Struct DbSystemShapeSummaryBuilder

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#[non_exhaustive]
pub struct DbSystemShapeSummaryBuilder { /* private fields */ }
Expand description

A builder for DbSystemShapeSummary.

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impl DbSystemShapeSummaryBuilder

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pub fn available_core_count(self, input: i32) -> Self

The maximum number of CPU cores that can be enabled for the shape.

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pub fn set_available_core_count(self, input: Option<i32>) -> Self

The maximum number of CPU cores that can be enabled for the shape.

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pub fn get_available_core_count(&self) -> &Option<i32>

The maximum number of CPU cores that can be enabled for the shape.

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pub fn available_core_count_per_node(self, input: i32) -> Self

The maximum number of CPU cores per DB node that can be enabled for the shape.

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pub fn set_available_core_count_per_node(self, input: Option<i32>) -> Self

The maximum number of CPU cores per DB node that can be enabled for the shape.

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pub fn get_available_core_count_per_node(&self) -> &Option<i32>

The maximum number of CPU cores per DB node that can be enabled for the shape.

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pub fn available_data_storage_in_tbs(self, input: i32) -> Self

The maximum amount of data storage, in terabytes (TB), that can be enabled for the shape.

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pub fn set_available_data_storage_in_tbs(self, input: Option<i32>) -> Self

The maximum amount of data storage, in terabytes (TB), that can be enabled for the shape.

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pub fn get_available_data_storage_in_tbs(&self) -> &Option<i32>

The maximum amount of data storage, in terabytes (TB), that can be enabled for the shape.

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pub fn available_data_storage_per_server_in_tbs(self, input: i32) -> Self

The maximum amount of data storage, in terabytes (TB), that's available per storage server for the shape.

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pub fn set_available_data_storage_per_server_in_tbs( self, input: Option<i32>, ) -> Self

The maximum amount of data storage, in terabytes (TB), that's available per storage server for the shape.

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pub fn get_available_data_storage_per_server_in_tbs(&self) -> &Option<i32>

The maximum amount of data storage, in terabytes (TB), that's available per storage server for the shape.

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pub fn available_db_node_per_node_in_gbs(self, input: i32) -> Self

The maximum amount of DB node storage, in gigabytes (GB), that's available per DB node for the shape.

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pub fn set_available_db_node_per_node_in_gbs(self, input: Option<i32>) -> Self

The maximum amount of DB node storage, in gigabytes (GB), that's available per DB node for the shape.

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pub fn get_available_db_node_per_node_in_gbs(&self) -> &Option<i32>

The maximum amount of DB node storage, in gigabytes (GB), that's available per DB node for the shape.

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pub fn available_db_node_storage_in_gbs(self, input: i32) -> Self

The maximum amount of DB node storage, in gigabytes (GB), that can be enabled for the shape.

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pub fn set_available_db_node_storage_in_gbs(self, input: Option<i32>) -> Self

The maximum amount of DB node storage, in gigabytes (GB), that can be enabled for the shape.

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pub fn get_available_db_node_storage_in_gbs(&self) -> &Option<i32>

The maximum amount of DB node storage, in gigabytes (GB), that can be enabled for the shape.

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pub fn available_memory_in_gbs(self, input: i32) -> Self

The maximum amount of memory, in gigabytes (GB), that can be enabled for the shape.

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pub fn set_available_memory_in_gbs(self, input: Option<i32>) -> Self

The maximum amount of memory, in gigabytes (GB), that can be enabled for the shape.

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pub fn get_available_memory_in_gbs(&self) -> &Option<i32>

The maximum amount of memory, in gigabytes (GB), that can be enabled for the shape.

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pub fn available_memory_per_node_in_gbs(self, input: i32) -> Self

The maximum amount of memory, in gigabytes (GB), that's available per DB node for the shape.

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pub fn set_available_memory_per_node_in_gbs(self, input: Option<i32>) -> Self

The maximum amount of memory, in gigabytes (GB), that's available per DB node for the shape.

