Input

Struct Input 

Source
#[non_exhaustive]
pub struct Input {
Show 21 fields pub arn: Option<String>, pub attached_channels: Option<Vec<String>>, pub destinations: Option<Vec<InputDestination>>, pub id: Option<String>, pub input_class: Option<InputClass>, pub input_devices: Option<Vec<InputDeviceSettings>>, pub input_partner_ids: Option<Vec<String>>, pub input_source_type: Option<InputSourceType>, pub media_connect_flows: Option<Vec<MediaConnectFlow>>, pub name: Option<String>, pub role_arn: Option<String>, pub security_groups: Option<Vec<String>>, pub sources: Option<Vec<InputSource>>, pub state: Option<InputState>, pub tags: Option<HashMap<String, String>>, pub type: Option<InputType>, pub srt_settings: Option<SrtSettings>, pub input_network_location: Option<InputNetworkLocation>, pub multicast_settings: Option<MulticastSettings>, pub smpte2110_receiver_group_settings: Option<Smpte2110ReceiverGroupSettings>, pub sdi_sources: Option<Vec<String>>,
}
Expand description

Placeholder documentation for Input

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§arn: Option<String>

The Unique ARN of the input (generated, immutable).

§attached_channels: Option<Vec<String>>

A list of channel IDs that that input is attached to (currently an input can only be attached to one channel).

§destinations: Option<Vec<InputDestination>>

A list of the destinations of the input (PUSH-type).

§id: Option<String>

The generated ID of the input (unique for user account, immutable).

§input_class: Option<InputClass>

STANDARD - MediaLive expects two sources to be connected to this input. If the channel is also STANDARD, both sources will be ingested. If the channel is SINGLE_PIPELINE, only the first source will be ingested; the second source will always be ignored, even if the first source fails. SINGLE_PIPELINE - You can connect only one source to this input. If the ChannelClass is also SINGLE_PIPELINE, this value is valid. If the ChannelClass is STANDARD, this value is not valid because the channel requires two sources in the input.

§input_devices: Option<Vec<InputDeviceSettings>>

Settings for the input devices.

§input_partner_ids: Option<Vec<String>>

A list of IDs for all Inputs which are partners of this one.

§input_source_type: Option<InputSourceType>

Certain pull input sources can be dynamic, meaning that they can have their URL’s dynamically changes during input switch actions. Presently, this functionality only works with MP4_FILE and TS_FILE inputs.

§media_connect_flows: Option<Vec<MediaConnectFlow>>

A list of MediaConnect Flows for this input.

§name: Option<String>

The user-assigned name (This is a mutable value).

§role_arn: Option<String>

The Amazon Resource Name (ARN) of the role this input assumes during and after creation.

§security_groups: Option<Vec<String>>

A list of IDs for all the Input Security Groups attached to the input.

§sources: Option<Vec<InputSource>>

A list of the sources of the input (PULL-type).

§state: Option<InputState>

Placeholder documentation for InputState

§tags: Option<HashMap<String, String>>

A collection of key-value pairs.

§type: Option<InputType>

The different types of inputs that AWS Elemental MediaLive supports.

§srt_settings: Option<SrtSettings>

The settings associated with an SRT input.

§input_network_location: Option<InputNetworkLocation>

The location of this input. AWS, for an input existing in the AWS Cloud, On-Prem for an input in a customer network.

§multicast_settings: Option<MulticastSettings>

Multicast Input settings.

§smpte2110_receiver_group_settings: Option<Smpte2110ReceiverGroupSettings>

Include this parameter if the input is a SMPTE 2110 input, to identify the stream sources for this input.

§sdi_sources: Option<Vec<String>>

SDI Sources for this Input.

Implementations§

Source§

impl Input

Source

pub fn arn(&self) -> Option<&str>

The Unique ARN of the input (generated, immutable).

Source

pub fn attached_channels(&self) -> &[String]

A list of channel IDs that that input is attached to (currently an input can only be attached to one channel).

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .attached_channels.is_none().

Source

pub fn destinations(&self) -> &[InputDestination]

A list of the destinations of the input (PUSH-type).

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .destinations.is_none().

Source

pub fn id(&self) -> Option<&str>

The generated ID of the input (unique for user account, immutable).

