Leg

Struct Leg 

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#[non_exhaustive]
pub struct Leg { pub start_position: Vec<f64>, pub end_position: Vec<f64>, pub distance: f64, pub duration_seconds: f64, pub geometry: Option<LegGeometry>, pub steps: Vec<Step>, }
Expand description

Contains the calculated route's details for each path between a pair of positions. The number of legs returned corresponds to one fewer than the total number of positions in the request.

For example, a route with a departure position and destination position returns one leg with the positions snapped to a nearby road:

  • The StartPosition is the departure position.

  • The EndPosition is the destination position.

A route with a waypoint between the departure and destination position returns two legs with the positions snapped to a nearby road:

  • Leg 1: The StartPosition is the departure position . The EndPosition is the waypoint positon.

  • Leg 2: The StartPosition is the waypoint position. The EndPosition is the destination position.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§start_position: Vec<f64>

The starting position of the leg. Follows the format \[longitude,latitude\].

If the StartPosition isn't located on a road, it's snapped to a nearby road.

§end_position: Vec<f64>

The terminating position of the leg. Follows the format \[longitude,latitude\].

If the EndPosition isn't located on a road, it's snapped to a nearby road.

§distance: f64

The distance between the leg's StartPosition and EndPosition along a calculated route.

  • The default measurement is Kilometers unless the request specifies a DistanceUnit of Miles.

§duration_seconds: f64

The estimated travel time between the leg's StartPosition and EndPosition. The travel mode and departure time that you specify in the request determines the calculated time.

§geometry: Option<LegGeometry>

Contains the calculated route's path as a linestring geometry.

§steps: Vec<Step>

Contains a list of steps, which represent subsections of a leg. Each step provides instructions for how to move to the next step in the leg such as the step's start position, end position, travel distance, travel duration, and geometry offset.

Implementations§

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impl Leg

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pub fn start_position(&self) -> &[f64]

The starting position of the leg. Follows the format \[longitude,latitude\].

If the StartPosition isn't located on a road, it's snapped to a nearby road.

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pub fn end_position(&self) -> &[f64]

The terminating position of the leg. Follows the format \[longitude,latitude\].

If the EndPosition isn't located on a road, it's snapped to a nearby road.

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pub fn distance(&self) -> f64

The distance between the leg's StartPosition and EndPosition along a calculated route.

  • The default measurement is Kilometers unless the request specifies a DistanceUnit of Miles.

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pub fn duration_seconds(&self) -> f64

The estimated travel time between the leg's StartPosition and EndPosition. The travel mode and departure time that you specify in the request determines the calculated time.

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pub fn geometry(&self) -> Option<&LegGeometry>

Contains the calculated route's path as a linestring geometry.

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pub fn steps(&self) -> &[Step]

Contains a list of steps, which represent subsections of a leg. Each step provides instructions for how to move to the next step in the leg such as the step's start position, end position, travel distance, travel duration, and geometry offset.

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impl Leg

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pub fn builder() -> LegBuilder

Creates a new builder-style object to manufacture Leg.

Trait Implementations§

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impl Clone for Leg

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fn clone(&self) -> Leg

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Leg

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Leg

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fn eq(&self, other: &Leg) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Leg

Auto Trait Implementations§

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impl Freeze for Leg

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impl RefUnwindSafe for Leg

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impl Send for Leg

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impl Sync for Leg

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impl Unpin for Leg

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impl UnwindSafe for Leg

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