pub struct CreateLicenseAssetGroupFluentBuilder { /* private fields */ }Expand description
Fluent builder constructing a request to CreateLicenseAssetGroup.
Creates a license asset group.
Implementations§
Source§impl CreateLicenseAssetGroupFluentBuilder
impl CreateLicenseAssetGroupFluentBuilder
Sourcepub fn as_input(&self) -> &CreateLicenseAssetGroupInputBuilder
pub fn as_input(&self) -> &CreateLicenseAssetGroupInputBuilder
Access the CreateLicenseAssetGroup as a reference.
Sourcepub async fn send(
self,
) -> Result<CreateLicenseAssetGroupOutput, SdkError<CreateLicenseAssetGroupError, HttpResponse>>
pub async fn send( self, ) -> Result<CreateLicenseAssetGroupOutput, SdkError<CreateLicenseAssetGroupError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Sourcepub fn customize(
self,
) -> CustomizableOperation<CreateLicenseAssetGroupOutput, CreateLicenseAssetGroupError, Self>
pub fn customize( self, ) -> CustomizableOperation<CreateLicenseAssetGroupOutput, CreateLicenseAssetGroupError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
Sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
License asset group description.
Sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
License asset group description.
Sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
License asset group description.
Sourcepub fn license_asset_group_configurations(
self,
input: LicenseAssetGroupConfiguration,
) -> Self
pub fn license_asset_group_configurations( self, input: LicenseAssetGroupConfiguration, ) -> Self
Appends an item to LicenseAssetGroupConfigurations.
To override the contents of this collection use set_license_asset_group_configurations.
License asset group configurations.
Sourcepub fn set_license_asset_group_configurations(
self,
input: Option<Vec<LicenseAssetGroupConfiguration>>,
) -> Self
pub fn set_license_asset_group_configurations( self, input: Option<Vec<LicenseAssetGroupConfiguration>>, ) -> Self
License asset group configurations.
Sourcepub fn get_license_asset_group_configurations(
&self,
) -> &Option<Vec<LicenseAssetGroupConfiguration>>
pub fn get_license_asset_group_configurations( &self, ) -> &Option<Vec<LicenseAssetGroupConfiguration>>
License asset group configurations.
Sourcepub fn associated_license_asset_ruleset_arns(
self,
input: impl Into<String>,
) -> Self
pub fn associated_license_asset_ruleset_arns( self, input: impl Into<String>, ) -> Self
Appends an item to AssociatedLicenseAssetRulesetARNs.
To override the contents of this collection use set_associated_license_asset_ruleset_arns.
ARNs of associated license asset rulesets.
Sourcepub fn set_associated_license_asset_ruleset_arns(
self,
input: Option<Vec<String>>,
) -> Self
pub fn set_associated_license_asset_ruleset_arns( self, input: Option<Vec<String>>, ) -> Self
ARNs of associated license asset rulesets.
Sourcepub fn get_associated_license_asset_ruleset_arns(&self) -> &Option<Vec<String>>
pub fn get_associated_license_asset_ruleset_arns(&self) -> &Option<Vec<String>>
ARNs of associated license asset rulesets.
Sourcepub fn properties(self, input: LicenseAssetGroupProperty) -> Self
pub fn properties(self, input: LicenseAssetGroupProperty) -> Self
Appends an item to Properties.
To override the contents of this collection use set_properties.
License asset group properties.
Sourcepub fn set_properties(
self,
input: Option<Vec<LicenseAssetGroupProperty>>,
) -> Self
pub fn set_properties( self, input: Option<Vec<LicenseAssetGroupProperty>>, ) -> Self
License asset group properties.
Sourcepub fn get_properties(&self) -> &Option<Vec<LicenseAssetGroupProperty>>
pub fn get_properties(&self) -> &Option<Vec<LicenseAssetGroupProperty>>
License asset group properties.
Appends an item to Tags.
To override the contents of this collection use set_tags.
Tags to add to the license asset group.
Tags to add to the license asset group.
Tags to add to the license asset group.
Sourcepub fn client_token(self, input: impl Into<String>) -> Self
pub fn client_token(self, input: impl Into<String>) -> Self
Unique, case-sensitive identifier that you provide to ensure the idempotency of the request.
Sourcepub fn set_client_token(self, input: Option<String>) -> Self
pub fn set_client_token(self, input: Option<String>) -> Self
Unique, case-sensitive identifier that you provide to ensure the idempotency of the request.
Sourcepub fn get_client_token(&self) -> &Option<String>
pub fn get_client_token(&self) -> &Option<String>
Unique, case-sensitive identifier that you provide to ensure the idempotency of the request.
Trait Implementations§
Source§impl Clone for CreateLicenseAssetGroupFluentBuilder
impl Clone for CreateLicenseAssetGroupFluentBuilder
Source§fn clone(&self) -> CreateLicenseAssetGroupFluentBuilder
fn clone(&self) -> CreateLicenseAssetGroupFluentBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for CreateLicenseAssetGroupFluentBuilder
impl !RefUnwindSafe for CreateLicenseAssetGroupFluentBuilder
impl Send for CreateLicenseAssetGroupFluentBuilder
impl Sync for CreateLicenseAssetGroupFluentBuilder
impl Unpin for CreateLicenseAssetGroupFluentBuilder
impl !UnwindSafe for CreateLicenseAssetGroupFluentBuilder
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