#[non_exhaustive]pub struct StartReadSetImportJobSourceItem {
pub source_files: Option<SourceFiles>,
pub source_file_type: FileType,
pub subject_id: String,
pub sample_id: String,
pub generated_from: Option<String>,
pub reference_arn: Option<String>,
pub name: Option<String>,
pub description: Option<String>,
pub tags: Option<HashMap<String, String>>,
}
Expand description
A source for a read set import job.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.source_files: Option<SourceFiles>
The source files' location in Amazon S3.
source_file_type: FileType
The source's file type.
subject_id: String
The source's subject ID.
sample_id: String
The source's sample ID.
generated_from: Option<String>
Where the source originated.
reference_arn: Option<String>
The source's reference ARN.
name: Option<String>
The source's name.
description: Option<String>
The source's description.
The source's tags.
Implementations§
Source§impl StartReadSetImportJobSourceItem
impl StartReadSetImportJobSourceItem
Sourcepub fn source_files(&self) -> Option<&SourceFiles>
pub fn source_files(&self) -> Option<&SourceFiles>
The source files' location in Amazon S3.
Sourcepub fn source_file_type(&self) -> &FileType
pub fn source_file_type(&self) -> &FileType
The source's file type.
Sourcepub fn subject_id(&self) -> &str
pub fn subject_id(&self) -> &str
The source's subject ID.
Sourcepub fn generated_from(&self) -> Option<&str>
pub fn generated_from(&self) -> Option<&str>
Where the source originated.
Sourcepub fn reference_arn(&self) -> Option<&str>
pub fn reference_arn(&self) -> Option<&str>
The source's reference ARN.
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
The source's description.
The source's tags.
Source§impl StartReadSetImportJobSourceItem
impl StartReadSetImportJobSourceItem
Sourcepub fn builder() -> StartReadSetImportJobSourceItemBuilder
pub fn builder() -> StartReadSetImportJobSourceItemBuilder
Creates a new builder-style object to manufacture StartReadSetImportJobSourceItem
.
Trait Implementations§
Source§impl Clone for StartReadSetImportJobSourceItem
impl Clone for StartReadSetImportJobSourceItem
Source§fn clone(&self) -> StartReadSetImportJobSourceItem
fn clone(&self) -> StartReadSetImportJobSourceItem
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl PartialEq for StartReadSetImportJobSourceItem
impl PartialEq for StartReadSetImportJobSourceItem
Source§fn eq(&self, other: &StartReadSetImportJobSourceItem) -> bool
fn eq(&self, other: &StartReadSetImportJobSourceItem) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for StartReadSetImportJobSourceItem
Auto Trait Implementations§
impl Freeze for StartReadSetImportJobSourceItem
impl RefUnwindSafe for StartReadSetImportJobSourceItem
impl Send for StartReadSetImportJobSourceItem
impl Sync for StartReadSetImportJobSourceItem
impl Unpin for StartReadSetImportJobSourceItem
impl UnwindSafe for StartReadSetImportJobSourceItem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);