#[non_exhaustive]pub struct UpdateChannelInput {
pub channel_group_name: Option<String>,
pub channel_name: Option<String>,
pub e_tag: Option<String>,
pub description: Option<String>,
pub input_switch_configuration: Option<InputSwitchConfiguration>,
pub output_header_configuration: Option<OutputHeaderConfiguration>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.channel_group_name: Option<String>
The name that describes the channel group. The name is the primary identifier for the channel group, and must be unique for your account in the AWS Region.
channel_name: Option<String>
The name that describes the channel. The name is the primary identifier for the channel, and must be unique for your account in the AWS Region and channel group.
e_tag: Option<String>
The expected current Entity Tag (ETag) for the resource. If the specified ETag does not match the resource's current entity tag, the update request will be rejected.
description: Option<String>
Any descriptive information that you want to add to the channel for future identification purposes.
input_switch_configuration: Option<InputSwitchConfiguration>
The configuration for input switching based on the media quality confidence score (MQCS) as provided from AWS Elemental MediaLive. This setting is valid only when InputType
is CMAF
.
output_header_configuration: Option<OutputHeaderConfiguration>
The settings for what common media server data (CMSD) headers AWS Elemental MediaPackage includes in responses to the CDN. This setting is valid only when InputType
is CMAF
.
Implementations§
Source§impl UpdateChannelInput
impl UpdateChannelInput
Sourcepub fn channel_group_name(&self) -> Option<&str>
pub fn channel_group_name(&self) -> Option<&str>
The name that describes the channel group. The name is the primary identifier for the channel group, and must be unique for your account in the AWS Region.
Sourcepub fn channel_name(&self) -> Option<&str>
pub fn channel_name(&self) -> Option<&str>
The name that describes the channel. The name is the primary identifier for the channel, and must be unique for your account in the AWS Region and channel group.
Sourcepub fn e_tag(&self) -> Option<&str>
pub fn e_tag(&self) -> Option<&str>
The expected current Entity Tag (ETag) for the resource. If the specified ETag does not match the resource's current entity tag, the update request will be rejected.
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
Any descriptive information that you want to add to the channel for future identification purposes.
Sourcepub fn input_switch_configuration(&self) -> Option<&InputSwitchConfiguration>
pub fn input_switch_configuration(&self) -> Option<&InputSwitchConfiguration>
The configuration for input switching based on the media quality confidence score (MQCS) as provided from AWS Elemental MediaLive. This setting is valid only when InputType
is CMAF
.
Sourcepub fn output_header_configuration(&self) -> Option<&OutputHeaderConfiguration>
pub fn output_header_configuration(&self) -> Option<&OutputHeaderConfiguration>
The settings for what common media server data (CMSD) headers AWS Elemental MediaPackage includes in responses to the CDN. This setting is valid only when InputType
is CMAF
.
Source§impl UpdateChannelInput
impl UpdateChannelInput
Sourcepub fn builder() -> UpdateChannelInputBuilder
pub fn builder() -> UpdateChannelInputBuilder
Creates a new builder-style object to manufacture UpdateChannelInput
.
Trait Implementations§
Source§impl Clone for UpdateChannelInput
impl Clone for UpdateChannelInput
Source§fn clone(&self) -> UpdateChannelInput
fn clone(&self) -> UpdateChannelInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for UpdateChannelInput
impl Debug for UpdateChannelInput
Source§impl PartialEq for UpdateChannelInput
impl PartialEq for UpdateChannelInput
impl StructuralPartialEq for UpdateChannelInput
Auto Trait Implementations§
impl Freeze for UpdateChannelInput
impl RefUnwindSafe for UpdateChannelInput
impl Send for UpdateChannelInput
impl Sync for UpdateChannelInput
impl Unpin for UpdateChannelInput
impl UnwindSafe for UpdateChannelInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);