CreateLicenseInput

Struct CreateLicenseInput 

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#[non_exhaustive]
pub struct CreateLicenseInput { pub license_name: Option<String>, pub product_name: Option<String>, pub product_sku: Option<String>, pub issuer: Option<Issuer>, pub home_region: Option<String>, pub validity: Option<DatetimeRange>, pub entitlements: Option<Vec<Entitlement>>, pub beneficiary: Option<String>, pub consumption_configuration: Option<ConsumptionConfiguration>, pub license_metadata: Option<Vec<Metadata>>, pub client_token: Option<String>, pub tags: Option<Vec<Tag>>, }

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§license_name: Option<String>

License name.

§product_name: Option<String>

Product name.

§product_sku: Option<String>

Product SKU.

§issuer: Option<Issuer>

License issuer.

§home_region: Option<String>

Home Region for the license.

§validity: Option<DatetimeRange>

Date and time range during which the license is valid, in ISO8601-UTC format.

§entitlements: Option<Vec<Entitlement>>

License entitlements.

§beneficiary: Option<String>

License beneficiary.

§consumption_configuration: Option<ConsumptionConfiguration>

Configuration for consumption of the license. Choose a provisional configuration for workloads running with continuous connectivity. Choose a borrow configuration for workloads with offline usage.

§license_metadata: Option<Vec<Metadata>>

Information about the license.

§client_token: Option<String>

Unique, case-sensitive identifier that you provide to ensure the idempotency of the request.

§tags: Option<Vec<Tag>>

Tags to add to the license. For more information about tagging support in License Manager, see the TagResource operation.

Implementations§

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impl CreateLicenseInput

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pub fn license_name(&self) -> Option<&str>

License name.

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pub fn product_name(&self) -> Option<&str>

Product name.

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pub fn product_sku(&self) -> Option<&str>

Product SKU.

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pub fn issuer(&self) -> Option<&Issuer>

License issuer.

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pub fn home_region(&self) -> Option<&str>

Home Region for the license.

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pub fn validity(&self) -> Option<&DatetimeRange>

Date and time range during which the license is valid, in ISO8601-UTC format.

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pub fn entitlements(&self) -> &[Entitlement]

License entitlements.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .entitlements.is_none().

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pub fn beneficiary(&self) -> Option<&str>

License beneficiary.

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pub fn consumption_configuration(&self) -> Option<&ConsumptionConfiguration>

Configuration for consumption of the license. Choose a provisional configuration for workloads running with continuous connectivity. Choose a borrow configuration for workloads with offline usage.

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pub fn license_metadata(&self) -> &[Metadata]

Information about the license.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .license_metadata.is_none().

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pub fn client_token(&self) -> Option<&str>

Unique, case-sensitive identifier that you provide to ensure the idempotency of the request.

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pub fn tags(&self) -> &[Tag]

Tags to add to the license. For more information about tagging support in License Manager, see the TagResource operation.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .tags.is_none().

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impl CreateLicenseInput

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pub fn builder() -> CreateLicenseInputBuilder

Creates a new builder-style object to manufacture CreateLicenseInput.

Trait Implementations§

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impl Clone for CreateLicenseInput

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fn clone(&self) -> CreateLicenseInput

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateLicenseInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for CreateLicenseInput

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fn eq(&self, other: &CreateLicenseInput) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for CreateLicenseInput

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