#[non_exhaustive]pub struct UpdateProgramInputBuilder { /* private fields */ }
Expand description
A builder for UpdateProgramInput
.
Implementations§
Source§impl UpdateProgramInputBuilder
impl UpdateProgramInputBuilder
Sourcepub fn ad_breaks(self, input: AdBreak) -> Self
pub fn ad_breaks(self, input: AdBreak) -> Self
Appends an item to ad_breaks
.
To override the contents of this collection use set_ad_breaks
.
The ad break configuration settings.
Sourcepub fn set_ad_breaks(self, input: Option<Vec<AdBreak>>) -> Self
pub fn set_ad_breaks(self, input: Option<Vec<AdBreak>>) -> Self
The ad break configuration settings.
Sourcepub fn get_ad_breaks(&self) -> &Option<Vec<AdBreak>>
pub fn get_ad_breaks(&self) -> &Option<Vec<AdBreak>>
The ad break configuration settings.
Sourcepub fn channel_name(self, input: impl Into<String>) -> Self
pub fn channel_name(self, input: impl Into<String>) -> Self
The name of the channel for this Program.
This field is required.Sourcepub fn set_channel_name(self, input: Option<String>) -> Self
pub fn set_channel_name(self, input: Option<String>) -> Self
The name of the channel for this Program.
Sourcepub fn get_channel_name(&self) -> &Option<String>
pub fn get_channel_name(&self) -> &Option<String>
The name of the channel for this Program.
Sourcepub fn program_name(self, input: impl Into<String>) -> Self
pub fn program_name(self, input: impl Into<String>) -> Self
The name of the Program.
This field is required.Sourcepub fn set_program_name(self, input: Option<String>) -> Self
pub fn set_program_name(self, input: Option<String>) -> Self
The name of the Program.
Sourcepub fn get_program_name(&self) -> &Option<String>
pub fn get_program_name(&self) -> &Option<String>
The name of the Program.
Sourcepub fn schedule_configuration(
self,
input: UpdateProgramScheduleConfiguration,
) -> Self
pub fn schedule_configuration( self, input: UpdateProgramScheduleConfiguration, ) -> Self
The schedule configuration settings.
This field is required.Sourcepub fn set_schedule_configuration(
self,
input: Option<UpdateProgramScheduleConfiguration>,
) -> Self
pub fn set_schedule_configuration( self, input: Option<UpdateProgramScheduleConfiguration>, ) -> Self
The schedule configuration settings.
Sourcepub fn get_schedule_configuration(
&self,
) -> &Option<UpdateProgramScheduleConfiguration>
pub fn get_schedule_configuration( &self, ) -> &Option<UpdateProgramScheduleConfiguration>
The schedule configuration settings.
Sourcepub fn audience_media(self, input: AudienceMedia) -> Self
pub fn audience_media(self, input: AudienceMedia) -> Self
Appends an item to audience_media
.
To override the contents of this collection use set_audience_media
.
The list of AudienceMedia defined in program.
Sourcepub fn set_audience_media(self, input: Option<Vec<AudienceMedia>>) -> Self
pub fn set_audience_media(self, input: Option<Vec<AudienceMedia>>) -> Self
The list of AudienceMedia defined in program.
Sourcepub fn get_audience_media(&self) -> &Option<Vec<AudienceMedia>>
pub fn get_audience_media(&self) -> &Option<Vec<AudienceMedia>>
The list of AudienceMedia defined in program.
Sourcepub fn build(self) -> Result<UpdateProgramInput, BuildError>
pub fn build(self) -> Result<UpdateProgramInput, BuildError>
Consumes the builder and constructs a UpdateProgramInput
.
Source§impl UpdateProgramInputBuilder
impl UpdateProgramInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<UpdateProgramOutput, SdkError<UpdateProgramError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<UpdateProgramOutput, SdkError<UpdateProgramError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for UpdateProgramInputBuilder
impl Clone for UpdateProgramInputBuilder
Source§fn clone(&self) -> UpdateProgramInputBuilder
fn clone(&self) -> UpdateProgramInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for UpdateProgramInputBuilder
impl Debug for UpdateProgramInputBuilder
Source§impl Default for UpdateProgramInputBuilder
impl Default for UpdateProgramInputBuilder
Source§fn default() -> UpdateProgramInputBuilder
fn default() -> UpdateProgramInputBuilder
impl StructuralPartialEq for UpdateProgramInputBuilder
Auto Trait Implementations§
impl Freeze for UpdateProgramInputBuilder
impl RefUnwindSafe for UpdateProgramInputBuilder
impl Send for UpdateProgramInputBuilder
impl Sync for UpdateProgramInputBuilder
impl Unpin for UpdateProgramInputBuilder
impl UnwindSafe for UpdateProgramInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);