#[non_exhaustive]pub struct RuleStatementBuilder { /* private fields */ }Expand description
A builder for RuleStatement.
Implementations§
Source§impl RuleStatementBuilder
impl RuleStatementBuilder
Sourcepub fn license_configuration_rule_statement(
self,
input: LicenseConfigurationRuleStatement,
) -> Self
pub fn license_configuration_rule_statement( self, input: LicenseConfigurationRuleStatement, ) -> Self
License configuration rule statement.
Sourcepub fn set_license_configuration_rule_statement(
self,
input: Option<LicenseConfigurationRuleStatement>,
) -> Self
pub fn set_license_configuration_rule_statement( self, input: Option<LicenseConfigurationRuleStatement>, ) -> Self
License configuration rule statement.
Sourcepub fn get_license_configuration_rule_statement(
&self,
) -> &Option<LicenseConfigurationRuleStatement>
pub fn get_license_configuration_rule_statement( &self, ) -> &Option<LicenseConfigurationRuleStatement>
License configuration rule statement.
Sourcepub fn license_rule_statement(self, input: LicenseRuleStatement) -> Self
pub fn license_rule_statement(self, input: LicenseRuleStatement) -> Self
License rule statement.
Sourcepub fn set_license_rule_statement(
self,
input: Option<LicenseRuleStatement>,
) -> Self
pub fn set_license_rule_statement( self, input: Option<LicenseRuleStatement>, ) -> Self
License rule statement.
Sourcepub fn get_license_rule_statement(&self) -> &Option<LicenseRuleStatement>
pub fn get_license_rule_statement(&self) -> &Option<LicenseRuleStatement>
License rule statement.
Sourcepub fn instance_rule_statement(self, input: InstanceRuleStatement) -> Self
pub fn instance_rule_statement(self, input: InstanceRuleStatement) -> Self
Instance rule statement.
Sourcepub fn set_instance_rule_statement(
self,
input: Option<InstanceRuleStatement>,
) -> Self
pub fn set_instance_rule_statement( self, input: Option<InstanceRuleStatement>, ) -> Self
Instance rule statement.
Sourcepub fn get_instance_rule_statement(&self) -> &Option<InstanceRuleStatement>
pub fn get_instance_rule_statement(&self) -> &Option<InstanceRuleStatement>
Instance rule statement.
Sourcepub fn build(self) -> RuleStatement
pub fn build(self) -> RuleStatement
Consumes the builder and constructs a RuleStatement.
Trait Implementations§
Source§impl Clone for RuleStatementBuilder
impl Clone for RuleStatementBuilder
Source§fn clone(&self) -> RuleStatementBuilder
fn clone(&self) -> RuleStatementBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for RuleStatementBuilder
impl Debug for RuleStatementBuilder
Source§impl Default for RuleStatementBuilder
impl Default for RuleStatementBuilder
Source§fn default() -> RuleStatementBuilder
fn default() -> RuleStatementBuilder
Source§impl PartialEq for RuleStatementBuilder
impl PartialEq for RuleStatementBuilder
impl StructuralPartialEq for RuleStatementBuilder
Auto Trait Implementations§
impl Freeze for RuleStatementBuilder
impl RefUnwindSafe for RuleStatementBuilder
impl Send for RuleStatementBuilder
impl Sync for RuleStatementBuilder
impl Unpin for RuleStatementBuilder
impl UnwindSafe for RuleStatementBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);