the Category dataset column and constraints around the dynamic values that will be used in repeating the section contents.
Sourcepub fn get_dynamic_category_dimension_configuration(
&self,
) -> &Option<BodySectionDynamicCategoryDimensionConfiguration>
pub fn get_dynamic_category_dimension_configuration( &self, ) -> &Option<BodySectionDynamicCategoryDimensionConfiguration>
Describes the Category dataset column and constraints around the dynamic values that will be used in repeating the section contents.
Sourcepub fn dynamic_numeric_dimension_configuration(
self,
input: BodySectionDynamicNumericDimensionConfiguration,
) -> Self
pub fn dynamic_numeric_dimension_configuration( self, input: BodySectionDynamicNumericDimensionConfiguration, ) -> Self
Describes the Numeric dataset column and constraints around the dynamic values used to repeat the contents of a section.
Sourcepub fn set_dynamic_numeric_dimension_configuration(
self,
input: Option<BodySectionDynamicNumericDimensionConfiguration>,
) -> Self
pub fn set_dynamic_numeric_dimension_configuration( self, input: Option<BodySectionDynamicNumericDimensionConfiguration>, ) -> Self
Describes the Numeric dataset column and constraints around the dynamic values used to repeat the contents of a section.
Sourcepub fn get_dynamic_numeric_dimension_configuration(
&self,
) -> &Option<BodySectionDynamicNumericDimensionConfiguration>
pub fn get_dynamic_numeric_dimension_configuration( &self, ) -> &Option<BodySectionDynamicNumericDimensionConfiguration>
Describes the Numeric dataset column and constraints around the dynamic values used to repeat the contents of a section.
Sourcepub fn build(self) -> BodySectionRepeatDimensionConfiguration
pub fn build(self) -> BodySectionRepeatDimensionConfiguration
Consumes the builder and constructs a BodySectionRepeatDimensionConfiguration
.
Trait Implementations§
Source§impl Clone for BodySectionRepeatDimensionConfigurationBuilder
impl Clone for BodySectionRepeatDimensionConfigurationBuilder
Source§fn clone(&self) -> BodySectionRepeatDimensionConfigurationBuilder
fn clone(&self) -> BodySectionRepeatDimensionConfigurationBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for BodySectionRepeatDimensionConfigurationBuilder
impl Default for BodySectionRepeatDimensionConfigurationBuilder
Source§fn default() -> BodySectionRepeatDimensionConfigurationBuilder
fn default() -> BodySectionRepeatDimensionConfigurationBuilder
Source§impl PartialEq for BodySectionRepeatDimensionConfigurationBuilder
impl PartialEq for BodySectionRepeatDimensionConfigurationBuilder
Source§fn eq(&self, other: &BodySectionRepeatDimensionConfigurationBuilder) -> bool
fn eq(&self, other: &BodySectionRepeatDimensionConfigurationBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for BodySectionRepeatDimensionConfigurationBuilder
Auto Trait Implementations§
impl Freeze for BodySectionRepeatDimensionConfigurationBuilder
impl RefUnwindSafe for BodySectionRepeatDimensionConfigurationBuilder
impl Send for BodySectionRepeatDimensionConfigurationBuilder
impl Sync for BodySectionRepeatDimensionConfigurationBuilder
impl Unpin for BodySectionRepeatDimensionConfigurationBuilder
impl UnwindSafe for BodySectionRepeatDimensionConfigurationBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);