Struct PendingUpdate

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#[non_exhaustive]
pub struct PendingUpdate { pub version_id: Option<String>, pub description: Option<String>, pub approval_strategy: Option<ApprovalStrategyResponse>, pub number_of_approvers: Option<i32>, pub status: Option<ApprovalTeamStatus>, pub status_code: Option<ApprovalTeamStatusCode>, pub status_message: Option<String>, pub approvers: Option<Vec<GetApprovalTeamResponseApprover>>, pub update_initiation_time: Option<DateTime>, }
Expand description

Contains details for the pending updates for an approval team, if applicable.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§version_id: Option<String>

Version ID for the team.

§description: Option<String>

Description for the team.

§approval_strategy: Option<ApprovalStrategyResponse>

An ApprovalStrategyResponse object. Contains details for how the team grants approval.

§number_of_approvers: Option<i32>

Total number of approvers in the team.

§status: Option<ApprovalTeamStatus>

Status for the team. For more information, see Team health in the Multi-party approval User Guide.

§status_code: Option<ApprovalTeamStatusCode>

Status code for the update. For more information, see Team health in the Multi-party approval User Guide.

§status_message: Option<String>

Message describing the status for the team.

§approvers: Option<Vec<GetApprovalTeamResponseApprover>>

An array of GetApprovalTeamResponseApprover objects. Contains details for the approvers in the team.

§update_initiation_time: Option<DateTime>

Timestamp when the update request was initiated.

Implementations§

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impl PendingUpdate

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pub fn version_id(&self) -> Option<&str>

Version ID for the team.

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pub fn description(&self) -> Option<&str>

Description for the team.

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pub fn approval_strategy(&self) -> Option<&ApprovalStrategyResponse>

An ApprovalStrategyResponse object. Contains details for how the team grants approval.

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pub fn number_of_approvers(&self) -> Option<i32>

Total number of approvers in the team.

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pub fn status(&self) -> Option<&ApprovalTeamStatus>

Status for the team. For more information, see Team health in the Multi-party approval User Guide.

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pub fn status_code(&self) -> Option<&ApprovalTeamStatusCode>

Status code for the update. For more information, see Team health in the Multi-party approval User Guide.

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pub fn status_message(&self) -> Option<&str>

Message describing the status for the team.

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pub fn approvers(&self) -> &[GetApprovalTeamResponseApprover]

An array of GetApprovalTeamResponseApprover objects. Contains details for the approvers in the team.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .approvers.is_none().

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pub fn update_initiation_time(&self) -> Option<&DateTime>

Timestamp when the update request was initiated.

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impl PendingUpdate

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pub fn builder() -> PendingUpdateBuilder

Creates a new builder-style object to manufacture PendingUpdate.

Trait Implementations§

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impl Clone for PendingUpdate

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fn clone(&self) -> PendingUpdate

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PendingUpdate

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for PendingUpdate

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fn eq(&self, other: &PendingUpdate) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for PendingUpdate

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