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VideoOverlayPosition

Struct VideoOverlayPosition 

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#[non_exhaustive]
pub struct VideoOverlayPosition { pub height: Option<i32>, pub opacity: Option<i32>, pub unit: Option<VideoOverlayUnit>, pub width: Option<i32>, pub x_position: Option<i32>, pub y_position: Option<i32>, }
Expand description

position of video overlay

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§height: Option<i32>

To scale your video overlay to the same height as the base input video: Leave blank. To scale the height of your video overlay to a different height: Enter an integer representing the Unit type that you choose, either Pixels or Percentage. For example, when you enter 360 and choose Pixels, your video overlay will be rendered with a height of 360. When you enter 50, choose Percentage, and your overlay’s source has a height of 1080, your video overlay will be rendered with a height of 540. To scale your overlay to a specific height while automatically maintaining its original aspect ratio, enter a value for Height and leave Width blank.

§opacity: Option<i32>

Use Opacity to specify how much of the underlying video shows through the overlay video. 0 is transparent and 100 is fully opaque. Default is 100.

§unit: Option<VideoOverlayUnit>

Specify the Unit type to use when you enter a value for X position, Y position, Width, or Height. You can choose Pixels or Percentage. Leave blank to use the default value, Pixels.

§width: Option<i32>

To scale your video overlay to the same width as the base input video: Leave blank. To scale the width of your video overlay to a different width: Enter an integer representing the Unit type that you choose, either Pixels or Percentage. For example, when you enter 640 and choose Pixels, your video overlay will scale to a height of 640 pixels. When you enter 50, choose Percentage, and your overlay’s source has a width of 1920, your video overlay will scale to a width of 960. To scale your overlay to a specific width while automatically maintaining its original aspect ratio, enter a value for Width and leave Height blank.

§x_position: Option<i32>

To position the left edge of your video overlay along the left edge of the base input video’s frame: Keep blank, or enter 0. To position the left edge of your video overlay to the right, relative to the left edge of the base input video’s frame: Enter an integer representing the Unit type that you choose, either Pixels or Percentage. For example, when you enter 10 and choose Pixels, your video overlay will be positioned 10 pixels from the left edge of the base input video’s frame. When you enter 10, choose Percentage, and your base input video is 1920x1080, your video overlay will be positioned 192 pixels from the left edge of the base input video’s frame.

§y_position: Option<i32>

To position the top edge of your video overlay along the top edge of the base input video’s frame: Keep blank, or enter 0. To position the top edge of your video overlay down, relative to the top edge of the base input video’s frame: Enter an integer representing the Unit type that you choose, either Pixels or Percentage. For example, when you enter 10 and choose Pixels, your video overlay will be positioned 10 pixels from the top edge of the base input video’s frame. When you enter 10, choose Percentage, and your underlying video is 1920x1080, your video overlay will be positioned 108 pixels from the top edge of the base input video’s frame.

Implementations§

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impl VideoOverlayPosition

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pub fn height(&self) -> Option<i32>

To scale your video overlay to the same height as the base input video: Leave blank. To scale the height of your video overlay to a different height: Enter an integer representing the Unit type that you choose, either Pixels or Percentage. For example, when you enter 360 and choose Pixels, your video overlay will be rendered with a height of 360. When you enter 50, choose Percentage, and your overlay’s source has a height of 1080, your video overlay will be rendered with a height of 540. To scale your overlay to a specific height while automatically maintaining its original aspect ratio, enter a value for Height and leave Width blank.

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pub fn opacity(&self) -> Option<i32>

Use Opacity to specify how much of the underlying video shows through the overlay video. 0 is transparent and 100 is fully opaque. Default is 100.

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pub fn unit(&self) -> Option<&VideoOverlayUnit>

Specify the Unit type to use when you enter a value for X position, Y position, Width, or Height. You can choose Pixels or Percentage. Leave blank to use the default value, Pixels.

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pub fn width(&self) -> Option<i32>

To scale your video overlay to the same width as the base input video: Leave blank. To scale the width of your video overlay to a different width: Enter an integer representing the Unit type that you choose, either Pixels or Percentage. For example, when you enter 640 and choose Pixels, your video overlay will scale to a height of 640 pixels. When you enter 50, choose Percentage, and your overlay’s source has a width of 1920, your video overlay will scale to a width of 960. To scale your overlay to a specific width while automatically maintaining its original aspect ratio, enter a value for Width and leave Height blank.

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pub fn x_position(&self) -> Option<i32>

To position the left edge of your video overlay along the left edge of the base input video’s frame: Keep blank, or enter 0. To position the left edge of your video overlay to the right, relative to the left edge of the base input video’s frame: Enter an integer representing the Unit type that you choose, either Pixels or Percentage. For example, when you enter 10 and choose Pixels, your video overlay will be positioned 10 pixels from the left edge of the base input video’s frame. When you enter 10, choose Percentage, and your base input video is 1920x1080, your video overlay will be positioned 192 pixels from the left edge of the base input video’s frame.

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pub fn y_position(&self) -> Option<i32>

To position the top edge of your video overlay along the top edge of the base input video’s frame: Keep blank, or enter 0. To position the top edge of your video overlay down, relative to the top edge of the base input video’s frame: Enter an integer representing the Unit type that you choose, either Pixels or Percentage. For example, when you enter 10 and choose Pixels, your video overlay will be positioned 10 pixels from the top edge of the base input video’s frame. When you enter 10, choose Percentage, and your underlying video is 1920x1080, your video overlay will be positioned 108 pixels from the top edge of the base input video’s frame.

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impl VideoOverlayPosition

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pub fn builder() -> VideoOverlayPositionBuilder

Creates a new builder-style object to manufacture VideoOverlayPosition.

Trait Implementations§

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impl Clone for VideoOverlayPosition

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fn clone(&self) -> VideoOverlayPosition

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VideoOverlayPosition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for VideoOverlayPosition

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fn eq(&self, other: &VideoOverlayPosition) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for VideoOverlayPosition

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