Source

pub fn input_class(&self) -> Option<&InputClass>

STANDARD - MediaLive expects two sources to be connected to this input. If the channel is also STANDARD, both sources will be ingested. If the channel is SINGLE_PIPELINE, only the first source will be ingested; the second source will always be ignored, even if the first source fails. SINGLE_PIPELINE - You can connect only one source to this input. If the ChannelClass is also SINGLE_PIPELINE, this value is valid. If the ChannelClass is STANDARD, this value is not valid because the channel requires two sources in the input.

Source

pub fn input_devices(&self) -> &[InputDeviceSettings]

Settings for the input devices.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .input_devices.is_none().

Source

pub fn input_partner_ids(&self) -> &[String]

A list of IDs for all Inputs which are partners of this one.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .input_partner_ids.is_none().

Source

pub fn input_source_type(&self) -> Option<&InputSourceType>

Certain pull input sources can be dynamic, meaning that they can have their URL’s dynamically changes during input switch actions. Presently, this functionality only works with MP4_FILE and TS_FILE inputs.

Source

pub fn media_connect_flows(&self) -> &[MediaConnectFlow]

A list of MediaConnect Flows for this input.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .media_connect_flows.is_none().

Source

pub fn name(&self) -> Option<&str>

The user-assigned name (This is a mutable value).

Source

pub fn role_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) of the role this input assumes during and after creation.

Source

pub fn security_groups(&self) -> &[String]

A list of IDs for all the Input Security Groups attached to the input.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .security_groups.is_none().

Source

pub fn sources(&self) -> &[InputSource]

A list of the sources of the input (PULL-type).

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .sources.is_none().

Source

pub fn state(&self) -> Option<&InputState>

Placeholder documentation for InputState

Source

pub fn tags(&self) -> Option<&HashMap<String, String>>

A collection of key-value pairs.

Source

pub fn type(&self) -> Option<&InputType>

The different types of inputs that AWS Elemental MediaLive supports.

Source

pub fn srt_settings(&self) -> Option<&SrtSettings>

The settings associated with an SRT input.

Source

pub fn input_network_location(&self) -> Option<&InputNetworkLocation>

The location of this input. AWS, for an input existing in the AWS Cloud, On-Prem for an input in a customer network.

Source

pub fn multicast_settings(&self) -> Option<&MulticastSettings>

Multicast Input settings.

Source

pub fn smpte2110_receiver_group_settings( &self, ) -> Option<&Smpte2110ReceiverGroupSettings>

Include this parameter if the input is a SMPTE 2110 input, to identify the stream sources for this input.

Source

pub fn sdi_sources(&self) -> &[String]

SDI Sources for this Input.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .sdi_sources.is_none().

Source§

impl Input

Source

pub fn builder() -> InputBuilder

Creates a new builder-style object to manufacture Input.

Trait Implementations§

Source§

impl Clone for Input

Source§

fn clone(&self) -> Input

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for Input

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl PartialEq for Input

Source§

fn eq(&self, other: &Input) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl StructuralPartialEq for Input

Auto Trait Implementations§

§

impl Freeze for Input

§

impl RefUnwindSafe for Input

§

impl Send for Input

§

impl Sync for Input

§

impl Unpin for Input

§

impl UnwindSafe for Input

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<Unshared, Shared> IntoShared<Shared> for Unshared
where Shared: FromUnshared<Unshared>,

Source§

fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
Source§

impl<T> Paint for T
where T: ?Sized,

Source§

fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

§Example

Set foreground color to white using fg():

use yansi::{Paint, Color};

painted.fg(Color::White);

Set foreground color to white using white().

use yansi::Paint;

painted.white();
Source§

fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

§Example
println!("{}", value.primary());
Source§

fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Fixed].

§Example
println!("{}", value.fixed(color));
Source§

fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Rgb].

§Example
println!("{}", value.rgb(r, g, b));
Source§

fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Black].

§Example
println!("{}", value.black());
Source§

fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

§Example
println!("{}", value.red());
Source§

fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

§Example
println!("{}", value.green());
Source§

fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

§Example
println!("{}", value.yellow());
Source§

fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

§Example
println!("{}", value.blue());
Source§

fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

§Example
println!("{}", value.magenta());
Source§

fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

§Example
println!("{}", value.cyan());
Source§

fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

§Example
println!("{}", value.white());
Source§

fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlack].

