#[non_exhaustive]pub struct CreateLicenseConfigurationInput {
pub name: Option<String>,
pub description: Option<String>,
pub license_counting_type: Option<LicenseCountingType>,
pub license_count: Option<i64>,
pub license_count_hard_limit: Option<bool>,
pub license_rules: Option<Vec<String>>,
pub tags: Option<Vec<Tag>>,
pub disassociate_when_not_found: Option<bool>,
pub product_information_list: Option<Vec<ProductInformation>>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.name: Option<String>
Name of the license configuration.
description: Option<String>
Description of the license configuration.
license_counting_type: Option<LicenseCountingType>
Dimension used to track the license inventory.
license_count: Option<i64>
Number of licenses managed by the license configuration.
license_count_hard_limit: Option<bool>
Indicates whether hard or soft license enforcement is used. Exceeding a hard limit blocks the launch of new instances.
license_rules: Option<Vec<String>>
License rules. The syntax is #name=value (for example, #allowedTenancy=EC2-DedicatedHost). The available rules vary by dimension, as follows.
-
Cores
dimension:allowedTenancy
|licenseAffinityToHost
|maximumCores
|minimumCores
-
Instances
dimension:allowedTenancy
|maximumVcpus
|minimumVcpus
-
Sockets
dimension:allowedTenancy
|licenseAffinityToHost
|maximumSockets
|minimumSockets
-
vCPUs
dimension:allowedTenancy
|honorVcpuOptimization
|maximumVcpus
|minimumVcpus
The unit for licenseAffinityToHost
is days and the range is 1 to 180. The possible values for allowedTenancy
are EC2-Default
, EC2-DedicatedHost
, and EC2-DedicatedInstance
. The possible values for honorVcpuOptimization
are True
and False
.
Tags to add to the license configuration.
disassociate_when_not_found: Option<bool>
When true, disassociates a resource when software is uninstalled.
product_information_list: Option<Vec<ProductInformation>>
Product information.
Implementations§
Source§impl CreateLicenseConfigurationInput
impl CreateLicenseConfigurationInput
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
Description of the license configuration.
Sourcepub fn license_counting_type(&self) -> Option<&LicenseCountingType>
pub fn license_counting_type(&self) -> Option<&LicenseCountingType>
Dimension used to track the license inventory.
Sourcepub fn license_count(&self) -> Option<i64>
pub fn license_count(&self) -> Option<i64>
Number of licenses managed by the license configuration.
Sourcepub fn license_count_hard_limit(&self) -> Option<bool>
pub fn license_count_hard_limit(&self) -> Option<bool>
Indicates whether hard or soft license enforcement is used. Exceeding a hard limit blocks the launch of new instances.
Sourcepub fn license_rules(&self) -> &[String]
pub fn license_rules(&self) -> &[String]
License rules. The syntax is #name=value (for example, #allowedTenancy=EC2-DedicatedHost). The available rules vary by dimension, as follows.
-
Cores
dimension:allowedTenancy
|licenseAffinityToHost
|maximumCores
|minimumCores
-
Instances
dimension:allowedTenancy
|maximumVcpus
|minimumVcpus
-
Sockets
dimension:allowedTenancy
|licenseAffinityToHost
|maximumSockets
|minimumSockets
-
vCPUs
dimension:allowedTenancy
|honorVcpuOptimization
|maximumVcpus
|minimumVcpus
The unit for licenseAffinityToHost
is days and the range is 1 to 180. The possible values for allowedTenancy
are EC2-Default
, EC2-DedicatedHost
, and EC2-DedicatedInstance
. The possible values for honorVcpuOptimization
are True
and False
.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .license_rules.is_none()
.
Tags to add to the license configuration.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .tags.is_none()
.
Sourcepub fn disassociate_when_not_found(&self) -> Option<bool>
pub fn disassociate_when_not_found(&self) -> Option<bool>
When true, disassociates a resource when software is uninstalled.
Sourcepub fn product_information_list(&self) -> &[ProductInformation]
pub fn product_information_list(&self) -> &[ProductInformation]
Product information.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .product_information_list.is_none()
.
Source§impl CreateLicenseConfigurationInput
impl CreateLicenseConfigurationInput
Sourcepub fn builder() -> CreateLicenseConfigurationInputBuilder
pub fn builder() -> CreateLicenseConfigurationInputBuilder
Creates a new builder-style object to manufacture CreateLicenseConfigurationInput
.
Trait Implementations§
Source§impl Clone for CreateLicenseConfigurationInput
impl Clone for CreateLicenseConfigurationInput
Source§fn clone(&self) -> CreateLicenseConfigurationInput
fn clone(&self) -> CreateLicenseConfigurationInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl PartialEq for CreateLicenseConfigurationInput
impl PartialEq for CreateLicenseConfigurationInput
Source§fn eq(&self, other: &CreateLicenseConfigurationInput) -> bool
fn eq(&self, other: &CreateLicenseConfigurationInput) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for CreateLicenseConfigurationInput
Auto Trait Implementations§
impl Freeze for CreateLicenseConfigurationInput
impl RefUnwindSafe for CreateLicenseConfigurationInput
impl Send for CreateLicenseConfigurationInput
impl Sync for CreateLicenseConfigurationInput
impl Unpin for CreateLicenseConfigurationInput
impl UnwindSafe for CreateLicenseConfigurationInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);