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FrameCaptureSettings

Struct FrameCaptureSettings 

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#[non_exhaustive]
pub struct FrameCaptureSettings { pub framerate_denominator: Option<i32>, pub framerate_numerator: Option<i32>, pub max_captures: Option<i32>, pub quality: Option<i32>, }
Expand description

Required when you set Codec to the value FRAME_CAPTURE.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§framerate_denominator: Option<i32>

Frame capture will encode the first frame of the output stream, then one frame every framerateDenominator/framerateNumerator seconds. For example, settings of framerateNumerator = 1 and framerateDenominator = 3 (a rate of 1/3 frame per second) will capture the first frame, then 1 frame every 3s. Files will be named as filename.n.jpg where n is the 0-based sequence number of each Capture.

§framerate_numerator: Option<i32>

Frame capture will encode the first frame of the output stream, then one frame every framerateDenominator/framerateNumerator seconds. For example, settings of framerateNumerator = 1 and framerateDenominator = 3 (a rate of 1/3 frame per second) will capture the first frame, then 1 frame every 3s. Files will be named as filename.NNNNNNN.jpg where N is the 0-based frame sequence number zero padded to 7 decimal places.

§max_captures: Option<i32>

Maximum number of captures (encoded jpg output files).

§quality: Option<i32>

JPEG Quality - a higher value equals higher quality.

Implementations§

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impl FrameCaptureSettings

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pub fn framerate_denominator(&self) -> Option<i32>

Frame capture will encode the first frame of the output stream, then one frame every framerateDenominator/framerateNumerator seconds. For example, settings of framerateNumerator = 1 and framerateDenominator = 3 (a rate of 1/3 frame per second) will capture the first frame, then 1 frame every 3s. Files will be named as filename.n.jpg where n is the 0-based sequence number of each Capture.

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pub fn framerate_numerator(&self) -> Option<i32>

Frame capture will encode the first frame of the output stream, then one frame every framerateDenominator/framerateNumerator seconds. For example, settings of framerateNumerator = 1 and framerateDenominator = 3 (a rate of 1/3 frame per second) will capture the first frame, then 1 frame every 3s. Files will be named as filename.NNNNNNN.jpg where N is the 0-based frame sequence number zero padded to 7 decimal places.

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pub fn max_captures(&self) -> Option<i32>

Maximum number of captures (encoded jpg output files).

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pub fn quality(&self) -> Option<i32>

JPEG Quality - a higher value equals higher quality.

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impl FrameCaptureSettings

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pub fn builder() -> FrameCaptureSettingsBuilder

Creates a new builder-style object to manufacture FrameCaptureSettings.

Trait Implementations§

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impl Clone for FrameCaptureSettings

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fn clone(&self) -> FrameCaptureSettings

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FrameCaptureSettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for FrameCaptureSettings

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fn eq(&self, other: &FrameCaptureSettings) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for FrameCaptureSettings

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