#[non_exhaustive]pub struct CreateLicenseAssetRulesetInput {
pub name: Option<String>,
pub description: Option<String>,
pub rules: Option<Vec<LicenseAssetRule>>,
pub tags: Option<Vec<Tag>>,
pub client_token: Option<String>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.name: Option<String>License asset ruleset name.
description: Option<String>License asset ruleset description.
rules: Option<Vec<LicenseAssetRule>>License asset rules.
Tags to add to the license asset ruleset.
client_token: Option<String>Unique, case-sensitive identifier that you provide to ensure the idempotency of the request.
Implementations§
Source§impl CreateLicenseAssetRulesetInput
impl CreateLicenseAssetRulesetInput
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
License asset ruleset description.
Sourcepub fn rules(&self) -> &[LicenseAssetRule]
pub fn rules(&self) -> &[LicenseAssetRule]
License asset rules.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .rules.is_none().
Tags to add to the license asset ruleset.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .tags.is_none().
Sourcepub fn client_token(&self) -> Option<&str>
pub fn client_token(&self) -> Option<&str>
Unique, case-sensitive identifier that you provide to ensure the idempotency of the request.
Source§impl CreateLicenseAssetRulesetInput
impl CreateLicenseAssetRulesetInput
Sourcepub fn builder() -> CreateLicenseAssetRulesetInputBuilder
pub fn builder() -> CreateLicenseAssetRulesetInputBuilder
Creates a new builder-style object to manufacture CreateLicenseAssetRulesetInput.
Trait Implementations§
Source§impl Clone for CreateLicenseAssetRulesetInput
impl Clone for CreateLicenseAssetRulesetInput
Source§fn clone(&self) -> CreateLicenseAssetRulesetInput
fn clone(&self) -> CreateLicenseAssetRulesetInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl PartialEq for CreateLicenseAssetRulesetInput
impl PartialEq for CreateLicenseAssetRulesetInput
Source§fn eq(&self, other: &CreateLicenseAssetRulesetInput) -> bool
fn eq(&self, other: &CreateLicenseAssetRulesetInput) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for CreateLicenseAssetRulesetInput
Auto Trait Implementations§
impl Freeze for CreateLicenseAssetRulesetInput
impl RefUnwindSafe for CreateLicenseAssetRulesetInput
impl Send for CreateLicenseAssetRulesetInput
impl Sync for CreateLicenseAssetRulesetInput
impl Unpin for CreateLicenseAssetRulesetInput
impl UnwindSafe for CreateLicenseAssetRulesetInput
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