#[non_exhaustive]pub struct UpdateLibraryItemInputBuilder { /* private fields */ }
Expand description
A builder for UpdateLibraryItemInput
.
Implementations§
Source§impl UpdateLibraryItemInputBuilder
impl UpdateLibraryItemInputBuilder
Sourcepub fn instance_id(self, input: impl Into<String>) -> Self
pub fn instance_id(self, input: impl Into<String>) -> Self
The unique identifier of the Amazon Q Business application environment instance.
This field is required.Sourcepub fn set_instance_id(self, input: Option<String>) -> Self
pub fn set_instance_id(self, input: Option<String>) -> Self
The unique identifier of the Amazon Q Business application environment instance.
Sourcepub fn get_instance_id(&self) -> &Option<String>
pub fn get_instance_id(&self) -> &Option<String>
The unique identifier of the Amazon Q Business application environment instance.
Sourcepub fn library_item_id(self, input: impl Into<String>) -> Self
pub fn library_item_id(self, input: impl Into<String>) -> Self
The unique identifier of the library item to update.
This field is required.Sourcepub fn set_library_item_id(self, input: Option<String>) -> Self
pub fn set_library_item_id(self, input: Option<String>) -> Self
The unique identifier of the library item to update.
Sourcepub fn get_library_item_id(&self) -> &Option<String>
pub fn get_library_item_id(&self) -> &Option<String>
The unique identifier of the library item to update.
Sourcepub fn status(self, input: LibraryItemStatus) -> Self
pub fn status(self, input: LibraryItemStatus) -> Self
The new status to set for the library item, such as "Published" or "Hidden".
Sourcepub fn set_status(self, input: Option<LibraryItemStatus>) -> Self
pub fn set_status(self, input: Option<LibraryItemStatus>) -> Self
The new status to set for the library item, such as "Published" or "Hidden".
Sourcepub fn get_status(&self) -> &Option<LibraryItemStatus>
pub fn get_status(&self) -> &Option<LibraryItemStatus>
The new status to set for the library item, such as "Published" or "Hidden".
Sourcepub fn categories(self, input: impl Into<String>) -> Self
pub fn categories(self, input: impl Into<String>) -> Self
Appends an item to categories
.
To override the contents of this collection use set_categories
.
The new categories to associate with the library item.
Sourcepub fn set_categories(self, input: Option<Vec<String>>) -> Self
pub fn set_categories(self, input: Option<Vec<String>>) -> Self
The new categories to associate with the library item.
Sourcepub fn get_categories(&self) -> &Option<Vec<String>>
pub fn get_categories(&self) -> &Option<Vec<String>>
The new categories to associate with the library item.
Sourcepub fn build(self) -> Result<UpdateLibraryItemInput, BuildError>
pub fn build(self) -> Result<UpdateLibraryItemInput, BuildError>
Consumes the builder and constructs a UpdateLibraryItemInput
.
Source§impl UpdateLibraryItemInputBuilder
impl UpdateLibraryItemInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<UpdateLibraryItemOutput, SdkError<UpdateLibraryItemError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<UpdateLibraryItemOutput, SdkError<UpdateLibraryItemError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for UpdateLibraryItemInputBuilder
impl Clone for UpdateLibraryItemInputBuilder
Source§fn clone(&self) -> UpdateLibraryItemInputBuilder
fn clone(&self) -> UpdateLibraryItemInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for UpdateLibraryItemInputBuilder
impl Default for UpdateLibraryItemInputBuilder
Source§fn default() -> UpdateLibraryItemInputBuilder
fn default() -> UpdateLibraryItemInputBuilder
Source§impl PartialEq for UpdateLibraryItemInputBuilder
impl PartialEq for UpdateLibraryItemInputBuilder
Source§fn eq(&self, other: &UpdateLibraryItemInputBuilder) -> bool
fn eq(&self, other: &UpdateLibraryItemInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for UpdateLibraryItemInputBuilder
Auto Trait Implementations§
impl Freeze for UpdateLibraryItemInputBuilder
impl RefUnwindSafe for UpdateLibraryItemInputBuilder
impl Send for UpdateLibraryItemInputBuilder
impl Sync for UpdateLibraryItemInputBuilder
impl Unpin for UpdateLibraryItemInputBuilder
impl UnwindSafe for UpdateLibraryItemInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);