Struct SeverityLevel

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#[non_exhaustive]
pub struct SeverityLevel { pub occurrences_threshold: Option<i64>, pub severity: Option<DataIdentifierSeverity>, }
Expand description

Specifies a severity level for findings that a custom data identifier produces. A severity level determines which severity is assigned to the findings, based on the number of occurrences of text that match the custom data identifier's detection criteria.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§occurrences_threshold: Option<i64>

The minimum number of occurrences of text that must match the custom data identifier's detection criteria in order to produce a finding with the specified severity (severity).

§severity: Option<DataIdentifierSeverity>

The severity to assign to a finding: if the number of occurrences is greater than or equal to the specified threshold (occurrencesThreshold); and, if applicable, the number of occurrences is less than the threshold for the next consecutive severity level for the custom data identifier, moving from LOW to HIGH.

Implementations§

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impl SeverityLevel

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pub fn occurrences_threshold(&self) -> Option<i64>

The minimum number of occurrences of text that must match the custom data identifier's detection criteria in order to produce a finding with the specified severity (severity).

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pub fn severity(&self) -> Option<&DataIdentifierSeverity>

The severity to assign to a finding: if the number of occurrences is greater than or equal to the specified threshold (occurrencesThreshold); and, if applicable, the number of occurrences is less than the threshold for the next consecutive severity level for the custom data identifier, moving from LOW to HIGH.

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impl SeverityLevel

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pub fn builder() -> SeverityLevelBuilder

Creates a new builder-style object to manufacture SeverityLevel.

Trait Implementations§

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impl Clone for SeverityLevel

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fn clone(&self) -> SeverityLevel

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SeverityLevel

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for SeverityLevel

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fn eq(&self, other: &SeverityLevel) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for SeverityLevel

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