#[non_exhaustive]pub struct CreateFirewallPolicyInput {
pub firewall_policy_name: Option<String>,
pub firewall_policy: Option<FirewallPolicy>,
pub description: Option<String>,
pub tags: Option<Vec<Tag>>,
pub dry_run: Option<bool>,
pub encryption_configuration: Option<EncryptionConfiguration>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.firewall_policy_name: Option<String>
The descriptive name of the firewall policy. You can't change the name of a firewall policy after you create it.
firewall_policy: Option<FirewallPolicy>
The rule groups and policy actions to use in the firewall policy.
description: Option<String>
A description of the firewall policy.
The key:value pairs to associate with the resource.
dry_run: Option<bool>
Indicates whether you want Network Firewall to just check the validity of the request, rather than run the request.
If set to TRUE
, Network Firewall checks whether the request can run successfully, but doesn't actually make the requested changes. The call returns the value that the request would return if you ran it with dry run set to FALSE
, but doesn't make additions or changes to your resources. This option allows you to make sure that you have the required permissions to run the request and that your request parameters are valid.
If set to FALSE
, Network Firewall makes the requested changes to your resources.
encryption_configuration: Option<EncryptionConfiguration>
A complex type that contains settings for encryption of your firewall policy resources.
Implementations§
Source§impl CreateFirewallPolicyInput
impl CreateFirewallPolicyInput
Sourcepub fn firewall_policy_name(&self) -> Option<&str>
pub fn firewall_policy_name(&self) -> Option<&str>
The descriptive name of the firewall policy. You can't change the name of a firewall policy after you create it.
Sourcepub fn firewall_policy(&self) -> Option<&FirewallPolicy>
pub fn firewall_policy(&self) -> Option<&FirewallPolicy>
The rule groups and policy actions to use in the firewall policy.
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
A description of the firewall policy.
The key:value pairs to associate with the resource.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .tags.is_none()
.
Sourcepub fn dry_run(&self) -> Option<bool>
pub fn dry_run(&self) -> Option<bool>
Indicates whether you want Network Firewall to just check the validity of the request, rather than run the request.
If set to TRUE
, Network Firewall checks whether the request can run successfully, but doesn't actually make the requested changes. The call returns the value that the request would return if you ran it with dry run set to FALSE
, but doesn't make additions or changes to your resources. This option allows you to make sure that you have the required permissions to run the request and that your request parameters are valid.
If set to FALSE
, Network Firewall makes the requested changes to your resources.
Sourcepub fn encryption_configuration(&self) -> Option<&EncryptionConfiguration>
pub fn encryption_configuration(&self) -> Option<&EncryptionConfiguration>
A complex type that contains settings for encryption of your firewall policy resources.
Source§impl CreateFirewallPolicyInput
impl CreateFirewallPolicyInput
Sourcepub fn builder() -> CreateFirewallPolicyInputBuilder
pub fn builder() -> CreateFirewallPolicyInputBuilder
Creates a new builder-style object to manufacture CreateFirewallPolicyInput
.
Trait Implementations§
Source§impl Clone for CreateFirewallPolicyInput
impl Clone for CreateFirewallPolicyInput
Source§fn clone(&self) -> CreateFirewallPolicyInput
fn clone(&self) -> CreateFirewallPolicyInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CreateFirewallPolicyInput
impl Debug for CreateFirewallPolicyInput
impl StructuralPartialEq for CreateFirewallPolicyInput
Auto Trait Implementations§
impl Freeze for CreateFirewallPolicyInput
impl RefUnwindSafe for CreateFirewallPolicyInput
impl Send for CreateFirewallPolicyInput
impl Sync for CreateFirewallPolicyInput
impl Unpin for CreateFirewallPolicyInput
impl UnwindSafe for CreateFirewallPolicyInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);