#[non_exhaustive]pub struct CreateEnvironmentInput {
pub name: Option<String>,
pub template_name: Option<String>,
pub template_major_version: Option<String>,
pub template_minor_version: Option<String>,
pub description: Option<String>,
pub spec: Option<String>,
pub proton_service_role_arn: Option<String>,
pub environment_account_connection_id: Option<String>,
pub tags: Option<Vec<Tag>>,
pub provisioning_repository: Option<RepositoryBranchInput>,
pub component_role_arn: Option<String>,
pub codebuild_role_arn: Option<String>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.name: Option<String>
The name of the environment.
template_name: Option<String>
The name of the environment template. For more information, see Environment Templates in the Proton User Guide.
template_major_version: Option<String>
The major version of the environment template.
template_minor_version: Option<String>
The minor version of the environment template.
description: Option<String>
A description of the environment that's being created and deployed.
spec: Option<String>
A YAML formatted string that provides inputs as defined in the environment template bundle schema file. For more information, see Environments in the Proton User Guide.
proton_service_role_arn: Option<String>
The Amazon Resource Name (ARN) of the Proton service role that allows Proton to make calls to other services on your behalf.
To use Amazon Web Services-managed provisioning for the environment, specify either the environmentAccountConnectionId
or protonServiceRoleArn
parameter and omit the provisioningRepository
parameter.
environment_account_connection_id: Option<String>
The ID of the environment account connection that you provide if you're provisioning your environment infrastructure resources to an environment account. For more information, see Environment account connections in the Proton User guide.
To use Amazon Web Services-managed provisioning for the environment, specify either the environmentAccountConnectionId
or protonServiceRoleArn
parameter and omit the provisioningRepository
parameter.
An optional list of metadata items that you can associate with the Proton environment. A tag is a key-value pair.
For more information, see Proton resources and tagging in the Proton User Guide.
provisioning_repository: Option<RepositoryBranchInput>
The linked repository that you use to host your rendered infrastructure templates for self-managed provisioning. A linked repository is a repository that has been registered with Proton. For more information, see CreateRepository
.
To use self-managed provisioning for the environment, specify this parameter and omit the environmentAccountConnectionId
and protonServiceRoleArn
parameters.
component_role_arn: Option<String>
The Amazon Resource Name (ARN) of the IAM service role that Proton uses when provisioning directly defined components in this environment. It determines the scope of infrastructure that a component can provision.
You must specify componentRoleArn
to allow directly defined components to be associated with this environment.
For more information about components, see Proton components in the Proton User Guide.
codebuild_role_arn: Option<String>
The Amazon Resource Name (ARN) of the IAM service role that allows Proton to provision infrastructure using CodeBuild-based provisioning on your behalf.
To use CodeBuild-based provisioning for the environment or for any service instance running in the environment, specify either the environmentAccountConnectionId
or codebuildRoleArn
parameter.
Implementations§
Source§impl CreateEnvironmentInput
impl CreateEnvironmentInput
Sourcepub fn template_name(&self) -> Option<&str>
pub fn template_name(&self) -> Option<&str>
The name of the environment template. For more information, see Environment Templates in the Proton User Guide.
Sourcepub fn template_major_version(&self) -> Option<&str>
pub fn template_major_version(&self) -> Option<&str>
The major version of the environment template.
Sourcepub fn template_minor_version(&self) -> Option<&str>
pub fn template_minor_version(&self) -> Option<&str>
The minor version of the environment template.
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
A description of the environment that's being created and deployed.
Sourcepub fn spec(&self) -> Option<&str>
pub fn spec(&self) -> Option<&str>
A YAML formatted string that provides inputs as defined in the environment template bundle schema file. For more information, see Environments in the Proton User Guide.
Sourcepub fn proton_service_role_arn(&self) -> Option<&str>
pub fn proton_service_role_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) of the Proton service role that allows Proton to make calls to other services on your behalf.
To use Amazon Web Services-managed provisioning for the environment, specify either the environmentAccountConnectionId
or protonServiceRoleArn
parameter and omit the provisioningRepository
parameter.
Sourcepub fn environment_account_connection_id(&self) -> Option<&str>
pub fn environment_account_connection_id(&self) -> Option<&str>
The ID of the environment account connection that you provide if you're provisioning your environment infrastructure resources to an environment account. For more information, see Environment account connections in the Proton User guide.
To use Amazon Web Services-managed provisioning for the environment, specify either the environmentAccountConnectionId
or protonServiceRoleArn
parameter and omit the provisioningRepository
parameter.
An optional list of metadata items that you can associate with the Proton environment. A tag is a key-value pair.
For more information, see Proton resources and tagging in the Proton User Guide.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .tags.is_none()
.
Sourcepub fn provisioning_repository(&self) -> Option<&RepositoryBranchInput>
pub fn provisioning_repository(&self) -> Option<&RepositoryBranchInput>
The linked repository that you use to host your rendered infrastructure templates for self-managed provisioning. A linked repository is a repository that has been registered with Proton. For more information, see CreateRepository
.
To use self-managed provisioning for the environment, specify this parameter and omit the environmentAccountConnectionId
and protonServiceRoleArn
parameters.
Sourcepub fn component_role_arn(&self) -> Option<&str>
pub fn component_role_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) of the IAM service role that Proton uses when provisioning directly defined components in this environment. It determines the scope of infrastructure that a component can provision.
You must specify componentRoleArn
to allow directly defined components to be associated with this environment.
For more information about components, see Proton components in the Proton User Guide.
Sourcepub fn codebuild_role_arn(&self) -> Option<&str>
pub fn codebuild_role_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) of the IAM service role that allows Proton to provision infrastructure using CodeBuild-based provisioning on your behalf.
To use CodeBuild-based provisioning for the environment or for any service instance running in the environment, specify either the environmentAccountConnectionId
or codebuildRoleArn
parameter.
Source§impl CreateEnvironmentInput
impl CreateEnvironmentInput
Sourcepub fn builder() -> CreateEnvironmentInputBuilder
pub fn builder() -> CreateEnvironmentInputBuilder
Creates a new builder-style object to manufacture CreateEnvironmentInput
.
Trait Implementations§
Source§impl Clone for CreateEnvironmentInput
impl Clone for CreateEnvironmentInput
Source§fn clone(&self) -> CreateEnvironmentInput
fn clone(&self) -> CreateEnvironmentInput
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CreateEnvironmentInput
impl Debug for CreateEnvironmentInput
Source§impl PartialEq for CreateEnvironmentInput
impl PartialEq for CreateEnvironmentInput
Source§fn eq(&self, other: &CreateEnvironmentInput) -> bool
fn eq(&self, other: &CreateEnvironmentInput) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for CreateEnvironmentInput
Auto Trait Implementations§
impl Freeze for CreateEnvironmentInput
impl RefUnwindSafe for CreateEnvironmentInput
impl Send for CreateEnvironmentInput
impl Sync for CreateEnvironmentInput
impl Unpin for CreateEnvironmentInput
impl UnwindSafe for CreateEnvironmentInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);