#[non_exhaustive]pub struct AssetBundleImportJobOverridePermissions {
pub data_sources: Option<Vec<AssetBundleImportJobDataSourceOverridePermissions>>,
pub data_sets: Option<Vec<AssetBundleImportJobDataSetOverridePermissions>>,
pub themes: Option<Vec<AssetBundleImportJobThemeOverridePermissions>>,
pub analyses: Option<Vec<AssetBundleImportJobAnalysisOverridePermissions>>,
pub dashboards: Option<Vec<AssetBundleImportJobDashboardOverridePermissions>>,
}Expand description
A structure that contains the override permission configurations that modify the permissions for specified resources before the resource is imported.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.data_sources: Option<Vec<AssetBundleImportJobDataSourceOverridePermissions>>A list of permissions overrides for any DataSource resources that are present in the asset bundle that is imported.
data_sets: Option<Vec<AssetBundleImportJobDataSetOverridePermissions>>A list of permissions overrides for any DataSet resources that are present in the asset bundle that is imported.
themes: Option<Vec<AssetBundleImportJobThemeOverridePermissions>>A list of permissions overrides for any Theme resources that are present in the asset bundle that is imported.
analyses: Option<Vec<AssetBundleImportJobAnalysisOverridePermissions>>A list of permissions overrides for any Analysis resources that are present in the asset bundle that is imported.
dashboards: Option<Vec<AssetBundleImportJobDashboardOverridePermissions>>A list of permissions overrides for any Dashboard resources that are present in the asset bundle that is imported.
Implementations§
source§impl AssetBundleImportJobOverridePermissions
impl AssetBundleImportJobOverridePermissions
sourcepub fn data_sources(
&self,
) -> &[AssetBundleImportJobDataSourceOverridePermissions]
pub fn data_sources( &self, ) -> &[AssetBundleImportJobDataSourceOverridePermissions]
A list of permissions overrides for any DataSource resources that are present in the asset bundle that is imported.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .data_sources.is_none().
sourcepub fn data_sets(&self) -> &[AssetBundleImportJobDataSetOverridePermissions]
pub fn data_sets(&self) -> &[AssetBundleImportJobDataSetOverridePermissions]
A list of permissions overrides for any DataSet resources that are present in the asset bundle that is imported.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .data_sets.is_none().
sourcepub fn themes(&self) -> &[AssetBundleImportJobThemeOverridePermissions]
pub fn themes(&self) -> &[AssetBundleImportJobThemeOverridePermissions]
A list of permissions overrides for any Theme resources that are present in the asset bundle that is imported.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .themes.is_none().
sourcepub fn analyses(&self) -> &[AssetBundleImportJobAnalysisOverridePermissions]
pub fn analyses(&self) -> &[AssetBundleImportJobAnalysisOverridePermissions]
A list of permissions overrides for any Analysis resources that are present in the asset bundle that is imported.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .analyses.is_none().
sourcepub fn dashboards(&self) -> &[AssetBundleImportJobDashboardOverridePermissions]
pub fn dashboards(&self) -> &[AssetBundleImportJobDashboardOverridePermissions]
A list of permissions overrides for any Dashboard resources that are present in the asset bundle that is imported.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .dashboards.is_none().
source§impl AssetBundleImportJobOverridePermissions
impl AssetBundleImportJobOverridePermissions
sourcepub fn builder() -> AssetBundleImportJobOverridePermissionsBuilder
pub fn builder() -> AssetBundleImportJobOverridePermissionsBuilder
Creates a new builder-style object to manufacture AssetBundleImportJobOverridePermissions.
Trait Implementations§
source§impl Clone for AssetBundleImportJobOverridePermissions
impl Clone for AssetBundleImportJobOverridePermissions
source§fn clone(&self) -> AssetBundleImportJobOverridePermissions
fn clone(&self) -> AssetBundleImportJobOverridePermissions
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl PartialEq for AssetBundleImportJobOverridePermissions
impl PartialEq for AssetBundleImportJobOverridePermissions
source§fn eq(&self, other: &AssetBundleImportJobOverridePermissions) -> bool
fn eq(&self, other: &AssetBundleImportJobOverridePermissions) -> bool
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for AssetBundleImportJobOverridePermissions
Auto Trait Implementations§
impl Freeze for AssetBundleImportJobOverridePermissions
impl RefUnwindSafe for AssetBundleImportJobOverridePermissions
impl Send for AssetBundleImportJobOverridePermissions
impl Sync for AssetBundleImportJobOverridePermissions
impl Unpin for AssetBundleImportJobOverridePermissions
impl UnwindSafe for AssetBundleImportJobOverridePermissions
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit)source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more