#[non_exhaustive]pub struct LaunchProfileInitializationActiveDirectory {
pub computer_attributes: Option<Vec<ActiveDirectoryComputerAttribute>>,
pub directory_id: Option<String>,
pub directory_name: Option<String>,
pub dns_ip_addresses: Option<Vec<String>>,
pub organizational_unit_distinguished_name: Option<String>,
pub studio_component_id: Option<String>,
pub studio_component_name: Option<String>,
}
Expand description
The launch profile initialization Active Directory contains information required for the launch profile to connect to the Active Directory.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.computer_attributes: Option<Vec<ActiveDirectoryComputerAttribute>>
A collection of custom attributes for an Active Directory computer.
directory_id: Option<String>
The directory ID of the Directory Service for Microsoft Active Directory to access using this launch profile.
directory_name: Option<String>
The directory name.
dns_ip_addresses: Option<Vec<String>>
The DNS IP address.
organizational_unit_distinguished_name: Option<String>
The name for the organizational unit distinguished name.
studio_component_id: Option<String>
The unique identifier for a studio component resource.
studio_component_name: Option<String>
The name for the studio component.
Implementations§
Source§impl LaunchProfileInitializationActiveDirectory
impl LaunchProfileInitializationActiveDirectory
Sourcepub fn computer_attributes(&self) -> &[ActiveDirectoryComputerAttribute]
pub fn computer_attributes(&self) -> &[ActiveDirectoryComputerAttribute]
A collection of custom attributes for an Active Directory computer.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .computer_attributes.is_none()
.
Sourcepub fn directory_id(&self) -> Option<&str>
pub fn directory_id(&self) -> Option<&str>
The directory ID of the Directory Service for Microsoft Active Directory to access using this launch profile.
Sourcepub fn directory_name(&self) -> Option<&str>
pub fn directory_name(&self) -> Option<&str>
The directory name.
Sourcepub fn dns_ip_addresses(&self) -> &[String]
pub fn dns_ip_addresses(&self) -> &[String]
The DNS IP address.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .dns_ip_addresses.is_none()
.
Sourcepub fn organizational_unit_distinguished_name(&self) -> Option<&str>
pub fn organizational_unit_distinguished_name(&self) -> Option<&str>
The name for the organizational unit distinguished name.
Sourcepub fn studio_component_id(&self) -> Option<&str>
pub fn studio_component_id(&self) -> Option<&str>
The unique identifier for a studio component resource.
Sourcepub fn studio_component_name(&self) -> Option<&str>
pub fn studio_component_name(&self) -> Option<&str>
The name for the studio component.
Source§impl LaunchProfileInitializationActiveDirectory
impl LaunchProfileInitializationActiveDirectory
Sourcepub fn builder() -> LaunchProfileInitializationActiveDirectoryBuilder
pub fn builder() -> LaunchProfileInitializationActiveDirectoryBuilder
Creates a new builder-style object to manufacture LaunchProfileInitializationActiveDirectory
.
Trait Implementations§
Source§impl Clone for LaunchProfileInitializationActiveDirectory
impl Clone for LaunchProfileInitializationActiveDirectory
Source§fn clone(&self) -> LaunchProfileInitializationActiveDirectory
fn clone(&self) -> LaunchProfileInitializationActiveDirectory
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl PartialEq for LaunchProfileInitializationActiveDirectory
impl PartialEq for LaunchProfileInitializationActiveDirectory
Source§fn eq(&self, other: &LaunchProfileInitializationActiveDirectory) -> bool
fn eq(&self, other: &LaunchProfileInitializationActiveDirectory) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for LaunchProfileInitializationActiveDirectory
Auto Trait Implementations§
impl Freeze for LaunchProfileInitializationActiveDirectory
impl RefUnwindSafe for LaunchProfileInitializationActiveDirectory
impl Send for LaunchProfileInitializationActiveDirectory
impl Sync for LaunchProfileInitializationActiveDirectory
impl Unpin for LaunchProfileInitializationActiveDirectory
impl UnwindSafe for LaunchProfileInitializationActiveDirectory
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);