#[non_exhaustive]pub struct LicenseConversionTaskBuilder { /* private fields */ }Expand description
A builder for LicenseConversionTask.
Implementations§
Source§impl LicenseConversionTaskBuilder
impl LicenseConversionTaskBuilder
Sourcepub fn license_conversion_task_id(self, input: impl Into<String>) -> Self
pub fn license_conversion_task_id(self, input: impl Into<String>) -> Self
The ID of the license type conversion task.
Sourcepub fn set_license_conversion_task_id(self, input: Option<String>) -> Self
pub fn set_license_conversion_task_id(self, input: Option<String>) -> Self
The ID of the license type conversion task.
Sourcepub fn get_license_conversion_task_id(&self) -> &Option<String>
pub fn get_license_conversion_task_id(&self) -> &Option<String>
The ID of the license type conversion task.
Sourcepub fn resource_arn(self, input: impl Into<String>) -> Self
pub fn resource_arn(self, input: impl Into<String>) -> Self
The Amazon Resource Name (ARN) of the resource associated with the license type conversion task.
Sourcepub fn set_resource_arn(self, input: Option<String>) -> Self
pub fn set_resource_arn(self, input: Option<String>) -> Self
The Amazon Resource Name (ARN) of the resource associated with the license type conversion task.
Sourcepub fn get_resource_arn(&self) -> &Option<String>
pub fn get_resource_arn(&self) -> &Option<String>
The Amazon Resource Name (ARN) of the resource associated with the license type conversion task.
Sourcepub fn source_license_context(self, input: LicenseConversionContext) -> Self
pub fn source_license_context(self, input: LicenseConversionContext) -> Self
Information about the license type this conversion task converted from.
Sourcepub fn set_source_license_context(
self,
input: Option<LicenseConversionContext>,
) -> Self
pub fn set_source_license_context( self, input: Option<LicenseConversionContext>, ) -> Self
Information about the license type this conversion task converted from.
Sourcepub fn get_source_license_context(&self) -> &Option<LicenseConversionContext>
pub fn get_source_license_context(&self) -> &Option<LicenseConversionContext>
Information about the license type this conversion task converted from.
Sourcepub fn destination_license_context(
self,
input: LicenseConversionContext,
) -> Self
pub fn destination_license_context( self, input: LicenseConversionContext, ) -> Self
Information about the license type this conversion task converted to.
Sourcepub fn set_destination_license_context(
self,
input: Option<LicenseConversionContext>,
) -> Self
pub fn set_destination_license_context( self, input: Option<LicenseConversionContext>, ) -> Self
Information about the license type this conversion task converted to.
Sourcepub fn get_destination_license_context(
&self,
) -> &Option<LicenseConversionContext>
pub fn get_destination_license_context( &self, ) -> &Option<LicenseConversionContext>
Information about the license type this conversion task converted to.
Sourcepub fn status(self, input: LicenseConversionTaskStatus) -> Self
pub fn status(self, input: LicenseConversionTaskStatus) -> Self
The status of the conversion task.
Sourcepub fn set_status(self, input: Option<LicenseConversionTaskStatus>) -> Self
pub fn set_status(self, input: Option<LicenseConversionTaskStatus>) -> Self
The status of the conversion task.
Sourcepub fn get_status(&self) -> &Option<LicenseConversionTaskStatus>
pub fn get_status(&self) -> &Option<LicenseConversionTaskStatus>
The status of the conversion task.
Sourcepub fn status_message(self, input: impl Into<String>) -> Self
pub fn status_message(self, input: impl Into<String>) -> Self
The status message for the conversion task.
Sourcepub fn set_status_message(self, input: Option<String>) -> Self
pub fn set_status_message(self, input: Option<String>) -> Self
The status message for the conversion task.
Sourcepub fn get_status_message(&self) -> &Option<String>
pub fn get_status_message(&self) -> &Option<String>
The status message for the conversion task.
Sourcepub fn start_time(self, input: DateTime) -> Self
pub fn start_time(self, input: DateTime) -> Self
The time the conversion task was started at.
Sourcepub fn set_start_time(self, input: Option<DateTime>) -> Self
pub fn set_start_time(self, input: Option<DateTime>) -> Self
The time the conversion task was started at.
Sourcepub fn get_start_time(&self) -> &Option<DateTime>
pub fn get_start_time(&self) -> &Option<DateTime>
The time the conversion task was started at.
Sourcepub fn license_conversion_time(self, input: DateTime) -> Self
pub fn license_conversion_time(self, input: DateTime) -> Self
The time the usage operation value of the resource was changed.
Sourcepub fn set_license_conversion_time(self, input: Option<DateTime>) -> Self
pub fn set_license_conversion_time(self, input: Option<DateTime>) -> Self
The time the usage operation value of the resource was changed.
Sourcepub fn get_license_conversion_time(&self) -> &Option<DateTime>
pub fn get_license_conversion_time(&self) -> &Option<DateTime>
The time the usage operation value of the resource was changed.
Sourcepub fn set_end_time(self, input: Option<DateTime>) -> Self
pub fn set_end_time(self, input: Option<DateTime>) -> Self
The time the conversion task was completed.
Sourcepub fn get_end_time(&self) -> &Option<DateTime>
pub fn get_end_time(&self) -> &Option<DateTime>
The time the conversion task was completed.
Sourcepub fn build(self) -> LicenseConversionTask
pub fn build(self) -> LicenseConversionTask
Consumes the builder and constructs a LicenseConversionTask.
Trait Implementations§
Source§impl Clone for LicenseConversionTaskBuilder
impl Clone for LicenseConversionTaskBuilder
Source§fn clone(&self) -> LicenseConversionTaskBuilder
fn clone(&self) -> LicenseConversionTaskBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for LicenseConversionTaskBuilder
impl Debug for LicenseConversionTaskBuilder
Source§impl Default for LicenseConversionTaskBuilder
impl Default for LicenseConversionTaskBuilder
Source§fn default() -> LicenseConversionTaskBuilder
fn default() -> LicenseConversionTaskBuilder
Source§impl PartialEq for LicenseConversionTaskBuilder
impl PartialEq for LicenseConversionTaskBuilder
Source§fn eq(&self, other: &LicenseConversionTaskBuilder) -> bool
fn eq(&self, other: &LicenseConversionTaskBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for LicenseConversionTaskBuilder
Auto Trait Implementations§
impl Freeze for LicenseConversionTaskBuilder
impl RefUnwindSafe for LicenseConversionTaskBuilder
impl Send for LicenseConversionTaskBuilder
impl Sync for LicenseConversionTaskBuilder
impl Unpin for LicenseConversionTaskBuilder
impl UnwindSafe for LicenseConversionTaskBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);