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pub fn get_available_memory_per_node_in_gbs(&self) -> &Option<i32>

The maximum amount of memory, in gigabytes (GB), that's available per DB node for the shape.

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pub fn core_count_increment(self, input: i32) -> Self

The discrete number by which the CPU core count for the shape can be increased or decreased.

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pub fn set_core_count_increment(self, input: Option<i32>) -> Self

The discrete number by which the CPU core count for the shape can be increased or decreased.

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pub fn get_core_count_increment(&self) -> &Option<i32>

The discrete number by which the CPU core count for the shape can be increased or decreased.

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pub fn max_storage_count(self, input: i32) -> Self

The maximum number of Exadata storage servers that's available for the shape.

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pub fn set_max_storage_count(self, input: Option<i32>) -> Self

The maximum number of Exadata storage servers that's available for the shape.

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pub fn get_max_storage_count(&self) -> &Option<i32>

The maximum number of Exadata storage servers that's available for the shape.

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pub fn maximum_node_count(self, input: i32) -> Self

The maximum number of compute servers that is available for the shape.

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pub fn set_maximum_node_count(self, input: Option<i32>) -> Self

The maximum number of compute servers that is available for the shape.

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pub fn get_maximum_node_count(&self) -> &Option<i32>

The maximum number of compute servers that is available for the shape.

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pub fn min_core_count_per_node(self, input: i32) -> Self

The minimum number of CPU cores that can be enabled per node for the shape.

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pub fn set_min_core_count_per_node(self, input: Option<i32>) -> Self

The minimum number of CPU cores that can be enabled per node for the shape.

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pub fn get_min_core_count_per_node(&self) -> &Option<i32>

The minimum number of CPU cores that can be enabled per node for the shape.

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pub fn min_data_storage_in_tbs(self, input: i32) -> Self

The minimum amount of data storage, in terabytes (TB), that must be allocated for the shape.

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pub fn set_min_data_storage_in_tbs(self, input: Option<i32>) -> Self

The minimum amount of data storage, in terabytes (TB), that must be allocated for the shape.

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pub fn get_min_data_storage_in_tbs(&self) -> &Option<i32>

The minimum amount of data storage, in terabytes (TB), that must be allocated for the shape.

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pub fn min_db_node_storage_per_node_in_gbs(self, input: i32) -> Self

The minimum amount of DB node storage, in gigabytes (GB), that must be allocated per DB node for the shape.

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pub fn set_min_db_node_storage_per_node_in_gbs(self, input: Option<i32>) -> Self

The minimum amount of DB node storage, in gigabytes (GB), that must be allocated per DB node for the shape.

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pub fn get_min_db_node_storage_per_node_in_gbs(&self) -> &Option<i32>

The minimum amount of DB node storage, in gigabytes (GB), that must be allocated per DB node for the shape.

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pub fn min_memory_per_node_in_gbs(self, input: i32) -> Self

The minimum amount of memory, in gigabytes (GB), that must be allocated per DB node for the shape.

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pub fn set_min_memory_per_node_in_gbs(self, input: Option<i32>) -> Self

The minimum amount of memory, in gigabytes (GB), that must be allocated per DB node for the shape.

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pub fn get_min_memory_per_node_in_gbs(&self) -> &Option<i32>

The minimum amount of memory, in gigabytes (GB), that must be allocated per DB node for the shape.

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pub fn min_storage_count(self, input: i32) -> Self

The minimum number of Exadata storage servers that are available for the shape.

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pub fn set_min_storage_count(self, input: Option<i32>) -> Self

The minimum number of Exadata storage servers that are available for the shape.

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pub fn get_min_storage_count(&self) -> &Option<i32>

The minimum number of Exadata storage servers that are available for the shape.

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pub fn minimum_core_count(self, input: i32) -> Self

The minimum number of CPU cores that can be enabled for the shape.

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pub fn set_minimum_core_count(self, input: Option<i32>) -> Self

The minimum number of CPU cores that can be enabled for the shape.