§Example
println!("{}", value.bright_black());
Source§

fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightRed].

§Example
println!("{}", value.bright_red());
Source§

fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightGreen].

§Example
println!("{}", value.bright_green());
Source§

fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

§Example
println!("{}", value.bright_yellow());
Source§

fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

§Example
println!("{}", value.bright_blue());
Source§

fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.bright_magenta());
Source§

fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightCyan].

§Example
println!("{}", value.bright_cyan());
Source§

fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightWhite].

§Example
println!("{}", value.bright_white());
Source§

fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

§Example

Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
Source§

fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Primary].

§Example
println!("{}", value.on_primary());
Source§

fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Fixed].

§Example
println!("{}", value.on_fixed(color));
Source§

fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Rgb].

§Example
println!("{}", value.on_rgb(r, g, b));
Source§

fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Black].

§Example
println!("{}", value.on_black());
Source§

fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Red].

§Example
println!("{}", value.on_red());
Source§

fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Green].

§Example
println!("{}", value.on_green());
Source§

fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Yellow].

§Example
println!("{}", value.on_yellow());
Source§

fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

§Example
println!("{}", value.on_blue());
Source§

fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

§Example
println!("{}", value.on_magenta());
Source§

fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

§Example
println!("{}", value.on_cyan());
Source§

fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: White].

§Example
println!("{}", value.on_white());
Source§

fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlack].

§Example
println!("{}", value.on_bright_black());
Source§

fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightRed].

§Example
println!("{}", value.on_bright_red());
Source§

fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightGreen].

§Example
println!("{}", value.on_bright_green());
Source§

fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightYellow].

§Example
println!("{}", value.on_bright_yellow());
Source§

fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlue].

§Example
println!("{}", value.on_bright_blue());
Source§

fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.on_bright_magenta());
Source§

fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightCyan].

§Example
println!("{}", value.on_bright_cyan());
Source§

fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightWhite].

§Example
println!("{}", value.on_bright_white());
Source§

fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

§Example

Make text bold using attr():

use yansi::{Paint, Attribute};

painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

painted.bold();
Source§

fn bold(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Bold].

§Example
println!("{}", value.bold());
Source§

fn dim(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Dim].

§Example
println!("{}", value.dim());
Source§

fn italic(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Italic].

§Example
println!("{}", value.italic());
Source§

fn underline(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Underline].

§Example
println!("{}", value.underline());

Returns self with the attr() set to [Attribute :: Blink].

§Example
println!("{}", value.blink());

Returns self with the attr() set to [Attribute :: RapidBlink].

§Example
println!("{}", value.rapid_blink());
Source§

fn invert(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Invert].

§Example
println!("{}", value.invert());
Source§

fn conceal(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Conceal].

§Example
println!("{}", value.conceal());
Source§

fn strike(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Strike].

§Example
println!("{}", value.strike());
Source§

fn quirk(&self, value: Quirk) -> Painted<&T>

Enables the yansi Quirk value.

This method should be used rarely. Instead, prefer to use quirk-specific builder methods like mask() and wrap(), which have the same functionality but are pithier.

§Example

Enable wrapping using .quirk():

use yansi::{Paint, Quirk};

painted.quirk(Quirk::Wrap);

Enable wrapping using wrap().

use yansi::Paint;

painted.wrap();
Source§

fn mask(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Mask].

§Example
println!("{}", value.mask());
Source§

fn wrap(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Wrap].

§Example
println!("{}", value.wrap());
Source§

fn linger(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Linger].

§Example
println!("{}", value.linger());
Source§

fn clear(&self) -> Painted<&T>

👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

Returns self with the quirk() set to [Quirk :: Clear].

§Example
println!("{}", value.clear());
Source§

fn resetting(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Resetting].

§Example
println!("{}", value.resetting());
Source§

fn bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Bright].

§Example
println!("{}", value.bright());
Source§

fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: OnBright].

§Example
println!("{}", value.on_bright());
Source§

fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

See the crate level docs for more details.

§Example

Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
Source§

fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
Source§

fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> ErasedDestructor for T
where T: 'static,