pub struct UpdateInputDeviceFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to UpdateInputDevice
.
Updates the parameters for the input device.
Implementations§
Source§impl UpdateInputDeviceFluentBuilder
impl UpdateInputDeviceFluentBuilder
Sourcepub fn as_input(&self) -> &UpdateInputDeviceInputBuilder
pub fn as_input(&self) -> &UpdateInputDeviceInputBuilder
Access the UpdateInputDevice as a reference.
Sourcepub async fn send(
self,
) -> Result<UpdateInputDeviceOutput, SdkError<UpdateInputDeviceError, HttpResponse>>
pub async fn send( self, ) -> Result<UpdateInputDeviceOutput, SdkError<UpdateInputDeviceError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Sourcepub fn customize(
self,
) -> CustomizableOperation<UpdateInputDeviceOutput, UpdateInputDeviceError, Self>
pub fn customize( self, ) -> CustomizableOperation<UpdateInputDeviceOutput, UpdateInputDeviceError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
Sourcepub fn hd_device_settings(self, input: InputDeviceConfigurableSettings) -> Self
pub fn hd_device_settings(self, input: InputDeviceConfigurableSettings) -> Self
The settings that you want to apply to the HD input device.
Sourcepub fn set_hd_device_settings(
self,
input: Option<InputDeviceConfigurableSettings>,
) -> Self
pub fn set_hd_device_settings( self, input: Option<InputDeviceConfigurableSettings>, ) -> Self
The settings that you want to apply to the HD input device.
Sourcepub fn get_hd_device_settings(&self) -> &Option<InputDeviceConfigurableSettings>
pub fn get_hd_device_settings(&self) -> &Option<InputDeviceConfigurableSettings>
The settings that you want to apply to the HD input device.
Sourcepub fn input_device_id(self, input: impl Into<String>) -> Self
pub fn input_device_id(self, input: impl Into<String>) -> Self
The unique ID of the input device. For example, hd-123456789abcdef.
Sourcepub fn set_input_device_id(self, input: Option<String>) -> Self
pub fn set_input_device_id(self, input: Option<String>) -> Self
The unique ID of the input device. For example, hd-123456789abcdef.
Sourcepub fn get_input_device_id(&self) -> &Option<String>
pub fn get_input_device_id(&self) -> &Option<String>
The unique ID of the input device. For example, hd-123456789abcdef.
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
The name that you assigned to this input device (not the unique ID).
Sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
The name that you assigned to this input device (not the unique ID).
Sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
The name that you assigned to this input device (not the unique ID).
Sourcepub fn uhd_device_settings(self, input: InputDeviceConfigurableSettings) -> Self
pub fn uhd_device_settings(self, input: InputDeviceConfigurableSettings) -> Self
The settings that you want to apply to the UHD input device.
Sourcepub fn set_uhd_device_settings(
self,
input: Option<InputDeviceConfigurableSettings>,
) -> Self
pub fn set_uhd_device_settings( self, input: Option<InputDeviceConfigurableSettings>, ) -> Self
The settings that you want to apply to the UHD input device.
Sourcepub fn get_uhd_device_settings(
&self,
) -> &Option<InputDeviceConfigurableSettings>
pub fn get_uhd_device_settings( &self, ) -> &Option<InputDeviceConfigurableSettings>
The settings that you want to apply to the UHD input device.
Sourcepub fn availability_zone(self, input: impl Into<String>) -> Self
pub fn availability_zone(self, input: impl Into<String>) -> Self
The Availability Zone you want associated with this input device.
Sourcepub fn set_availability_zone(self, input: Option<String>) -> Self
pub fn set_availability_zone(self, input: Option<String>) -> Self
The Availability Zone you want associated with this input device.
Sourcepub fn get_availability_zone(&self) -> &Option<String>
pub fn get_availability_zone(&self) -> &Option<String>
The Availability Zone you want associated with this input device.
Trait Implementations§
Source§impl Clone for UpdateInputDeviceFluentBuilder
impl Clone for UpdateInputDeviceFluentBuilder
Source§fn clone(&self) -> UpdateInputDeviceFluentBuilder
fn clone(&self) -> UpdateInputDeviceFluentBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for UpdateInputDeviceFluentBuilder
impl !RefUnwindSafe for UpdateInputDeviceFluentBuilder
impl Send for UpdateInputDeviceFluentBuilder
impl Sync for UpdateInputDeviceFluentBuilder
impl Unpin for UpdateInputDeviceFluentBuilder
impl !UnwindSafe for UpdateInputDeviceFluentBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);