License

Struct License 

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#[non_exhaustive]
pub struct License {
Show 14 fields pub license_arn: Option<String>, pub license_name: Option<String>, pub product_name: Option<String>, pub product_sku: Option<String>, pub issuer: Option<IssuerDetails>, pub home_region: Option<String>, pub status: Option<LicenseStatus>, pub validity: Option<DatetimeRange>, pub beneficiary: Option<String>, pub entitlements: Option<Vec<Entitlement>>, pub consumption_configuration: Option<ConsumptionConfiguration>, pub license_metadata: Option<Vec<Metadata>>, pub create_time: Option<String>, pub version: Option<String>,
}
Expand description

Software license that is managed in License Manager.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§license_arn: Option<String>

Amazon Resource Name (ARN) of the license.

§license_name: Option<String>

License name.

§product_name: Option<String>

Product name.

§product_sku: Option<String>

Product SKU.

§issuer: Option<IssuerDetails>

License issuer.

§home_region: Option<String>

Home Region of the license.

§status: Option<LicenseStatus>

License status.

§validity: Option<DatetimeRange>

Date and time range during which the license is valid, in ISO8601-UTC format.

§beneficiary: Option<String>

License beneficiary.

§entitlements: Option<Vec<Entitlement>>

License entitlements.

§consumption_configuration: Option<ConsumptionConfiguration>

Configuration for consumption of the license.

§license_metadata: Option<Vec<Metadata>>

License metadata.

§create_time: Option<String>

License creation time.

§version: Option<String>

License version.

Implementations§

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impl License

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pub fn license_arn(&self) -> Option<&str>

Amazon Resource Name (ARN) of the license.

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pub fn license_name(&self) -> Option<&str>

License name.

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pub fn product_name(&self) -> Option<&str>

Product name.

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pub fn product_sku(&self) -> Option<&str>

Product SKU.

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pub fn issuer(&self) -> Option<&IssuerDetails>

License issuer.

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pub fn home_region(&self) -> Option<&str>

Home Region of the license.

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pub fn status(&self) -> Option<&LicenseStatus>

License status.

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pub fn validity(&self) -> Option<&DatetimeRange>

Date and time range during which the license is valid, in ISO8601-UTC format.

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pub fn beneficiary(&self) -> Option<&str>

License beneficiary.

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pub fn entitlements(&self) -> &[Entitlement]

License entitlements.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .entitlements.is_none().

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pub fn consumption_configuration(&self) -> Option<&ConsumptionConfiguration>

Configuration for consumption of the license.

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pub fn license_metadata(&self) -> &[Metadata]

License metadata.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .license_metadata.is_none().

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pub fn create_time(&self) -> Option<&str>

License creation time.

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pub fn version(&self) -> Option<&str>

License version.

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impl License

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pub fn builder() -> LicenseBuilder

Creates a new builder-style object to manufacture License.

Trait Implementations§

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impl Clone for License

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fn clone(&self) -> License

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for License

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for License

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fn eq(&self, other: &License) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for License

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