#[non_exhaustive]pub struct Leg {
pub start_position: Vec<f64>,
pub end_position: Vec<f64>,
pub distance: f64,
pub duration_seconds: f64,
pub geometry: Option<LegGeometry>,
pub steps: Vec<Step>,
}Expand description
Contains the calculated route's details for each path between a pair of positions. The number of legs returned corresponds to one fewer than the total number of positions in the request.
For example, a route with a departure position and destination position returns one leg with the positions snapped to a nearby road:
-
The
StartPositionis the departure position. -
The
EndPositionis the destination position.
A route with a waypoint between the departure and destination position returns two legs with the positions snapped to a nearby road:
-
Leg 1: The
StartPositionis the departure position . TheEndPositionis the waypoint positon. -
Leg 2: The
StartPositionis the waypoint position. TheEndPositionis the destination position.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.start_position: Vec<f64>The starting position of the leg. Follows the format \[longitude,latitude\].
If the StartPosition isn't located on a road, it's snapped to a nearby road.
end_position: Vec<f64>The terminating position of the leg. Follows the format \[longitude,latitude\].
If the EndPosition isn't located on a road, it's snapped to a nearby road.
distance: f64The distance between the leg's StartPosition and EndPosition along a calculated route.
-
The default measurement is
Kilometersunless the request specifies aDistanceUnitofMiles.
duration_seconds: f64The estimated travel time between the leg's StartPosition and EndPosition. The travel mode and departure time that you specify in the request determines the calculated time.
geometry: Option<LegGeometry>Contains the calculated route's path as a linestring geometry.
steps: Vec<Step>Contains a list of steps, which represent subsections of a leg. Each step provides instructions for how to move to the next step in the leg such as the step's start position, end position, travel distance, travel duration, and geometry offset.
Implementations§
Source§impl Leg
impl Leg
Sourcepub fn start_position(&self) -> &[f64]
pub fn start_position(&self) -> &[f64]
The starting position of the leg. Follows the format \[longitude,latitude\].
If the StartPosition isn't located on a road, it's snapped to a nearby road.
Sourcepub fn end_position(&self) -> &[f64]
pub fn end_position(&self) -> &[f64]
The terminating position of the leg. Follows the format \[longitude,latitude\].
If the EndPosition isn't located on a road, it's snapped to a nearby road.
Sourcepub fn distance(&self) -> f64
pub fn distance(&self) -> f64
The distance between the leg's StartPosition and EndPosition along a calculated route.
-
The default measurement is
Kilometersunless the request specifies aDistanceUnitofMiles.
Sourcepub fn duration_seconds(&self) -> f64
pub fn duration_seconds(&self) -> f64
The estimated travel time between the leg's StartPosition and EndPosition. The travel mode and departure time that you specify in the request determines the calculated time.
Sourcepub fn geometry(&self) -> Option<&LegGeometry>
pub fn geometry(&self) -> Option<&LegGeometry>
Contains the calculated route's path as a linestring geometry.
Trait Implementations§
impl StructuralPartialEq for Leg
Auto Trait Implementations§
impl Freeze for Leg
impl RefUnwindSafe for Leg
impl Send for Leg
impl Sync for Leg
impl Unpin for Leg
impl UnwindSafe for Leg
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