pub struct CreateNodeFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to CreateNode
.
Create a Node in the specified Cluster. You can also create Nodes using the CreateNodeRegistrationScript. Note that you can’t move a Node to another Cluster.
Implementations§
Source§impl CreateNodeFluentBuilder
impl CreateNodeFluentBuilder
Sourcepub fn as_input(&self) -> &CreateNodeInputBuilder
pub fn as_input(&self) -> &CreateNodeInputBuilder
Access the CreateNode as a reference.
Sourcepub async fn send(
self,
) -> Result<CreateNodeOutput, SdkError<CreateNodeError, HttpResponse>>
pub async fn send( self, ) -> Result<CreateNodeOutput, SdkError<CreateNodeError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Sourcepub fn customize(
self,
) -> CustomizableOperation<CreateNodeOutput, CreateNodeError, Self>
pub fn customize( self, ) -> CustomizableOperation<CreateNodeOutput, CreateNodeError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
Sourcepub fn cluster_id(self, input: impl Into<String>) -> Self
pub fn cluster_id(self, input: impl Into<String>) -> Self
The ID of the cluster.
Sourcepub fn set_cluster_id(self, input: Option<String>) -> Self
pub fn set_cluster_id(self, input: Option<String>) -> Self
The ID of the cluster.
Sourcepub fn get_cluster_id(&self) -> &Option<String>
pub fn get_cluster_id(&self) -> &Option<String>
The ID of the cluster.
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
The user-specified name of the Node to be created.
Sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
The user-specified name of the Node to be created.
Sourcepub fn node_interface_mappings(
self,
input: NodeInterfaceMappingCreateRequest,
) -> Self
pub fn node_interface_mappings( self, input: NodeInterfaceMappingCreateRequest, ) -> Self
Appends an item to NodeInterfaceMappings
.
To override the contents of this collection use set_node_interface_mappings
.
Documentation update needed
Sourcepub fn set_node_interface_mappings(
self,
input: Option<Vec<NodeInterfaceMappingCreateRequest>>,
) -> Self
pub fn set_node_interface_mappings( self, input: Option<Vec<NodeInterfaceMappingCreateRequest>>, ) -> Self
Documentation update needed
Sourcepub fn get_node_interface_mappings(
&self,
) -> &Option<Vec<NodeInterfaceMappingCreateRequest>>
pub fn get_node_interface_mappings( &self, ) -> &Option<Vec<NodeInterfaceMappingCreateRequest>>
Documentation update needed
Sourcepub fn request_id(self, input: impl Into<String>) -> Self
pub fn request_id(self, input: impl Into<String>) -> Self
An ID that you assign to a create request. This ID ensures idempotency when creating resources.
Sourcepub fn set_request_id(self, input: Option<String>) -> Self
pub fn set_request_id(self, input: Option<String>) -> Self
An ID that you assign to a create request. This ID ensures idempotency when creating resources.
Sourcepub fn get_request_id(&self) -> &Option<String>
pub fn get_request_id(&self) -> &Option<String>
An ID that you assign to a create request. This ID ensures idempotency when creating resources.
Sourcepub fn role(self, input: NodeRole) -> Self
pub fn role(self, input: NodeRole) -> Self
The initial role of the Node in the Cluster. ACTIVE means the Node is available for encoding. BACKUP means the Node is a redundant Node and might get used if an ACTIVE Node fails.
Sourcepub fn set_role(self, input: Option<NodeRole>) -> Self
pub fn set_role(self, input: Option<NodeRole>) -> Self
The initial role of the Node in the Cluster. ACTIVE means the Node is available for encoding. BACKUP means the Node is a redundant Node and might get used if an ACTIVE Node fails.
Sourcepub fn get_role(&self) -> &Option<NodeRole>
pub fn get_role(&self) -> &Option<NodeRole>
The initial role of the Node in the Cluster. ACTIVE means the Node is available for encoding. BACKUP means the Node is a redundant Node and might get used if an ACTIVE Node fails.
Adds a key-value pair to Tags
.
To override the contents of this collection use set_tags
.
A collection of key-value pairs.
A collection of key-value pairs.
A collection of key-value pairs.
Trait Implementations§
Source§impl Clone for CreateNodeFluentBuilder
impl Clone for CreateNodeFluentBuilder
Source§fn clone(&self) -> CreateNodeFluentBuilder
fn clone(&self) -> CreateNodeFluentBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for CreateNodeFluentBuilder
impl !RefUnwindSafe for CreateNodeFluentBuilder
impl Send for CreateNodeFluentBuilder
impl Sync for CreateNodeFluentBuilder
impl Unpin for CreateNodeFluentBuilder
impl !UnwindSafe for CreateNodeFluentBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);