#[non_exhaustive]pub struct CreateNodeRegistrationScriptInput {
pub cluster_id: Option<String>,
pub id: Option<String>,
pub name: Option<String>,
pub node_interface_mappings: Option<Vec<NodeInterfaceMapping>>,
pub request_id: Option<String>,
pub role: Option<NodeRole>,
}Expand description
A request to create a new node registration script.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.cluster_id: Option<String>The ID of the cluster
id: Option<String>If you’re generating a re-registration script for an already existing node, this is where you provide the id.
name: Option<String>Specify a pattern for MediaLive Anywhere to use to assign a name to each Node in the Cluster. The pattern can include the variables $hn (hostname of the node hardware) and $ts for the date and time that the Node is created, in UTC (for example, 2024-08-20T23:35:12Z).
node_interface_mappings: Option<Vec<NodeInterfaceMapping>>Documentation update needed
request_id: Option<String>An ID that you assign to a create request. This ID ensures idempotency when creating resources.
role: Option<NodeRole>The initial role of the Node in the Cluster. ACTIVE means the Node is available for encoding. BACKUP means the Node is a redundant Node and might get used if an ACTIVE Node fails.
Implementations§
Source§impl CreateNodeRegistrationScriptInput
impl CreateNodeRegistrationScriptInput
Sourcepub fn cluster_id(&self) -> Option<&str>
pub fn cluster_id(&self) -> Option<&str>
The ID of the cluster
Sourcepub fn id(&self) -> Option<&str>
pub fn id(&self) -> Option<&str>
If you’re generating a re-registration script for an already existing node, this is where you provide the id.
Sourcepub fn name(&self) -> Option<&str>
pub fn name(&self) -> Option<&str>
Specify a pattern for MediaLive Anywhere to use to assign a name to each Node in the Cluster. The pattern can include the variables $hn (hostname of the node hardware) and $ts for the date and time that the Node is created, in UTC (for example, 2024-08-20T23:35:12Z).
Sourcepub fn node_interface_mappings(&self) -> &[NodeInterfaceMapping]
pub fn node_interface_mappings(&self) -> &[NodeInterfaceMapping]
Documentation update needed
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .node_interface_mappings.is_none().
Sourcepub fn request_id(&self) -> Option<&str>
pub fn request_id(&self) -> Option<&str>
An ID that you assign to a create request. This ID ensures idempotency when creating resources.
Source§impl CreateNodeRegistrationScriptInput
impl CreateNodeRegistrationScriptInput
Sourcepub fn builder() -> CreateNodeRegistrationScriptInputBuilder
pub fn builder() -> CreateNodeRegistrationScriptInputBuilder
Creates a new builder-style object to manufacture CreateNodeRegistrationScriptInput.
Trait Implementations§
Source§impl Clone for CreateNodeRegistrationScriptInput
impl Clone for CreateNodeRegistrationScriptInput
Source§fn clone(&self) -> CreateNodeRegistrationScriptInput
fn clone(&self) -> CreateNodeRegistrationScriptInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl PartialEq for CreateNodeRegistrationScriptInput
impl PartialEq for CreateNodeRegistrationScriptInput
Source§fn eq(&self, other: &CreateNodeRegistrationScriptInput) -> bool
fn eq(&self, other: &CreateNodeRegistrationScriptInput) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for CreateNodeRegistrationScriptInput
Auto Trait Implementations§
impl Freeze for CreateNodeRegistrationScriptInput
impl RefUnwindSafe for CreateNodeRegistrationScriptInput
impl Send for CreateNodeRegistrationScriptInput
impl Sync for CreateNodeRegistrationScriptInput
impl Unpin for CreateNodeRegistrationScriptInput
impl UnwindSafe for CreateNodeRegistrationScriptInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);