pub struct CreateBridgeFluentBuilder { /* private fields */ }Expand description
Fluent builder constructing a request to CreateBridge.
Creates a new bridge. The request must include one source.
Implementations§
Source§impl CreateBridgeFluentBuilder
impl CreateBridgeFluentBuilder
Sourcepub fn as_input(&self) -> &CreateBridgeInputBuilder
pub fn as_input(&self) -> &CreateBridgeInputBuilder
Access the CreateBridge as a reference.
Sourcepub async fn send(
self,
) -> Result<CreateBridgeOutput, SdkError<CreateBridgeError, HttpResponse>>
pub async fn send( self, ) -> Result<CreateBridgeOutput, SdkError<CreateBridgeError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Sourcepub fn customize(
self,
) -> CustomizableOperation<CreateBridgeOutput, CreateBridgeError, Self>
pub fn customize( self, ) -> CustomizableOperation<CreateBridgeOutput, CreateBridgeError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
Sourcepub fn egress_gateway_bridge(self, input: AddEgressGatewayBridgeRequest) -> Self
pub fn egress_gateway_bridge(self, input: AddEgressGatewayBridgeRequest) -> Self
An egress bridge is a cloud-to-ground bridge. The content comes from an existing MediaConnect flow and is delivered to your premises.
Sourcepub fn set_egress_gateway_bridge(
self,
input: Option<AddEgressGatewayBridgeRequest>,
) -> Self
pub fn set_egress_gateway_bridge( self, input: Option<AddEgressGatewayBridgeRequest>, ) -> Self
An egress bridge is a cloud-to-ground bridge. The content comes from an existing MediaConnect flow and is delivered to your premises.
Sourcepub fn get_egress_gateway_bridge(
&self,
) -> &Option<AddEgressGatewayBridgeRequest>
pub fn get_egress_gateway_bridge( &self, ) -> &Option<AddEgressGatewayBridgeRequest>
An egress bridge is a cloud-to-ground bridge. The content comes from an existing MediaConnect flow and is delivered to your premises.
Sourcepub fn ingress_gateway_bridge(
self,
input: AddIngressGatewayBridgeRequest,
) -> Self
pub fn ingress_gateway_bridge( self, input: AddIngressGatewayBridgeRequest, ) -> Self
An ingress bridge is a ground-to-cloud bridge. The content originates at your premises and is delivered to the cloud.
Sourcepub fn set_ingress_gateway_bridge(
self,
input: Option<AddIngressGatewayBridgeRequest>,
) -> Self
pub fn set_ingress_gateway_bridge( self, input: Option<AddIngressGatewayBridgeRequest>, ) -> Self
An ingress bridge is a ground-to-cloud bridge. The content originates at your premises and is delivered to the cloud.
Sourcepub fn get_ingress_gateway_bridge(
&self,
) -> &Option<AddIngressGatewayBridgeRequest>
pub fn get_ingress_gateway_bridge( &self, ) -> &Option<AddIngressGatewayBridgeRequest>
An ingress bridge is a ground-to-cloud bridge. The content originates at your premises and is delivered to the cloud.
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
The name of the bridge. This name can not be modified after the bridge is created.
Sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
The name of the bridge. This name can not be modified after the bridge is created.
Sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
The name of the bridge. This name can not be modified after the bridge is created.
Sourcepub fn outputs(self, input: AddBridgeOutputRequest) -> Self
pub fn outputs(self, input: AddBridgeOutputRequest) -> Self
Appends an item to Outputs.
To override the contents of this collection use set_outputs.
The outputs that you want to add to this bridge.
Sourcepub fn set_outputs(self, input: Option<Vec<AddBridgeOutputRequest>>) -> Self
pub fn set_outputs(self, input: Option<Vec<AddBridgeOutputRequest>>) -> Self
The outputs that you want to add to this bridge.
Sourcepub fn get_outputs(&self) -> &Option<Vec<AddBridgeOutputRequest>>
pub fn get_outputs(&self) -> &Option<Vec<AddBridgeOutputRequest>>
The outputs that you want to add to this bridge.
Sourcepub fn placement_arn(self, input: impl Into<String>) -> Self
pub fn placement_arn(self, input: impl Into<String>) -> Self
The bridge placement Amazon Resource Number (ARN).
Sourcepub fn set_placement_arn(self, input: Option<String>) -> Self
pub fn set_placement_arn(self, input: Option<String>) -> Self
The bridge placement Amazon Resource Number (ARN).
Sourcepub fn get_placement_arn(&self) -> &Option<String>
pub fn get_placement_arn(&self) -> &Option<String>
The bridge placement Amazon Resource Number (ARN).
Sourcepub fn source_failover_config(self, input: FailoverConfig) -> Self
pub fn source_failover_config(self, input: FailoverConfig) -> Self
The settings for source failover.
Sourcepub fn set_source_failover_config(self, input: Option<FailoverConfig>) -> Self
pub fn set_source_failover_config(self, input: Option<FailoverConfig>) -> Self
The settings for source failover.
Sourcepub fn get_source_failover_config(&self) -> &Option<FailoverConfig>
pub fn get_source_failover_config(&self) -> &Option<FailoverConfig>
The settings for source failover.
Sourcepub fn sources(self, input: AddBridgeSourceRequest) -> Self
pub fn sources(self, input: AddBridgeSourceRequest) -> Self
Appends an item to Sources.
To override the contents of this collection use set_sources.
The sources that you want to add to this bridge.
Sourcepub fn set_sources(self, input: Option<Vec<AddBridgeSourceRequest>>) -> Self
pub fn set_sources(self, input: Option<Vec<AddBridgeSourceRequest>>) -> Self
The sources that you want to add to this bridge.
Sourcepub fn get_sources(&self) -> &Option<Vec<AddBridgeSourceRequest>>
pub fn get_sources(&self) -> &Option<Vec<AddBridgeSourceRequest>>
The sources that you want to add to this bridge.
Trait Implementations§
Source§impl Clone for CreateBridgeFluentBuilder
impl Clone for CreateBridgeFluentBuilder
Source§fn clone(&self) -> CreateBridgeFluentBuilder
fn clone(&self) -> CreateBridgeFluentBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for CreateBridgeFluentBuilder
impl !RefUnwindSafe for CreateBridgeFluentBuilder
impl Send for CreateBridgeFluentBuilder
impl Sync for CreateBridgeFluentBuilder
impl Unpin for CreateBridgeFluentBuilder
impl !UnwindSafe for CreateBridgeFluentBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);