#[non_exhaustive]pub struct CreateRuleInput {
pub client_token: Option<String>,
pub rule_name: Option<String>,
pub firewall_type: Option<RuleFirewallType>,
pub rule_type: Option<RuleType>,
pub rule_description: Option<String>,
pub configuration: Option<Document>,
pub is_published: Option<bool>,
pub tags: Option<HashMap<String, String>>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.client_token: Option<String>A unique, case-sensitive token that you provide to ensure that the operation completes no more than one time. If you retry a request with the same client token and the same parameters, the service returns the result of the original successful request.
rule_name: Option<String>The name of the rule.
firewall_type: Option<RuleFirewallType>The firewall type associated with the resource.
rule_type: Option<RuleType>The type of the rule. CONFIGURATION rules contain firewall settings, and INSPECTION rules contain rule groups.
rule_description: Option<String>A description of the rule.
configuration: Option<Document>The firewall configuration for the rule, as a JSON document. The structure depends on the rule's firewall type and rule type. For an AWS WAF INSPECTION rule, provide an AWS WAF rule group. For an AWS WAF CONFIGURATION rule, provide a single web ACL setting, such as DefaultAction or VisibilityConfig; use wafConfigDataType to declare which setting the document contains. For the schema of each setting and complete examples, see Writing rule configurations in the AWS Network Security Manager Developer Guide.
is_published: Option<bool>Specifies whether to publish the resource. When true, the resource is saved in published (ACTIVE) state. When false, it is saved as a draft (DRAFT). Default: true.
The tags to add to the resource when it is created.
Implementations§
Source§impl CreateRuleInput
impl CreateRuleInput
Sourcepub fn client_token(&self) -> Option<&str>
pub fn client_token(&self) -> Option<&str>
A unique, case-sensitive token that you provide to ensure that the operation completes no more than one time. If you retry a request with the same client token and the same parameters, the service returns the result of the original successful request.
Sourcepub fn firewall_type(&self) -> Option<&RuleFirewallType>
pub fn firewall_type(&self) -> Option<&RuleFirewallType>
The firewall type associated with the resource.
Sourcepub fn rule_type(&self) -> Option<&RuleType>
pub fn rule_type(&self) -> Option<&RuleType>
The type of the rule. CONFIGURATION rules contain firewall settings, and INSPECTION rules contain rule groups.
Sourcepub fn rule_description(&self) -> Option<&str>
pub fn rule_description(&self) -> Option<&str>
A description of the rule.
Sourcepub fn configuration(&self) -> Option<&Document>
pub fn configuration(&self) -> Option<&Document>
The firewall configuration for the rule, as a JSON document. The structure depends on the rule's firewall type and rule type. For an AWS WAF INSPECTION rule, provide an AWS WAF rule group. For an AWS WAF CONFIGURATION rule, provide a single web ACL setting, such as DefaultAction or VisibilityConfig; use wafConfigDataType to declare which setting the document contains. For the schema of each setting and complete examples, see Writing rule configurations in the AWS Network Security Manager Developer Guide.
Sourcepub fn is_published(&self) -> Option<bool>
pub fn is_published(&self) -> Option<bool>
Specifies whether to publish the resource. When true, the resource is saved in published (ACTIVE) state. When false, it is saved as a draft (DRAFT). Default: true.
The tags to add to the resource when it is created.
Source§impl CreateRuleInput
impl CreateRuleInput
Sourcepub fn builder() -> CreateRuleInputBuilder
pub fn builder() -> CreateRuleInputBuilder
Creates a new builder-style object to manufacture CreateRuleInput.
Trait Implementations§
Source§impl Clone for CreateRuleInput
impl Clone for CreateRuleInput
Source§impl Debug for CreateRuleInput
impl Debug for CreateRuleInput
Source§impl PartialEq for CreateRuleInput
impl PartialEq for CreateRuleInput
impl StructuralPartialEq for CreateRuleInput
Auto Trait Implementations§
impl Freeze for CreateRuleInput
impl RefUnwindSafe for CreateRuleInput
impl Send for CreateRuleInput
impl Sync for CreateRuleInput
impl Unpin for CreateRuleInput
impl UnsafeUnpin for CreateRuleInput
impl UnwindSafe for CreateRuleInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);