Struct aws_sdk_networkfirewall::model::StatelessRule
source · #[non_exhaustive]pub struct StatelessRule { /* private fields */ }
Expand description
A single stateless rule. This is used in StatelessRulesAndCustomActions
.
Implementations§
source§impl StatelessRule
impl StatelessRule
sourcepub fn rule_definition(&self) -> Option<&RuleDefinition>
pub fn rule_definition(&self) -> Option<&RuleDefinition>
Defines the stateless 5-tuple packet inspection criteria and the action to take on a packet that matches the criteria.
sourcepub fn priority(&self) -> i32
pub fn priority(&self) -> i32
Indicates the order in which to run this rule relative to all of the rules that are defined for a stateless rule group. Network Firewall evaluates the rules in a rule group starting with the lowest priority setting. You must ensure that the priority settings are unique for the rule group.
Each stateless rule group uses exactly one StatelessRulesAndCustomActions
object, and each StatelessRulesAndCustomActions
contains exactly one StatelessRules
object. To ensure unique priority settings for your rule groups, set unique priorities for the stateless rules that you define inside any single StatelessRules
object.
You can change the priority settings of your rules at any time. To make it easier to insert rules later, number them so there's a wide range in between, for example use 100, 200, and so on.
source§impl StatelessRule
impl StatelessRule
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture StatelessRule
.
Trait Implementations§
source§impl Clone for StatelessRule
impl Clone for StatelessRule
source§fn clone(&self) -> StatelessRule
fn clone(&self) -> StatelessRule
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for StatelessRule
impl Debug for StatelessRule
source§impl PartialEq<StatelessRule> for StatelessRule
impl PartialEq<StatelessRule> for StatelessRule
source§fn eq(&self, other: &StatelessRule) -> bool
fn eq(&self, other: &StatelessRule) -> bool
self
and other
values to be equal, and is used
by ==
.