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pub fn get_minimum_core_count(&self) -> &Option<i32>

The minimum number of CPU cores that can be enabled for the shape.

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pub fn minimum_node_count(self, input: i32) -> Self

The minimum number of compute servers that are available for the shape.

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pub fn set_minimum_node_count(self, input: Option<i32>) -> Self

The minimum number of compute servers that are available for the shape.

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pub fn get_minimum_node_count(&self) -> &Option<i32>

The minimum number of compute servers that are available for the shape.

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pub fn runtime_minimum_core_count(self, input: i32) -> Self

The runtime minimum number of CPU cores that can be enabled for the shape.

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pub fn set_runtime_minimum_core_count(self, input: Option<i32>) -> Self

The runtime minimum number of CPU cores that can be enabled for the shape.

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pub fn get_runtime_minimum_core_count(&self) -> &Option<i32>

The runtime minimum number of CPU cores that can be enabled for the shape.

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pub fn shape_family(self, input: impl Into<String>) -> Self

The family of the shape.

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pub fn set_shape_family(self, input: Option<String>) -> Self

The family of the shape.

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pub fn get_shape_family(&self) -> &Option<String>

The family of the shape.

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pub fn shape_type(self, input: ShapeType) -> Self

The shape type. This property is determined by the CPU hardware.

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pub fn set_shape_type(self, input: Option<ShapeType>) -> Self

The shape type. This property is determined by the CPU hardware.

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pub fn get_shape_type(&self) -> &Option<ShapeType>

The shape type. This property is determined by the CPU hardware.

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pub fn name(self, input: impl Into<String>) -> Self

The name of the shape.

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pub fn set_name(self, input: Option<String>) -> Self

The name of the shape.

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pub fn get_name(&self) -> &Option<String>

The name of the shape.

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pub fn compute_model(self, input: ComputeModel) -> Self

The OCI model compute model used when you create or clone an instance: ECPU or OCPU. An ECPU is an abstracted measure of compute resources. ECPUs are based on the number of cores elastically allocated from a pool of compute and storage servers. An OCPU is a legacy physical measure of compute resources. OCPUs are based on the physical core of a processor with hyper-threading enabled.

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pub fn set_compute_model(self, input: Option<ComputeModel>) -> Self

The OCI model compute model used when you create or clone an instance: ECPU or OCPU. An ECPU is an abstracted measure of compute resources. ECPUs are based on the number of cores elastically allocated from a pool of compute and storage servers. An OCPU is a legacy physical measure of compute resources. OCPUs are based on the physical core of a processor with hyper-threading enabled.

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pub fn get_compute_model(&self) -> &Option<ComputeModel>

The OCI model compute model used when you create or clone an instance: ECPU or OCPU. An ECPU is an abstracted measure of compute resources. ECPUs are based on the number of cores elastically allocated from a pool of compute and storage servers. An OCPU is a legacy physical measure of compute resources. OCPUs are based on the physical core of a processor with hyper-threading enabled.

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pub fn are_server_types_supported(self, input: bool) -> Self

Indicates whether the hardware system model supports configurable database and server storage types.

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pub fn set_are_server_types_supported(self, input: Option<bool>) -> Self

Indicates whether the hardware system model supports configurable database and server storage types.

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pub fn get_are_server_types_supported(&self) -> &Option<bool>

Indicates whether the hardware system model supports configurable database and server storage types.

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pub fn build(self) -> DbSystemShapeSummary

Consumes the builder and constructs a DbSystemShapeSummary.

Trait Implementations§

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impl Clone for DbSystemShapeSummaryBuilder

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fn clone(&self) -> DbSystemShapeSummaryBuilder

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DbSystemShapeSummaryBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DbSystemShapeSummaryBuilder

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fn default() -> DbSystemShapeSummaryBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for DbSystemShapeSummaryBuilder

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fn eq(&self, other: &DbSystemShapeSummaryBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for DbSystemShapeSummaryBuilder

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Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
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fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
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fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ErasedDestructor for T
where T: 'static,