#[non_exhaustive]pub struct CampaignSmsMessage {
pub body: Option<String>,
pub message_type: Option<MessageType>,
pub origination_number: Option<String>,
pub sender_id: Option<String>,
pub entity_id: Option<String>,
pub template_id: Option<String>,
}Expand description
Specifies the content and settings for an SMS message that's sent to recipients of a campaign.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.body: Option<String>The body of the SMS message.
message_type: Option<MessageType>The SMS message type. Valid values are TRANSACTIONAL (for messages that are critical or time-sensitive, such as a one-time passwords) and PROMOTIONAL (for messsages that aren't critical or time-sensitive, such as marketing messages).
origination_number: Option<String>The long code to send the SMS message from. This value should be one of the dedicated long codes that's assigned to your AWS account. Although it isn't required, we recommend that you specify the long code using an E.164 format to ensure prompt and accurate delivery of the message. For example, +12065550100.
sender_id: Option<String>The sender ID to display on recipients' devices when they receive the SMS message.
entity_id: Option<String>The entity ID or Principal Entity (PE) id received from the regulatory body for sending SMS in your country.
template_id: Option<String>The template ID received from the regulatory body for sending SMS in your country.
Implementations§
Source§impl CampaignSmsMessage
impl CampaignSmsMessage
Sourcepub fn message_type(&self) -> Option<&MessageType>
pub fn message_type(&self) -> Option<&MessageType>
The SMS message type. Valid values are TRANSACTIONAL (for messages that are critical or time-sensitive, such as a one-time passwords) and PROMOTIONAL (for messsages that aren't critical or time-sensitive, such as marketing messages).
Sourcepub fn origination_number(&self) -> Option<&str>
pub fn origination_number(&self) -> Option<&str>
The long code to send the SMS message from. This value should be one of the dedicated long codes that's assigned to your AWS account. Although it isn't required, we recommend that you specify the long code using an E.164 format to ensure prompt and accurate delivery of the message. For example, +12065550100.
Sourcepub fn sender_id(&self) -> Option<&str>
pub fn sender_id(&self) -> Option<&str>
The sender ID to display on recipients' devices when they receive the SMS message.
Sourcepub fn entity_id(&self) -> Option<&str>
pub fn entity_id(&self) -> Option<&str>
The entity ID or Principal Entity (PE) id received from the regulatory body for sending SMS in your country.
Sourcepub fn template_id(&self) -> Option<&str>
pub fn template_id(&self) -> Option<&str>
The template ID received from the regulatory body for sending SMS in your country.
Source§impl CampaignSmsMessage
impl CampaignSmsMessage
Sourcepub fn builder() -> CampaignSmsMessageBuilder
pub fn builder() -> CampaignSmsMessageBuilder
Creates a new builder-style object to manufacture CampaignSmsMessage.
Trait Implementations§
Source§impl Clone for CampaignSmsMessage
impl Clone for CampaignSmsMessage
Source§fn clone(&self) -> CampaignSmsMessage
fn clone(&self) -> CampaignSmsMessage
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for CampaignSmsMessage
impl Debug for CampaignSmsMessage
Source§impl PartialEq for CampaignSmsMessage
impl PartialEq for CampaignSmsMessage
impl StructuralPartialEq for CampaignSmsMessage
Auto Trait Implementations§
impl Freeze for CampaignSmsMessage
impl RefUnwindSafe for CampaignSmsMessage
impl Send for CampaignSmsMessage
impl Sync for CampaignSmsMessage
impl Unpin for CampaignSmsMessage
impl UnwindSafe for CampaignSmsMessage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);